- Kinetic user interface
Kinetic user interfaces [V. Pallotta, P. Bruegger, and B. Hirsbrunner, "Kinetic User Interfaces: Physical Embodied Interaction with Mobile Pervasive Computing Systems", in: Advances in Ubiquitous Computing:Future Paradigms and Directions, IGI Publishing, February, 2008. http://www.igi-global.com/books/additional.asp?id=7314&title=Preface&col=preface] (KUIs) are an emerging type of
user interfaces that allow users to interact with computing devices though the motion of objects and bodies.Instances of KUI are, for instance,
Tangible User Interface , motion-aware games such asWii and Sony'sEyeToy , and other interactive projects [S. Benford, H. Schnadelbach, B. Koleva, B. Gaver, A. Schmidt, A. Boucher, A. Steed, R. Anastasi, C. Greenhalgh, T. Rodden, and H. Gellersen, "Sensible, sensable and desirable: a framework for designing physical interfaces." http://www.equator.ac.uk/var/uploads/benfordTech2003.pdf] .KUI is also related to a new
interaction design pattern focused onactivities [Li, Y. and Landay, J. A. 2008. Activity-based prototyping of ubicomp applications for long-lived, everyday human activities. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 1303-1312. http://dub.washington.edu/djangosite/media/papers/tmpBhYrvD.pdf ] and toincidental interaction [ [http://www.comp.lancs.ac.uk/~dixa/topics/incidental/ Alan Dix's on incidental interaction] ] .References
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