WCW Mayhem (video game)

WCW Mayhem (video game)

Infobox VG
title = WCW Mayhem


developer = Electronic Arts
Kodiak Interactive
publisher = Electronic Arts
designer =
engine =
released = PlayStation & Nintendo 64
August 31, 1999
Game Boy Color
April, 2000
genre = Wrestling
modes = Single player, multiplayer
ratings = ESRB: Teen (T)
platforms = Nintendo 64, PlayStation, Game Boy Color
media = Cartridge, CD
requirements =
input =

"WCW Mayhem" is a professional wrestling video game by Electronic Arts, which shares its name with a World Championship Wrestling pay-per-view event. It was released for PlayStation & Nintendo 64 in 1999 and for Game Boy Color the following year.

The game featured several firsts for a wrestling title. For instance, "Mayhem" was the first game to feature all twelve WCW pay-per-view venues as well as all three major WCW TV shows ("Nitro", "Thunder", and "Saturday Night"). "Mayhem" was also the first wrestling game released in the United States to include backstage areas, a feature which would be expanded upon in its sequel, "WCW Backstage Assault". It was also one of the first wrestling games to integrate audio commentary provided by Bobby Heenan and Tony Schiavone; although, only Schiavone was included in the N64 version despite some of his lines being addressed directly to Heenan. The game has been made a Classics/Value Series title.

"Mayhem" also featured a Pay-Per-View mode which was unique from other wrestling games, in that the player could enter a code to unlock real-life pay-per-view match lineups; these codes would be given on "Monday Nitro" broadcasts the week before a pay-per-view. However, this only lasted for about 3 months, as the games' roster was outdated soon after its release, with several of the featured wrestlers leaving the company. The game was partially sponsored by Surge soft drinks at the time of game release.

Background

"Mayhem's" working title was "WCW/nWo Mayhem", as evidenced by early photographs featuring wrestlers wearing shirts with an older "Mayhem" logo. The game was promoted for months on WCW TV, including a counter which appeared on programs such as "Monday Nitro" and "Thunder", counting down the days, hours, minutes, and seconds to "Mayhem's" release on August 31, 1999. A clip was even shown of Goldberg's character in a house environment spearing someone through a wall but the move and the house area were not seen in the final game.

A sequel to this game, tentatively titled "WCW Mayhem 2" was planned for release on the PlayStation 2 in 2001 . The game was slated to be developed by Aki Corporation, the developers of acclaimed WCW and WWF titles for the Nintendo 64. Aki would instead develop "Def Jam Vendetta" for the next generation of consoles. [ [http://ps2.ign.com/objects/014/014279.html IGN: WCW Mayhem 2 ] ] However, due to WCW being purchased by the WWF, the game's development was canceled. Work on this game began mainly in response to the failure of "WCW Backstage Assault".

Roster

Steve McMichael and Chris Jericho were featured in this game despite having left the WCW roster months earlier. In the Nintendo 64 and PlayStation versions of the game, the roster is divided into factions: WCW, nWo Hollywood, nWo Wolfpac, Four Horsemen, Cruiserweights, and Hardcore. Most of the non-wrestler hidden characters were placed in the Hardcore division.

Featured wrestlers (N64/PS1)

Created Wrestlers

*The Hornet - American Soldier
*Avenger - Kickboxer

Reception

Many had high expectations for the game, but after its release, it received mostly subpar reviews Fact|date=August 2007. Critics blasted the game for its poor collision detection and lack of diverse movesets. In addition, many felt the much-touted create-a-wrestler mode was nothing more than average. The commentary has been described by most critics better than the WWE games.

References


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