- Moria (computer game)
Infobox_Software
name = Moria
logo =
caption = "UMoria 5.2.2" screenshot deletable image-caption
developer = David Grabiner
latest_release_version = 5.2.2
latest_release_date = March vgy|1999
operating_system =Cross-platform
genre =Roguelike
license =Moria/Angband license
website = [http://www-math.bgsu.edu/~grabine/moria.html www-math.bgsu.edu/~grabine/moria.html]"Moria" is a
roguelike computer game based heavily onJ. R. R. Tolkien 's novel "The Lord of the Rings ". The game's objective is to kill aBalrog , presumablyDurin's Bane , deep within the Mines of Moria. The popular "Angband" derives from a later port, "Umoria". This direct descendent influenced the preliminary design ofBlizzard Entertainment 's "Diablo"." [The idea for "Diablo"] was modified over and over until it solidified when [Dave Brevik] was in college and got hooked on … "Moria/Angband"." cite web |url=http://www.escapistmagazine.com/articles/view/issues/issue_48/289-Secret-Sauce-The-Rise-of-Blizzard |title=Secret Sauce: The Rise of Blizzard |accessdate=2007-12-24 |last=Pitts |first=Russ |coauthors= |date=2006-06-06 |work=The Escapist |publisher=]History
The original version was written at the
University of Oklahoma by Robert Alan Koeneke after he became hooked on "Rogue" but could not run it on theVAX 11/780 computer to which he had access.Version 1.0 was written in VMS Pascal and completed in the summer of 1983. From around 1985 the
source code was widely distributed under a license that permitted sharing and modification but not commercial use. Koeneke's last release was "Moria 4.7" in 1986 or 1987, although more recent versions have been compiled by a variety of authors. "Moria" inspired a number of derivative versions. Jim E. Wilson created "Umoria", a modified version in C for UNIX andMS-DOS . At theUniversity of Washington a modified Pascal version named "Imoria" was developed, which has been ported to C by Steve Kertes.Gameplay
"Moria" begins with creation of a character. The player first chooses a "race" from the following: Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, Half-Troll. Racial selection determines base statistics and class availability. One then selects the character's "class" from the following: Warrior, Mage, Priest, Rogue, Ranger, Paladin. Class further determines statistics, as well as the abilities acquired during gameplay. Mages, Rangers, and Rogues can learn magic; Priests and Paladins can learn prayers. Warriors possess no additional abilities.
The player begins the game with a limited number of items on a town level of six shops. A staircase on this level descends into a series of randomly generated underground mazes. Deeper levels contain more powerful monsters and better treasures. Each time the player ascends or descends a staircase, a new level is created and the old one discarded; only the town persists throughout the game.
References
External links
* [http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&oe=UTF-8&selm=4ge77v%24clt%40ionews.ionet.net Usenet article] from February 21 1996 in which Robert Alan Koeneke discusses the origins of the game.
* [http://www.angelfire.com/games3/imoria/imoria.html Steve Kertes' C port of "IMoria" ]
* [http://beej.us/moria/ The "Moria" Page]
* " [http://roguelike-palm.sourceforge.net/kMoria/ kMoria] ", aPalm OS port of "UMoria 5.5.2"
* " [http://www.minesofmorgoth.com Mines of Morgoth] ", aMicrosoft Windows remake
* [http://www.freesoftwaremagazine.com/articles/freeing_an_old_game_moria Free Software Magazine - Freeing an old game] discusses efforts to relicense "UMoria"
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