- Treasures of the Savage Frontier
Infobox VG| title = Treasures of the Savage Frontier
developer =Stormfront Studios
publisher =Strategic Simulations, Inc.
designer =
engine =Gold Box
released =
genre =Role-playing game , Tactical RPG
modes =Single player
ratings =
platforms =Amiga ,MS-DOS
media = 3½"floppy disk
requirements =
input =
preceded by =Gateway to the Savage Frontier
followed by =Treasures of the Savage Frontier (
1992 ) is aGold Box Dungeons and Dragons computer game developed byStormfront Studios and published by SSI for the PC andAmiga personal computer s.When SSI began work on the
Dark Sun game engine in1989 after the completion of The Secret of the Silver Blades, they passed responsibility for continuing theForgotten Realms Gold Box games to Stormfront. SSI had planned to do only one more Gold Box game ("Gateway to the Savage Frontier ") before retiring the series in favor of the Dark Sun engine, but when Dark Sun was delayed and "Gateway" went to #1 on the charts they asked Stormfront for a sequel.Designers
Don Daglow ,Mark Buchignani ,Mark Manyen andDavid Bunnett recognized that the Gold Box engine was past its prime and needed some kind of story or character enhancements to feel like a new game and not a tired sequel.Although they added many small enhancements to the game in addition to its all-new story, the largest feature was the first-ever option for either of two NPCs to fall in love with a player character. The sophisticated
AI (for its time) tracked the player's actions in the game, much as the modern gameFable charts the player's actions as good or evil. If the player's actions matched the values of the NPC there was a chance they could fall in love.Plot Overview
A few weeks after the events of "Gateway to the Savage Frontier", the mage Amelior Aminitas magically summons the party (by now called the "Heroes of Ascore") to eliminate the (apparently) last remaining troops of the
Zhentarim from the dwarven city of Llorkh.Afterwards, the party is given a seemingly simple mission - to protect
ambassadors of the "Lord's Alliance," which holds together the different cities of the frontier. However, the ambassadors are kidnapped, the Zhentarim and its allies (the Kraken Society and the Hosttower of the Arcane) plot to break up the alliance to conquer the region, and the party is framed astraitors .Much of the game is devoted to the players attempting to clear their names (usually done by completing a mission in each town of the Lord's Alliance) and alerting the alliance's leaders of the plot. The final mission (which doesn't necessarily fit in the overall plotline) involves retrieving a treasure held by a
dragon .To uncover the plot, the player has to collect two different sets of items:
* Three different colors of
crystals held by one of the three enemy groups (the Zhentarim, the Kraken, and the Hosttower). This can only be done by, in melee battles, carefully selecting and attacking different enemies in the right order.
* "Lucky papers" from each city in the game. Nominally good luck charms, when combined with the crystals, these papers spell out the entire enemy plot.Differences between versions of Treasures of the Savage Frontier
There is one known version of that game for MS-DOS:
Trivia
One interesting side note to the game is the presence of what may be the only absurdist character in a video game, Ougo the Strange. Created by Daglow as a tribute to "Theatre of the Absurd" playwright
Eugène Ionesco , Ougo is a bizarre Ionesco-style character in the otherwise normal island of Farr Windward who ends up playing a key role in one of the game's missions.The game's principal technical enhancement to the aging Gold Box engine was the addition of weather to "wilderness play", with combat encounters in the snow restricting character movement and adding variety to the game.
ee also
* "Neverwinter Nights"
* "Gateway to the Savage Frontier "References
*moby game|id=/treasures-of-the-savage-frontier
* [http://www.the-underdogs.info/game.php?id=4722 Underdogs site for the game]
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