Dudebro: My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time

Dudebro: My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time
Dudebro: My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time
Dudebro.png
Developer(s) Grimoire Assembly Forge
Publisher(s) Grimoire Assembly Forge
Engine Unity
Platform(s) Mac OS X, Windows, Unity plug-in required
Release date(s)
Genre(s) Shooter
Mode(s) Single-player, Multiplayer
Media/distribution Browser

Dudebro: My Shit is Fucked Up So I Got To Shoot/Slice You II: It's Straight-Up Dawg Time is a top-down, 3rd-person perspective shooting game which is currently being developed by members of the NeoGAF community.[1] The game is set to be released as a PC format game in 2011.[2] It is intended to parody modern hardcore video games,[1] and contrary to its name, is not a sequel to any previously-released game title.

Contents

Developing plot

The game follows the story of B.R.O. Alliance Forces members John Dudebro and his sidekick, Habemus Chicken.[3] At the start of the game a briefing with the B.R.O. General takes place, where the protagonists are shown a polaroid picture of the eye-scarred and mustachioed Pesquali on the map. Pesquali is a terrorist known to have been selling illegal weapons in the Middle East.

Gameplay

The game is a 3D top-down shooter presented in a 3rd person perspective, with 2D sprite-based characters in 3D environments.[4] The player controls Dudebro's movement with the keyboard and aims with the mouse. Weapons and upgrades are available through the player environment. The gameplay is mission-based, with each map offering a certain number of missions that must be completed in order to unlock the level's boss door. Missions are accessed by touching medal-shaped markers scattered across the map and accepted in a subsequent prompt, and they can involve changes in level design, weapon sets and enemy spawns. Mission objectives can involve killing enemies, doing speedruns, saving girls, finding hidden objects or surviving for a set amount of time. Completing each mission awards the user a medal, and some of them unlock new paths in the level to give the player access to more missions or allow easier backtracking. Completed missions and levels can be replayed anytime, and unlocked paths stay unlocked in subsequent playthroughs.[5][6]

Development

Dudebro began with an offhand comment made by a user named Cuyahoga on the NeoGAF forum. Cuyahoga made up the title to mock another user who accused him of being a pedophile because he purchased and enjoyed the game Imagine: Babyz Fashion.[7][8] The title was a source of inspiration, and the NeoGAF users Jocchan, Thetrin and Mik2121 took the initiative in the actual conception of the game. They were then followed by a large number of posters who began discussions, collaborating on the ideas and assets for a real game.[9] Eventually, Will Goldstone (who wrote a book on Unity) became involved with programming.[10] The NeoGAF users were able to get Jon St. John to voice Dudebro. St. John is notable for being the voice actor for the character Duke Nukem in the Duke Nukem game franchise.[11] The game, originally scheduled for release in summer 2010,[10] was later pushed to 2011.[2] Currently, Dudebro’s application source code is open to all NeoGAF members who are willing to contribute to the game’s improvement. The team is currently looking for new members to speed up the production of visual assets.[12] Recently the name the group of developers use ("Grimoire Assembly Forge") drew threats of a lawsuit because of an alleged trademark infringement of "Grimoire", a role-playing game developed and published by Grimoire Systems Pty. Ltd.[13][14]

References

  1. ^ a b Kollar, Phil (2010-02-08). "NeoGAF Dudes Are Making A Game, Bro". Game Informer. GameStop. http://gameinformer.com/b/news/archive/2010/02/08/news-neogaf-dudes-are-making-a-game-bro.aspx. Retrieved 2010-02-09. 
  2. ^ a b http://www.grimoireassemblyforge.com/dudebro2/site/?p=1204
  3. ^ Pigna, Kris (2010-02-08). "NeoGAF Bringing Dudebro: My S*** is F***ed Up, Etc. to PC". 1UP.com. http://www.1up.com/do/newsStory?cId=3177866. Retrieved 2010-02-09. 
  4. ^ Caoili, Eric (February 17, 2011). "It's Straight-Up Dawg Time: First Dudebro II In-Game Screenshots". gamesetwatch.com. http://www.gamesetwatch.com/2011/02/its_straightup_dawg_time_first.php. Retrieved February 17, 2011. 
  5. ^ Grimoire Assembly Forge (July 16, 2010). "Chapter Structure". http://www.grimoireassemblyforge.com/dudebro2/site/?p=1079. Retrieved September 13, 2010. 
  6. ^ Grimoire Assembly Forge (September 13, 2010). "Mission Structure and Medals". http://www.grimoireassemblyforge.com/dudebro2/site/?p=1105. Retrieved September 13, 2010. 
  7. ^ Cuyahoga (December 7, 2009). "Original quote from the 'Imagine: Babyz Fashion' thread". http://www.neogaf.com/forum/showpost.php?p=18785729&postcount=73. Retrieved February 16, 2010. 
  8. ^ "BabyZ Forum". NEOGAF. http://www.neogaf.com/forum/showthread.php?t=381646. Retrieved 2010-03-26. 
  9. ^ Various Authors (December 7, 2009). "Birth of the 'Dudebro' videogame concept". http://www.neogaf.com/forum/showthread.php?t=381646&page=4. Retrieved February 16, 2010. 
  10. ^ a b Yee, Andrew (February 8, 2010). "Grimoire Assembly Forge announces Dudebro II for dudes and bros". http://neoseeker.com/news/13080-grimoire-assembly-forge-announces-dudebro-ii-for-dudes-and-bros/. Retrieved February 9, 2010. 
  11. ^ Faylor, Chris (February 8, 2010). "'Dudebro' Coming to PC via NeoGAF Forumites, Features Voice of Duke Nukem". http://www.shacknews.com/laryn.x?story=62269. Retrieved February 9, 2010. 
  12. ^ "Get Involved!". NeoGAF Video. http://www.youtube.com/watch?v=a8cU8nf_4rA. Retrieved 2010-03-17. 
  13. ^ http://www.neogaf.com/forum/showthread.php?p=22516467#post22516467
  14. ^ http://www.tgeweb.com/ironworks/previews/grimoire/preview-grimoire.shtml

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