- Squad Leader Scenarios
Squad Leader was a game system depicting tactical combat in the Second World War. The game, as well as the three follow on gamettes, was notable for its open-endedness, a trend in tactical board wargaming beginning from the late 1960s, and at least as early as far asAvalon Hill was concerned withPanzerBlitz . The use of geomorphic mapboards and counters representing small tactical entities gave the game great flexibility and the ability to represent a wide array of units and situations.These situations were formulated for the player in the form of Scenarios. The original
Squad Leader game came with 12 of these scenarios pre-made, and "official" scenarios, numbered in sequence, followed on in the three sequels, or "gamettes". There were also many "official" scenarios (that is to say, scenarios published by Avalon Hill) inThe General Magazine or sold as special releases (such as the so-called Rogue Scenarios).cenario Format
Each scenario of the original four game releases was printed on an 8-1/2" x 11" cardstock with the following elements in place:
* Scenario number
* Illustrative graphic
* Historical overview
* Board configuration and orientation
* Listing of rules sections introduced
* Victory Conditions
* Turn Record Chart
* Countermix and historical identity of scenario forces
* Scenario Special Rules
* Variations
* Historical Aftermathcenario Number
The "official" scenarios were numbered as followsSquad Leader - 1 through 12
Cross of Iron - 13 through 20
Crescendo of Doom - 21 through 32
GI: Anvil of Victory - 33 through 47
Illustrative Graphic
These were simply an illustration evocative of the events portrayed in the scenario, usually a black and white artist's interpretation of an actual Second World War photograph. Rodger MacGowan did the artwork for the original SL, COI and COD scenarios and Charles Kibler took over with GI: Anvil of Victory (and continued to do the artwork for
Advanced Squad Leader scenarios as well).Historical Overview
A short one-paragraph description of the overall military situation, placing the scenario in context, possibly introducing one or two of the personalities portrayed on the map. Prefaced by the actual location (usually the nearest town or city) and date of the action.
Board Configuration and Orientation
A graphic representation of which boards to use (or which portions of boards), how to orient them to each other, which direction was considered "north" (important for outlining setup, entry and exit areas), and placement of terrain overlays (if any).
Listing of Rules Sections Introduced
The four
Squad Leader games used Programmed Instruction to teach the game system; each official scenario released directly with the games listed the rules sections introduced with each scenario.Victory Conditions
Squad Leader used very imaginative sets of victory conditions, some of which were often quite complicated. Conditions were set under which each player might consider the game to have been won, or in some cases, conditions which would indicate the scenario had been played to a draw. The Victory Conditions were modelled as closely as possible to real life military objectives, as well as the historical situation being modelled. Therefore a scenario based on a deliberate assault on a village might specify occupation at game end of particular buildings on a particular map to be indicative of victory in that scenario. A scenario based on a withdrawal might specify that a certain number of units had to be exited from the map in order to achieve a victory in a scenario, with the opposing player required to stop such exiting in order to achieve victory.Turn Record Chart
In most cases, fixed time limits existed for scenarios, and one side (Axis or Allied) was required to set up first and/or move first. The turn record chart also listed turns on which scheduled reinforcements would (or might) arrive.
Countermix and Historical Identity of Scenario Forces
Each scenario in the official game releases was based on an actual historical event (with the exception of Scenario 26 which was based on a hypothetical operation). As such, historical names were provided to the forces of each side (sometimes vaguely, as in "elements of the 62nd Army") and other times very specifically down to the company or event platoon level.
Countermixes were specified for both players in concrete terms, with number of units being specified as well as where they were to set up (or enter, if arriving after game start as reinforcements).
cenario Special Rules
Scenario Special Rules (or SSRs) provided even more flexibility to scenario designers in achieving a historical feel to their situations. All manner of rule modifications could be specified here in order to achieve particular effects on gameplay.
Variations
Suggestions on minor alterations to force mixes, victory conditions, turn length or other game conditions were suggested here as a guide to providing assistance to one side or another in a scenario, for example if balancing a scenario between players of unequal skill, or if the scenario was felt to be "unbalanced" (biased) towards one side.
Historical Aftermath
A one paragraph recount of the actual historical outcome of the situation being depicted.
cenario Listing - Official Scenarios (Games and Gamettes)
Released in Number Title Allies Axis Date SL Scenario 1 The Guards Counterattack 6 October 1942 SL Scenario 2 The Tractor Works 6 October 1942 SL Scenario 3 The Streets of Stalingrad 6 October 1942 SL Scenario 4 The Hedgehog of Piepsk 14 November 1941 SL Scenario 5 Hill 621 1 July 1944 SL Scenario 6 Escape From Velikiye Luki 12 January 1943 SL Scenario 7 Buchholz Station 16 December 1944 SL Scenario 8 The Bitche Salient 14 January 1945 SL Scenario 9 The Cannes Strongpoint 23 August 1944 SL Scenario 10 Hitdorf on the Rhine 6 April 1945 SL Scenario 10 The St. Goar Assault 24 March 1945 SL Scenario 12 The Road to Wiltz 17 December 1944 COI Scenario 13 The Capture of Balta 3 August 1941 COI Scenario 14 The Paw of the Tiger 12 January 1943 COI Scenario 15 Hube's Pocket 6 April 1944 COI Scenario 16 Sowchos 79 8 December 1942 COI Scenario 17 Debacle at Korosten 30 August 1941 COI Scenario 18 The Defense of Luga 19 July 1941 COI Scenario 19 A Winter Melee 17 February 1942 COI Scenario 20 Breakout From Borisov 2 July 1941 COD Scenario 21 Battle for the Warta Line 6 September 1939 COD Scenario 22 The Borders are Burning 30 November 1939 COD Scenario 23 Silent Death 9 December 1939 COD Scenario 24 Action at Balberkamp 22 April 1940 COD Scenario 25 Resistance at Chabrehez COD Scenario 26 Assault on a Queen COD Scenario 27 The Dinant Bridgehead COD Scenario 28 Counterstroke at Stonne COD Scenario 29 In Rommel's Wake COD Scenario 30 Ad Hoc at Beaurains COD Scenario 31 Chateau de Quesnoy COD Scenario 32 Rehearsal for Crete Scenario 33 A Belated Christmas Scenario 34 Climax at Nijmegen Bridge Scenario 35 The French Decide to Fight Scenario 36 Weissenhof Crossroads Scenario 37 Medal of Honor Scenario 38 The Factory Scenario 39 Sweep For Bordj Toum Bridge Scenario 40 The Dornot Watermark Scenario 41 Swatting at Tigers Scenario 42 Bridgehead on the Rhine Scenario 43 Action at Kommerscheidt Scenario 44 Prelude to Breakout Scenario 45 Hide and Seek Scenario 46 Operation Varsity Scenario 47 Encircling the Ruhr cenario Listing - Other Official Scenarios (Avalon Hill)
Avalon Hill released Series 100, consisting of ten new scenarios for Cross of Iron, in
1979 . The scenarios were designed by Courtney Allen (SL playtester and designer of Storm Over Arnhem).Scenario 101
Blocking Action at Lipki
Scenario 102
Slamming of the Door
Scenario 103
Bald Hill
Scenario 104
The Penetration of Rostov
Scenario 105
Night Battleat Noromatyevka
Scenario 106
Beachhead at Ozereyka Bay
Scenario 107
Disaster On The Dneiper Loop
Scenario 108
Block Busting in Bokruisk
Scenario 109
Counterattack On The Vistula
Scenario 110
The Agony of Doom
Avalon Hill released Series 200 with 10 new scenarios for Crescendo of Doom.
Scenario 201
Sacrifice Of Polish Armor
Scenario 202
Under Cover Of Darkness
Scenario 203
Bitter Defense At Otta
Scenario 204
Chance D'une Affaire
Scenario 205
Last Defense Line
Scenario 206
Fighting At The World's Edge
Scenario 207
The French Perimeter
Scenario 208
Road To Kozani Pass
Scenario 209
The Akroiri Peninsula Defense
Scenario 210
Commando Raid At Dieppe
The Rogue Scenarios Series 200, so called because they used boards 9, 10 and 11 which were not "official" boards of the series at that time, was released with scenarios R211 to R223 and utilized rules up to and including Crescendo of Doom. Some of the scenarios in this set also caused consternation in that multiple copies of several boards were necessary if one wanted to play Scenario R220, which combined Scenarios R218 and R219 into one large scenario played in three parts - a foreshadowing of the later Campaign Games in Historical ASL. These scenarios (and one other) featured Canadian units, which had not been done up to this point in "official" printed SL scenarios.
Scenario R211
Auld Lang Syne
Scenario R212
On The Road To Andalsnes
Scenario R213
Traverse Right...FIRE!
Scenario R214
The Front In Flames
Scenario R215
Hasty Pudding
Scenario R216
A Small Town In Germany
Scenario R217
The Whirlwind
Scenario R218
Operation Switchback
Scenario R219
Scheldt Fortress South
Scenario R220
Clearing the Breskens Pocket
Scenario R221
Vitality I
Scenario R222
Infatuate II
Scenario R223
Night Drop
Avalon Hill finally released Series 300 with additional scenarios for GI: Anvil of Victory.
Scenario 301
The Clearing
Scenario 302
Stand Fast
Scenario 303
Thrust and Parry
Scenario 304
Riposte
Scenario 305
The Duel
Scenario 306
The Rag Tag Circus
Scenario 307
Point D'Appui
Scenario 308
Han-Sur-Neid
Scenario 309
The Roer Bridgehead
Scenario 310
Trial by Combat
Over the years, Avalon Hill also released some scenarios in The General Magazine.
Released in Number Title The General 15-6 Scenario A Burzevo The General 15-6 Scenario B Hill 253.5 The General 15-6 Scenario C The Burkin Bridgehead The General 15-6 Scenario D Delaying Action The General 17-2 Scenario E The Niscemi-Biscari Highway The General 17-2 Scenario F The Pouppeville Exit The General 17-2 Scenario G Devil's Hill The General 17-2 Scenario H The Attempt to Relieve Peiper The General 17-2 Scenario I Hunters from the Sky The General 18-2 Scenario J Semper Paratus The General 18-3 Scenario K Fast Heinz The General 18-4 Scenario L The Long Road The General 18-5 Scenario M The Dead of Winter The General 19-5 Scenario TS1 First Crisis at Army Group North The General 19-5 Scenario TS2 Pavlov's House The General 19-5 Scenario TS3 Land Leviathans The General 19-5 Scenario TS4 Soldiers of Destruction The General 19-6 Scenario N Faugh A'Ballagh! The General 20-2 Scenario 1000 Operation Marston The General 20-4 Scenario O Strayer's Strays The General 20-6 Scenario SSTK 1a Death's Head at Lusho The General 20-6 Scenario SSTK 1b Death's Head at Lusho The General 21-2 Scenario P Aachen's Pall The General 21-3 Scenario Q Gambit The General 21-4 Scenario 2000 Operation Hubertus "The Wargamer Magazine" also released scenarios 81-90, and a further pack with scenarios numbered 91-100 in 1982.
Scenario 81
A Bridge Too Near
Scenario 82
To Lose A Battle
Scenario 83
The Final Attempt
Scenario 84
Le Paradis
Scenario 85
The Far Bank
Scenario 86
Raid on Vaagso
Scenario 87
The Bruneval Raid
Scenario 88
The Backwater of War
Scenario 89
Cherkasskoye
Scenario 90
The Bridge at Kanev
Scenario 91
Assault At Wadelincourt
Scenario 92
Patton's End Run
Scenario 93
Cassino Station
Scenario 94
Hill 112
Scenario 95
The Attempt To Exploit
Scenario 96
Scratch Force
Scenario 97
The Breaking Wave
Scenario 98
Night Assault
Scenario 99
Cooperative Venture
Scenario 100
A Day At The Races
The final "official" scenarios issued by Avalon Hill for the original
Squad Leader game were in the first two issues of the ASL Annual.Released in Number Title ASL Annual '89 Scenario A1 On the Borderline ASL Annual '89 Scenario A2 Sbeitla Probe ASL Annual '89 Scenario A3 Regalbuto Ridge ASL Annual '90 Scenario A4 King's Castle ASL Annual '90 Scenario A5 The Professionals ASL Annual '90 Scenario A6 A Meeting of Patrols Additionally, a mini-campaign game based on fictional British Commando raids appeared in ASL Annual '92, featuring 13 "missions".
The majority of official
Squad Leader scenarios printed byAvalon Hill were later redone forAdvanced Squad Leader and released in eitherThe General Magazine or in the ASL Annuals. The ASL Journal has also continued the tradition of releasing redone SL scenarios for ASL but has indicated no intention to support the original SL game system with new scenarios.Multi-Man Publishing has also issued scenario packs with redone SL scenarios, notably "GI's Dozen" which had several scenarios from both GI: Anvil of Victory and the Series 300 set redone to ASL standards, and even some scenarios available only through free download at the MMP Website, which redid some of the Rogue 200 series scenarios.
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