Racing simulation 2

Racing simulation 2

Infobox VG
name = Racing Simulation 2
developer = UbiSoft
platforms = PC
genre = Sport, Racing simulation
modes = Single player, Multiplayer
released = 1998 (original release)
2002 (re-release)
predecessed by = Racing Simulation
succeeded by = Racing Simulation 3

Racing Simulation 2 is a driving simulation video game, released for PC developed and released by UbiSoft in 1998 (although it was minorly re-released in 2002) It encoropates and is based around factors from the sport of Formula 1. It is the second Racing Simulation game to be released, following the original Racing Simulation and predecessing Racing Simulation 3 which was released in 2001.

Gameplay

The game has two outstanding variations of play - Modern and Classic. Whereas Modern concerns with today's modern formatof Formula 1, Classic features original Formula 1 formats and tracks, mostly from the period of the 1950s. Leading on from this, the game has two outstanding difficulty variations - Easy and Realistic. Easy automatically adjusts the player's car to the standard of suitably for each up-and-coming race and provides a simple steering guide for each race, whereas Realistic acquires the player having to do this manually and restricts the steering guide, meaning it is a lot harder. It also provides more game modes.

Game Modes

Easy:
*Quick Start: The player very quickly arrives at a race, without any practice or qualification processes involved, also without having to make any adjustments. The game chooses the circuit, number of opponents, length of race and other adjustable features automatically.
*Single Race: Similar to 'Quick start', although the player has the ability to choose the circuit, number of opponents and other adjustable features. Again, no qualification or practice sessions are included.
*Full Race: Very similar to 'Single Race' however the qualification and practice implements are now involved.
*Championship: There are two types of playable championshipd:Normal: This takes the basis of a normal Formula season, which 17 races and 21 opponents. The races involved in this (in chronological order as they appear) are:
*Australian Grand Prix
*Brazilian Grand Prix
*Argentine Grand Prix
*San Marino Grand Prix
*Monaco Grand Prix (listed as Cote'd Azur)
*Spanish Grand Prix
*Canadian Grand Prix
*French Grand Prix
*British Grand Prix
*German Grand Prix
*Italian Grand Prix
*???
*???
*???
*???
*Japanese Grand Prix
*European Grand Prix

The points system applies as follows:
*1st place: 10 points
*2nd place: 6 points
*3rd place: 4 points
*4th place: 3 points
*5th place: 2 points
*6th place: 1 points

Any driver finishing below these respective positions does not earn any points.

Custom: This is similar to the Normal Championship, however in this the player can adjust the number and order of circuits, the amount and identity of the opponents, how long each circuit lasts and names of each driver and constructor.

Realistic:All the modes playable in Easy are playable in realistic, however there are a few extra variations:
*Career: In this the player pursues the career of a Formula 1 driver, being offered a contract by a constructor and working up the ranks each season. The number of seasons for this is unlimited.
*Training: There are 3 modes of training:Time Attack: The player drives laps around a circuit, attempting to beat his best time.

Driving School: The player is taught how to extend their driving skills.

Demonstration: The player watches a video on how to drive around a certain circuit quickly and safely with implements of skill.
*Scenario: The player is given a certain task to undertake in a situation, such as winning the race, finishing a certain position, or ranking ahead of another driver. There are three difficulty modes for this: 'Amateur', 'Intermediate' and 'Expert'.

Reception

The game received equal amounts of positive and negative reviews. Its main points of thorough criticism aroused from the poor audio and sound quality, improveable and unrealistic graphics and finally general lack of enjoyment when involved in gameplay.


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