Squad Leader Scenarios

Squad Leader Scenarios

Squad Leader was a game system depicting tactical combat in the Second World War. The game, as well as the three follow on gamettes, was notable for its open-endedness, a trend in tactical board wargaming beginning from the late 1960s, and at least as early as far as Avalon Hill was concerned with PanzerBlitz. The use of geomorphic mapboards and counters representing small tactical entities gave the game great flexibility and the ability to represent a wide array of units and situations.

These situations were formulated for the player in the form of Scenarios. The original Squad Leader game came with 12 of these scenarios pre-made, and "official" scenarios, numbered in sequence, followed on in the three sequels, or "gamettes". There were also many "official" scenarios (that is to say, scenarios published by Avalon Hill) in The General Magazine or sold as special releases (such as the so-called Rogue Scenarios).

cenario Format

Each scenario of the original four game releases was printed on an 8-1/2" x 11" cardstock with the following elements in place:

* Scenario number
* Illustrative graphic
* Historical overview
* Board configuration and orientation
* Listing of rules sections introduced
* Victory Conditions
* Turn Record Chart
* Countermix and historical identity of scenario forces
* Scenario Special Rules
* Variations
* Historical Aftermath

cenario Number

The "official" scenarios were numbered as followsSquad Leader - 1 through 12

Cross of Iron - 13 through 20

Crescendo of Doom - 21 through 32

GI: Anvil of Victory - 33 through 47

Illustrative Graphic

These were simply an illustration evocative of the events portrayed in the scenario, usually a black and white artist's interpretation of an actual Second World War photograph. Rodger MacGowan did the artwork for the original SL, COI and COD scenarios and Charles Kibler took over with GI: Anvil of Victory (and continued to do the artwork for Advanced Squad Leader scenarios as well).

Historical Overview

A short one-paragraph description of the overall military situation, placing the scenario in context, possibly introducing one or two of the personalities portrayed on the map. Prefaced by the actual location (usually the nearest town or city) and date of the action.

Board Configuration and Orientation

A graphic representation of which boards to use (or which portions of boards), how to orient them to each other, which direction was considered "north" (important for outlining setup, entry and exit areas), and placement of terrain overlays (if any).

Listing of Rules Sections Introduced

The four Squad Leader games used Programmed Instruction to teach the game system; each official scenario released directly with the games listed the rules sections introduced with each scenario.

Victory Conditions

Squad Leader used very imaginative sets of victory conditions, some of which were often quite complicated. Conditions were set under which each player might consider the game to have been won, or in some cases, conditions which would indicate the scenario had been played to a draw. The Victory Conditions were modelled as closely as possible to real life military objectives, as well as the historical situation being modelled. Therefore a scenario based on a deliberate assault on a village might specify occupation at game end of particular buildings on a particular map to be indicative of victory in that scenario. A scenario based on a withdrawal might specify that a certain number of units had to be exited from the map in order to achieve a victory in a scenario, with the opposing player required to stop such exiting in order to achieve victory.

Turn Record Chart

In most cases, fixed time limits existed for scenarios, and one side (Axis or Allied) was required to set up first and/or move first. The turn record chart also listed turns on which scheduled reinforcements would (or might) arrive.

Countermix and Historical Identity of Scenario Forces

Each scenario in the official game releases was based on an actual historical event (with the exception of Scenario 26 which was based on a hypothetical operation). As such, historical names were provided to the forces of each side (sometimes vaguely, as in "elements of the 62nd Army") and other times very specifically down to the company or event platoon level.

Countermixes were specified for both players in concrete terms, with number of units being specified as well as where they were to set up (or enter, if arriving after game start as reinforcements).

cenario Special Rules

Scenario Special Rules (or SSRs) provided even more flexibility to scenario designers in achieving a historical feel to their situations. All manner of rule modifications could be specified here in order to achieve particular effects on gameplay.

Variations

Suggestions on minor alterations to force mixes, victory conditions, turn length or other game conditions were suggested here as a guide to providing assistance to one side or another in a scenario, for example if balancing a scenario between players of unequal skill, or if the scenario was felt to be "unbalanced" (biased) towards one side.

Historical Aftermath

A one paragraph recount of the actual historical outcome of the situation being depicted.

cenario Listing - Official Scenarios (Games and Gamettes)

Released in Number Title Allies Axis Date
SL Scenario 1 The Guards Counterattack 6 October 1942
SL Scenario 2 The Tractor Works 6 October 1942
SL Scenario 3 The Streets of Stalingrad 6 October 1942
SL Scenario 4 The Hedgehog of Piepsk 14 November 1941
SL Scenario 5 Hill 621 1 July 1944
SL Scenario 6 Escape From Velikiye Luki 12 January 1943
SL Scenario 7 Buchholz Station 16 December 1944
SL Scenario 8 The Bitche Salient 14 January 1945
SL Scenario 9 The Cannes Strongpoint 23 August 1944
SL Scenario 10 Hitdorf on the Rhine 6 April 1945
SL Scenario 10 The St. Goar Assault 24 March 1945
SL Scenario 12 The Road to Wiltz 17 December 1944
COI Scenario 13 The Capture of Balta 3 August 1941
COI Scenario 14 The Paw of the Tiger 12 January 1943
COI Scenario 15 Hube's Pocket 6 April 1944
COI Scenario 16 Sowchos 79 8 December 1942
COI Scenario 17 Debacle at Korosten 30 August 1941
COI Scenario 18 The Defense of Luga 19 July 1941
COI Scenario 19 A Winter Melee 17 February 1942
COI Scenario 20 Breakout From Borisov 2 July 1941
COD Scenario 21 Battle for the Warta Line 6 September 1939
COD Scenario 22 The Borders are Burning 30 November 1939
COD Scenario 23 Silent Death 9 December 1939
COD Scenario 24 Action at Balberkamp 22 April 1940
COD Scenario 25 Resistance at Chabrehez
COD Scenario 26 Assault on a Queen
COD Scenario 27 The Dinant Bridgehead
COD Scenario 28 Counterstroke at Stonne
COD Scenario 29 In Rommel's Wake
COD Scenario 30 Ad Hoc at Beaurains
COD Scenario 31 Chateau de Quesnoy
COD Scenario 32 Rehearsal for Crete
Scenario 33 A Belated Christmas
Scenario 34 Climax at Nijmegen Bridge
Scenario 35 The French Decide to Fight
Scenario 36 Weissenhof Crossroads
Scenario 37 Medal of Honor
Scenario 38 The Factory
Scenario 39 Sweep For Bordj Toum Bridge
Scenario 40 The Dornot Watermark
Scenario 41 Swatting at Tigers
Scenario 42 Bridgehead on the Rhine
Scenario 43 Action at Kommerscheidt
Scenario 44 Prelude to Breakout
Scenario 45 Hide and Seek
Scenario 46 Operation Varsity
Scenario 47 Encircling the Ruhr

cenario Listing - Other Official Scenarios (Avalon Hill)

Avalon Hill released Series 100, consisting of ten new scenarios for Cross of Iron, in 1979. The scenarios were designed by Courtney Allen (SL playtester and designer of Storm Over Arnhem).

Scenario 101

Blocking Action at Lipki

Scenario 102

Slamming of the Door

Scenario 103

Bald Hill

Scenario 104

The Penetration of Rostov

Scenario 105

Night Battleat Noromatyevka

Scenario 106

Beachhead at Ozereyka Bay

Scenario 107

Disaster On The Dneiper Loop

Scenario 108

Block Busting in Bokruisk

Scenario 109

Counterattack On The Vistula

Scenario 110

The Agony of Doom

Avalon Hill released Series 200 with 10 new scenarios for Crescendo of Doom.

Scenario 201

Sacrifice Of Polish Armor

Scenario 202

Under Cover Of Darkness

Scenario 203

Bitter Defense At Otta

Scenario 204

Chance D'une Affaire

Scenario 205

Last Defense Line

Scenario 206

Fighting At The World's Edge

Scenario 207

The French Perimeter

Scenario 208

Road To Kozani Pass

Scenario 209

The Akroiri Peninsula Defense

Scenario 210

Commando Raid At Dieppe

The Rogue Scenarios Series 200, so called because they used boards 9, 10 and 11 which were not "official" boards of the series at that time, was released with scenarios R211 to R223 and utilized rules up to and including Crescendo of Doom. Some of the scenarios in this set also caused consternation in that multiple copies of several boards were necessary if one wanted to play Scenario R220, which combined Scenarios R218 and R219 into one large scenario played in three parts - a foreshadowing of the later Campaign Games in Historical ASL. These scenarios (and one other) featured Canadian units, which had not been done up to this point in "official" printed SL scenarios.

Scenario R211

Auld Lang Syne

Scenario R212

On The Road To Andalsnes

Scenario R213

Traverse Right...FIRE!

Scenario R214

The Front In Flames

Scenario R215

Hasty Pudding

Scenario R216

A Small Town In Germany

Scenario R217

The Whirlwind

Scenario R218

Operation Switchback

Scenario R219

Scheldt Fortress South

Scenario R220

Clearing the Breskens Pocket

Scenario R221

Vitality I

Scenario R222

Infatuate II

Scenario R223

Night Drop

Avalon Hill finally released Series 300 with additional scenarios for GI: Anvil of Victory.

Scenario 301

The Clearing

Scenario 302

Stand Fast

Scenario 303

Thrust and Parry

Scenario 304

Riposte

Scenario 305

The Duel

Scenario 306

The Rag Tag Circus

Scenario 307

Point D'Appui

Scenario 308

Han-Sur-Neid

Scenario 309

The Roer Bridgehead

Scenario 310

Trial by Combat

Over the years, Avalon Hill also released some scenarios in The General Magazine.

Released in Number Title
The General 15-6 Scenario A Burzevo
The General 15-6 Scenario B Hill 253.5
The General 15-6 Scenario C The Burkin Bridgehead
The General 15-6 Scenario D Delaying Action
The General 17-2 Scenario E The Niscemi-Biscari Highway
The General 17-2 Scenario F The Pouppeville Exit
The General 17-2 Scenario G Devil's Hill
The General 17-2 Scenario H The Attempt to Relieve Peiper
The General 17-2 Scenario I Hunters from the Sky
The General 18-2 Scenario J Semper Paratus
The General 18-3 Scenario K Fast Heinz
The General 18-4 Scenario L The Long Road
The General 18-5 Scenario M The Dead of Winter
The General 19-5 Scenario TS1 First Crisis at Army Group North
The General 19-5 Scenario TS2 Pavlov's House
The General 19-5 Scenario TS3 Land Leviathans
The General 19-5 Scenario TS4 Soldiers of Destruction
The General 19-6 Scenario N Faugh A'Ballagh!
The General 20-2 Scenario 1000 Operation Marston
The General 20-4 Scenario O Strayer's Strays
The General 20-6 Scenario SSTK 1a Death's Head at Lusho
The General 20-6 Scenario SSTK 1b Death's Head at Lusho
The General 21-2 Scenario P Aachen's Pall
The General 21-3 Scenario Q Gambit
The General 21-4 Scenario 2000 Operation Hubertus

"The Wargamer Magazine" also released scenarios 81-90, and a further pack with scenarios numbered 91-100 in 1982.

Scenario 81

A Bridge Too Near

Scenario 82

To Lose A Battle

Scenario 83

The Final Attempt

Scenario 84

Le Paradis

Scenario 85

The Far Bank

Scenario 86

Raid on Vaagso

Scenario 87

The Bruneval Raid

Scenario 88

The Backwater of War

Scenario 89

Cherkasskoye

Scenario 90

The Bridge at Kanev

Scenario 91

Assault At Wadelincourt

Scenario 92

Patton's End Run

Scenario 93

Cassino Station

Scenario 94

Hill 112

Scenario 95

The Attempt To Exploit

Scenario 96

Scratch Force

Scenario 97

The Breaking Wave

Scenario 98

Night Assault

Scenario 99

Cooperative Venture

Scenario 100

A Day At The Races

The final "official" scenarios issued by Avalon Hill for the original Squad Leader game were in the first two issues of the ASL Annual.

Released in Number Title
ASL Annual '89 Scenario A1 On the Borderline
ASL Annual '89 Scenario A2 Sbeitla Probe
ASL Annual '89 Scenario A3 Regalbuto Ridge
ASL Annual '90 Scenario A4 King's Castle
ASL Annual '90 Scenario A5 The Professionals
ASL Annual '90 Scenario A6 A Meeting of Patrols

Additionally, a mini-campaign game based on fictional British Commando raids appeared in ASL Annual '92, featuring 13 "missions".

The majority of official Squad Leader scenarios printed by Avalon Hill were later redone for Advanced Squad Leader and released in either The General Magazine or in the ASL Annuals. The ASL Journal has also continued the tradition of releasing redone SL scenarios for ASL but has indicated no intention to support the original SL game system with new scenarios. Multi-Man Publishing has also issued scenario packs with redone SL scenarios, notably "GI's Dozen" which had several scenarios from both GI: Anvil of Victory and the Series 300 set redone to ASL standards, and even some scenarios available only through free download at the MMP Website, which redid some of the Rogue 200 series scenarios.


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