- Odell Lake (computer game)
Infobox VG| title = Odell Lake
developer = MECC
publisher =
designer =
engine =
released =1986
genre =Edutainment
modes =Single player
ratings =
platforms =Apple 2 ,Commodore 64
media =floppy disk
requirements =
input = keyboard"Odell Lake" was an early educational
life simulation game , produced by MECC for the Apple II and Commodore 64 computers. In the game, the player is a fish living inOdell Lake (Oregon) , a real-world lake inOregon . It was followed up by the gameOdell Down Under .Gameplay
As a fish, the player could "go exploring" or "play for points". The object was to decide which fish to eat, while trying to survive and avoid other enemies; such as otters, ospreys, and fishermen. When simply exploring, the player could select from six different species of fish, such as Mackinaw Trout or Rainbow Trout; however, when playing for points, the computer randomly assigned the type of fish that the player will play as. In addition, the titles for each of the types of fish is removed when playing for points, forcing the player to rely on memory.
When playing for points, the best decision netted the player the most points, with less intelligent decisions earning the player fewer or no points, or in the case of the fish eating something disagreeable, actually taking them away. If at any time the player's fish was attacked by an enemy, the game ended immediately.
Main fish
The
species of fish found in Odell Lake included the following:
*Rainbow trout
*Dolly Varden, can eat everything except a Mackinaw Trout
*Mackinaw trout, the largest fish in the game and also the deadliest (other fish could be eaten while attempting a deep escape, but not a shallow escape); players playing as Chubs could be eaten immediately if a Mackinaw Trout appeared on screen
*Blueback Salmon
*Whitefish
*Chub , the smallest fish in the game; when playing as another fish, eating a Chub earned the most points but was also risky since Chubs were frequently used as bait by anglers.Other species
In addition to the other species of fish, the player's fish could come across the following in or above the lake:
*Otter s, who would eat any fish not making a deep escape (the exception was a Mackinaw Trout, because it can only swim in deep water)
*Osprey s, who would grab any fish not making a deep escape (the exception was a Mackinaw Trout, because it can only swim in deep water)
*Algae (which was only a good food to a Chub; any other fish would find it disgusting if eaten)
*Plankton
*Fishermen, whose presence would not be known unless the player ate a baited Chub or a fisherman's fly concealed asInsects andLarva
*Bottom Organisms
*Insects andLarva Actions
The actions a fish could take when he approached (or was approached by) another fish, animal, or object included:
*Attempting to eat the item
*Attempting to chase away the item
*Ignoring the item
*Making a "shallow escape" (heading for high water)
*Making a "deep escape" (heading for low water)External links
* [http://www.gb64.com/game.php?id=9294&d=18&h=0 Gamebase64 entry for "Odell Lake"]
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