- Gateway to the Savage Frontier
Infobox VG| title = Gateway to the Savage Frontier
developer =Stormfront Studios
publisher =Strategic Simulations, Inc.
designer =
engine =Gold Box
released =
genre =Role-playing game , Tactical RPG
modes =Single player
ratings =
platforms =Commodore 64 ,Amiga ,MS-DOS
media = 5¼" and 3½"floppy disk
requirements =
input =
preceded by =
followed by =Treasures of the Savage Frontier Gateway to the Savage Frontier (
1991 ) is aGold Box Dungeons and Dragons computer game developed byStormfront Studios and published by SSI for theCommodore 64 , PC andAmiga personal computer s. The title was the #1 selling game in North America in August 1991.When SSI began work on the
Dark Sun game engine in1989 after the completion ofSecret of the Silver Blades , they passed responsibility for continuing theForgotten Realms Gold Box games to Stormfront. DesignersDon Daglow ,Mark Buchignani ,David Bunnett ,Arturo Sinclair andMark Manyen set the action for the game in an area of the Forgotten Realms that TSR had labeled "TheSavage Frontier ", north of Waterdeep and south ofLuskan along theSword Coast . The area was far to the west of the region that hosted the action forPool of Radiance and its sequels.One of the major locations in the Savage Frontier,
Neverwinter , spun off a new chapter. Stormfront gained the support ofAOL executiveSteve Case to create the first-ever graphicalMMORPG , and to base it on the Gold Box engine. To leverage the existing game and cross-promote the titles, Daglow based the new MMORPG in Neverwinter and named it "Neverwinter Nights".The game's principal technical enhancement to the aging Gold Box engine was the addition of "wilderness play", where the party traveled long distances on the map while following the basic D&D rules for combat with wandering monsters.
The game also featured character-specific side-quests, with two NPCs who can open these optional missions. The side quests in turn open different endings for the game.
Plot Overview
The game revolves around a standard (for Gold Box adventures) party of six adventurers who inadvertently get caught up in a plot by the
Zhentarim to conquer the entire Frontier area.The storyline, in rough terms, follows:
* The party starts off in Yartar, having just escorted a caravan from the dwarven stronghold
Citadel Adbar (ruled by the dwarf king Harbromm). At the tavern, while the party is enjoying the feast and spirits, something in slipped into their food that causes them to pass out, and they are robbed of all gold and gear, especially the magic longsword that one member used to slay a griffon at Longsaddle. Fortunately, each character keeps a purse of coins under their pillow so they can buy armour and weapons.
* Through rescuing the NPC Krevish, the party being hired by the Kraken in Yartar toassassinate a cleric of Bane at Nesme, only to discover that this evil priest was the only individual standing in the way of the conquest.
* Rescuing the magic user Amelior Aminitas from Everlund, an eccentric and somewhat absent-minded wizard who explains how to stop the Zhentarim. Returning to Yartar, the party is captured and imprisoned in a Kraken base below the city. There, the magic longsword stolen at the start is recovered but the party has to fight four giant squid in a huge tank before escaping.
* Finding four magical statues scattered across the frontier before the Zhentarim, led by a General Vaalgamon, gets to them.
* Traveling to the dead city of Ascore to end the Zhentarim plot.Basically,
Zhentil Keep plans to use these magical statues to open a way through an otherwise-unpassabledesert for their armies. If successful, the party is hailed as the "Heroes of Ascore," which is carried over into the sequel.Differences between versions of Gateway to the Savage Frontier
There is one known version of that game for MS-DOS:
equels
The game spawned one sequel, "
Treasures of the Savage Frontier " (1992 ).ee also
* "Neverwinter Nights"
* "Treasures of the Savage Frontier "
*Gold Box References
*moby game|id=/gateway-to-the-savage-frontier
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