- List of books about video games
The following is a list of books on computer and video games, which range from development, theory, history, to art books. See also:
List of books based on computer and video games .Design and theory
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Andrew Rollings and Ernest Adams on Game Design ": (ISBN 1-59273-001-9) byAndrew Rollings ,Ernest Adams .; "The Art of Computer Game Design ": (ISBN 0-88134-117-7) by Chris Crawford is attributed by Wolf & Perron in "The Video Game Theory Reader" as being the first book devoted to the theory ofvideo game s. It was originally published inBerkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but available for free download from a site maintained byWashington State University ,Vancouver .; "Character Development and Storytelling for Games ": (ISBN 1-59200-353-2) byLee Sheldon . This book is part of the "Game Development Series ".; "The Art of Gaming and Cloning ": (ISBN 1-69999-353-2) byBrandy Manda . This book is part of the "Skills to Go Series ".; "Chris Crawford on Interactive Storytelling ": (ISBN 0-321-27890-9) by Chris Crawford.; "": (ISBN 1-59273-007-8) byDavid Freeman .; "Designing Virtual Worlds ": (ISBN 0-13-101816-7) byRichard Bartle .; "": (ISBN 1-59273-000-0) byJessica Mulligan ,Bridgette Patrovsky .; "": (ISBN 0-7864-2292-0) edited byNate Garrelts .; "": (ISBN 0-7357-1363-4) byAndrew Rollings ,Dave Morris .;"The Game Design Reader ":(ISBN 978-0-262-19536-2) byKatie Salen andEric Zimmerman .; "": (ISBN 0-7615-3165-3)Bob Bates .; "": (ISBN 1-55622-912-7) byRichard Rouse III .; "": (ISBN 1-57820-222-1) byTracy Fullerton , with Steven Hoffman and Chris Swain.; "Game Interface Design ": (ISBN 1-59200-593-4) byBrent Fox .; "": (ISBN 0-8173-1418-0) byKen S. McAllister .; "Gamer Theory ": (ISBN 0-67402-519-9) byMcKenzie Wark . [http://www.futureofthebook.org/gamertheory/ Book website] .; "": (ISBN 0-262-10110-6) byJesper Juul . [http://www.half-real.net Book website] .; "Inside Electronic Game Design ": (ISBN 1-55958-669-9) byArnie Katz andLaurie Yates "; "Introduction to Game Development ": (ISBN 1-58450-377-7) bySteve Rabin . This book is part of the "Game Development Series ".; "": (ISBN 0-7190-6365-5) byBarry Atkins ; "Patterns in Game Design ": (ISBN 1-58450-354-8) byStaffan Bjork andJussi Holopainen . This book is part of the "Game Development Series ".; "": (ISBN 0-262-20163-1) by T.L. Taylor.; "Playing to Win": byDavid Sirlin ; "": (ISBN 0-262-24045-9) byKatie Salen ,Eric Zimmerman .; "": (ISBN 0-226-09626-2) byEdward Castranova .; "": (ISBN 1-4129-0047-6) byAphra Kerr .; "A Theory of Fun for Game Design ": (ISBN 193211197-2) byRaph Koster ; "Trigger Happy": (ISBN 1-55970-598-1/ISBN 1-84115-121-1) bySteven Poole examines videogames in terms of their aesthetic appeal — what makes certain games more fun to play than others. It covers aspects such as the effective use of space and perspective in videogames, rewards and progression through games, the design of an appealing video game character and the debate over violence in games.; "21st Century Game Design ": (ISBN 1-58450-429-3) byChris Bateman andRichard Boon . This book is part of the "Game Development Series ".; "Understanding Digital Games ": (ISBN 1-4129-0034-4/ISBN 1-4129-0033-6) byJason Rutter andJo Bryce . [http://www.digiplay.info/node/250 (Table of contents and contributing authors)] , [http://www.sagepub.co.uk/upm-data/9768_36401ch1.pdf (Introduction to collection)]The following are taken from
Recommended Reading lists in the "Centennial College Seminar Series: The Video Game Industry Lecture Series" handouts (2005).; "
Creating the Art of the Game ": byMatthew Omernick . “A great reference to great modelling and texturing techniques.”; "Animating Real-Time Game Characters " (Game Development Series): byPaul Steed . “Tips and tricks on game animation from the professionals in the industry, especially for the 3D Max [sic] artist.”; "Game Modeling Using Low Polygon Techniques ": byChad Walker andEric Walker . “…For the beginner. Learn to design, sketch and model forlow-polygon content.”; "": byTom Meigs . “An insider [’] s perspective on advanced techniques for creatiing [sic] compelling characters and vivid environments. Good reference for artists using Maya.”; "Character Development and Storytelling for Games " (Game Development Series): byLee Sheldon . “An excellent writers [’] aid in creating content and writing for characters in a game setting.”; "": byGeorge Jones .; "": byVan Burnham .Gaming Compendiums
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The Video Games Guide ": (ISBN 0752226258 is a book by Matt Fox first published in October 2006 by Boxtree Pan Macmillan. The Video Games Guide is similar in format to a traditional film guide with A to Z reviews of over 1000video games . Accompanying each review are: the year of release, the system first released on, the developer and publisher, information on sequels and conversions, and a rating between one and five stars. Each ‘classic’ game that receives five stars has a colourscreenshot in a glossy section in the Guide’s centre, and these screenshots are arranged by date - providing a visual timeline of gamegraphics .; "
The Book of Games Volume 1 ": (ISBN 82-997378-0-X) by "gameXplore". This book is the first in the "The Book of Games" series and was published in November 2006 by gameXplore. It describes 150 games from the period 2005-2006. Each game has a short description about the gameplay and challenges accompanied with 9 screenshots. The book also has some feature articles about game topics such as MMORPGs.; "The Book of Games Volume 2 ": (ISBN 82-997378-2-6) by "gameXplore". This book is the second in the "The Book of Games" series and will be published in November 2007. It describes 100 games from the period November 2006 to November 2007. Each game has a short description about the gameplay and challenges accompanied with 9 screenshots. It contains several feature articles and interviews with well known game developers.History
; "": (ISBN 0-9704755-0-0) by
Steven L. Kent ; "": (ISBN 1-56025-681-8) byEd Halter ; "": (ISBN 0-679-40469-4) byDavid Sheff .; "": (ISBN 0-9669617-0-6) byDavid Sheff ; "": is a book published in April 2002 by McGraw-Hill Osborne Media. It was written byRusel Demaria andJohnny Lee Wilson . The book also has a second edition, published in December 2003 , which features a brief history on Japanese and Englishvideo game companies . It details the history ofvideo games , beginning with a page about the earliest computer processors to the current days, this book goes into detail about what was happening to companies likeAtari back before, during, and after the Video Game Crash of 1983-1984.; "Joystick Nation ": (ISBN 0-316-36007-4) byJ.C. Herz ; "": (ISBN 0-375-50524-5) byDavid Kushner ; "My Tiny Life ": (ISBN 0-8050-3626-1) byJulian Dibbell . A narrative history ofLambdaMOO .; " : byDean Takahashi ; "Phoenix, The Fall and Rise of Videogames " (ISBN 0-9643848-5-X) byLeonard Herman (2001): Phoenix was the first serious book on videogame history when it was originally published in 1994. A second edition was published in 1997, and a third in 2001. A fourth edition is planned for 2009. In April 2008, Game Informer magazine named this book the 2nd best videogame related book ever published.; "": (ISBN 0-262-20163-1)TL Taylor (2006); "": (ISBN 1-56512-346-8)byHeather Chaplin andAaron Ruby .; "The Video Game Theory Reader ": (ISBN 0-415-96579-9) edited byMark J.P. Wolf andBernard Perron .; "": (ISBN 0-9643848-1-7) byRalph Baer ; "The Ultimate History of Video Games ": (ISBN 0-7615-3643-4) bySteven L. Kent ; "": (ISBN 0-7440-0424-1) byChris Kohler .Artwork collections and "making of" books
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1000 Game Heroes ": (ISBN 3-8228-1633-7) byDavid Choquet ; "The Art of Game Worlds ": (ISBN 1-904705-34-0) byDave Morris andLeo Hartas ; "": (ISBN 0-7615-4364-3) byDavid Hodgson ; "From Myst To Riven ": by Richard Kadrey; "Sega Video Game Illustrations ": Japanese and English language book featuring artwork from early-1990s Sega Mega Drive, Master System and Game Gear titles.; "The Making of Doom 3 ":
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