- Tarot Mystery
Infobox VG
title =
caption = Title screen
developer =
publisher = Visit
designer =
engine =
released = vgrelease|JP=April 28 ,1995 [cite web | url = http://www.gamefaqs.com/console/snes/data/571277.html| title = Release date | publisher = GameFAQs | date = | accessdate = 2008-06-24]
genre =Tarot , Electronic card game
modes =Single-player only
ratings = vgratings|CERO=n/a (not rated)
platforms =Super Nintendo Entertainment System
media = Cartridge
requirements =
input = Super NES controllernihongo|"Tarot Mystery"|タロットミステリー|Tarotto Misuteri [cite web | url = http://miyabi18.hp.infoseek.co.jp/date/snes2.txt| title = Japanese title | publisher = JPSNES | date = | accessdate = 2008-06-24] is a Super NES game that revolves around the Tarot and answers questions in Japanese. A "game" is considered to be a simulation of an actual Tarot reading. Due to religious and social reasons, this game was never released to Christian-dominated
North America orEurope . Despite the title of the game, there is no mystery to solve except questions that need answering. The cards used in the game are from the Rider-Waite deck, complete with violent images andnudity . This is a given because the adult nature of Tarot cards and the uncensored nature of Japanese video games.Each reading consists of a
Celtic cross where 12 cards are picked by the person being read. These cards will tell about the player's past, present, and future (if he or she can understand Japanese). There are noEnglish language translations throughemulation ; learning the language is a prerequisite to understanding the fortunes. The AI automatically reads the person's fortune; there is no need for a second human to act as a medium. Once the cards are dealt, each card deals with different issues that the player will have to put up with in his or her future life. They are: current situation, issues, awareness, subconscious, past problems, future, present position, environment, hope, and result [cite web | url = http://www.daily-gamer.com/hard/sfc/160.html| title = Analysis of game (Japanese) | publisher = Daily-Gamer | date = | accessdate = 2008-06-26] .Had this game been released in North America, it would have been considered a spiritual sequel to "". However, the failure surrounding "Taboo: The Sixth Sense" prevented a North American release for this game. This game inspired two Japanese Tarot games for the PlayStation One; "
Tarot Uranai " and "The Uranai 2 " [cite web | url = http://www.gamefaqs.com/search/index.html?game=Tarot&platform=0| title = Tarot-related games | publisher = Game FAQs | date = | accessdate = 2008-08-28] .References
External links
* [http://www.super-famicom.jp/data/ta/ta_0053.html Super-Famicom (Japanese)]
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