- Medieval Madness
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Medieval Madness Manufacturer Williams Release date June 1997 System Williams WPC-95 Design Brian Eddy Programming Lyman Sheats Artwork Greg Freres, John Youssi Mechanics Robert C. Friesl Music Dan Forden Sound Dan Forden Voices Tina Fey, Scott Adsit, Andrea Farrell, Greg Freres, Vince Pontarelli, Kevin Dorff Production Run 4,016 Medieval Madness is a Williams pinball machine released in June 1997. Designed by Brian Eddy and programmed by Lyman Sheats, Medieval Madness (often abbreviated MM in the pinball collecting community) had a production run of 4,016 units. It was an immediate critical and popular success, earning well on location and achieving widespread popularity among collectors. Demand for the machine soon outstripped supply significantly, and as of 2005 Medieval Madness machines often sell for prices well in excess of $8,000 [1], sometimes much higher if in pristine condition (when purchased new in 1997, the machine cost approximately $3,000).
Much of the game's dialog was written by Scott Adsit and Kevin Dorff, at the time, members of the Second City Mainstage in Chicago.
Contents
Gameplay
The centerpiece of the playfield is an animated castle with a solenoid-controlled portcullis and motorized drawbridge. One of the game's primary objectives is to "destroy" six castles by hitting the castle's entryway with the pinball. A specific number of hits will lower the drawbridge, exposing the portcullis; additional hits will cause the portcullis to rise, and shooting the ball into the castle entrance generates an explosion effect on the dot matrix display, a lightshow, and a sizable award of points. Medieval Madness also features two Trolls, animated targets that are normally concealed below the playfield, but can pop up during certain gameplay modes. Other objectives can be scored by shooting the left and right ramps, the left and right orbits, and the catapult ramp in the lower left corner of the playfield. The game's ramps introduced a patented feature that would prevent a failed ramp shot from draining straight down the middle between the flippers. [2]
Missions: In order to get to the Wizard Mode "Battle for the Kingdom" one has to achieve the following goals:
- Joust Champion: Shooting the loop(s) advances Joust and finally lights Joust Madness.
- Patron of Peasants: Shooting the left ramp advances the Peasants and finally lights Peasant Madness.
- Catapult Ace: Shoot the catapult to shoot various items at the castle (Catapult Madness).
- Defender of Damsels: Shoot up the right ramp to advance the Damsel. The final shot up the tower lights Damsel Madness.
- Master of Trolls: Light the Trolls by hitting the targets in front of the castle. Collect the Trolls in "Merlin's Magic" and finish them off by three shots at the head each to light Troll Madness.
- Castle Crusher: Destroy the castle.
All these goals have to be repeated several times to get the corresponding insert in front of the castle to light up.
Multiballs:
- Castle Multiball: Light the Lock at the broad side (hole to the left of the castle gate) and lock three balls (same hole).
- Multiball Madness: Each of the sub-missions (except for "Castle Crusher") can light an insert in front of "Merlin's Magic". Collecting at least one can start the Multiball by shooting into "Merlin's Magic":
- Single Madness: 2 Balls.
- Two to Four Madnesses: 3 Balls.
- Five Madnesses: 4 Balls.
- Barnyard Madness: Shoot all catapult items at the castle.
Music and Voices
The music and sounds for this game were composed by Dan Forden.
Tina Fey and Andrea Farrell provided the voices of the various princesses, while Greg Freres provided the voices of the jousting announcer and one the trolls, and Vince Pontarelli provided the voices of Francois Du Grimm and the other troll. The rest of the male voices, including the various knights and the Wizard were provided by Scott Adsit and Kevin Dorff. [1]
References
External links
Categories:- Pinball machines
- Williams games
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