- Karateka (video game)
Infobox VG| title = Karateka
developer =Jordan Mechner
publisher =Brøderbund
designer = Jordan Mechner
engine = Custom
released =1984
genre =Action game
modes =Single player
ratings = N/A
platforms =Amstrad CPC , Apple II,Atari 800XL ,Atari 7800 ,Commodore 64 ,DOS , Famicom,ZX Spectrum ,Nintendo Game Boy
media = 1 5¼" disk or other, dependent on platform
requirements =
input = Keyboard and/orjoystick "Karateka" is a
1984 computer game byJordan Mechner , the creator of "Prince of Persia ". "Karateka" was Mechner's first hit game, and was designed while he was attendingYale University . The game was renowned at the time for its realistic animations. In theUnited States , "Karateka" was published byBrøderbund . Various versions were licensed toAriolasoft for publication in Europe.Pronunciation
The title is derived from the Japanese word 空手家 (pronounced /kəratɛka/), meaning 'practitioner of
karate '. The title is often mispronounced as /kærateɪka/, and was even said incorrectly in a television commercial for theAtari 7800 . In proper Japanese, however, it would be pronounced /karateka/.Description
The game begins with an impressive graphic of the
fortress of the evil Akuma. Akuma is holding the lovelyPrincess Mariko. The player must defeat the guards of the castle and must eventually face Akuma himself in order to rescue the princess.Mechner adeptly used character gestures and musical cues to evoke the game's immersive atmosphere. The animations nearly match the quality of the ones seen in Mechner's "Prince of Persia" five years later.
Combat consists of side views of the two combatants, very much like as with a
platform game . The hero and the foe fight it out, trading various punches and kicks. Both the hero and enemy can throw three punches and kicks, each at a different height. In the original Apple II version, the height of the blows are controlled with either thejoystick , where the type of blow, punch or kick, is specified with one of the two joystick buttons; or the keyboard, where each height of punch of kick had its own key.The player only has one life, but in lieu of lives, the player has health points. Receiving blows from the enemy lowers these points, but they can be recovered by resting (not attacking or being struck). The enemy's health points are also visible to the player. When all health points are exhausted, the hero or foe is defeated (it is never made clear whether the vanquished adversary is killed or merely knocked unconscious).
Typical of games from this era, and because the game was so short, "Karateka" did not have a "save game" feature.
At one point, the hero must fight Akuma's trained
eagle before facing Akuma himself.At the successful conclusion of the game, the hero is reunited with Mariko as he frees her from her prison cell. He must then drop his fighting stance and run into her arms. The game concludes with a musical tribute and description of the player's success. If the hero approaches Mariko in fighting stance, she kicks him in the head, killing him in one blow. In the NES version Mariko will accept the player regardless of the stance.
Versions
The game was originally developed for the Apple II. It was later ported to several other systems, including
Amstrad CPC ,Atari 800 ,Commodore 64 , DOS andZX Spectrum in1986 . TheAtari 7800 port was released in1987 , but had sluggish controls and choppy animation and is widely regarded as one of the worst games for that console Fact|date=February 2007. The game was released inJapan for the Famicom in 1984, ported bySoft Pro . An originalGame Boy port was done under the name "Master Karateka" with release limited to Asia.The Apple II version came on one apparently single-sided disk. As an easter egg, a second version of the game was placed on the flip side of the disk. If one put the disk into the drive upside-down, the game played identically to the first side, except that the game was displayed vertically flipped. According to Mechner, this was done as a joke, causing naive users to call tech support and ask why the game was upside-down. Invariably, they would receive the reply, "take the disk out, insert it right-side up, and reboot".
A hack of the Apple II version of the game existed, titled "Karateka II: Revenge of the Dude". The non-interactive version was created using the Take-1 animation software package, the user simply watched the game unfold as a movie, with added, often profane, text [ [http://www.youtube.com/watch?v=1C-rF-DxgCo&feature=related YouTube - Karateka: Revenge Of Dude ] ] .
Popular culture
The game received some notoriety as an
Internet meme . The final sequence where the hero approaches Mariko wasrotoscoped and replaced with the hero performingMC Hammer 's dance from his single "U Can't Touch This ." A cropped version appears onYTMND as " [http://www.youtube.com/watch?v=8uywXDhdRQM Ninja Works It] "ee also
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List of fighting games References
External links
*moby game|id=/karateka|name="Karateka"
* [http://gameads.gamepressure.com/tv_game_commercial.asp?ID=405 A television commercial mispronouncing "Karateka"]
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