Formian

Formian

context

Infobox D&D creature
name=Formian
alignment=
type=Outsider
subtype=
source=
first=
mythical=
based=
wizards_image_URL=http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG108.jpg
OGL_stats_URL=http://www.systemreferencedocuments.org/35/sovelior_sage/monstersEtoF.html#formian
In the "Dungeons & Dragons" role-playing game, formians are extraplanar insectoid outsiders. A formian has an ant-like head and hindquarters, including four legs, but has a humanoid torso and arms, not unlike an invertebrate centaur.

Formians first appeared in the first edition Advanced Dungeons and Dragons Monster Manual II, where they were presented as an otherwise ordinary species of intelligent creature from the Prime Material Plane. Full statistics for three main castes of formian were given; the workers (about the size of a large dog), the warriors (the size of a pony) and the myrmarches (the size of a horse). Special types mentioned as being found only inside Formian hive-cities were the male gymarches and the queen.

Formians were later expanded upon by the "Planescape" campaign setting expansion "Planes of Law", in which they were described as one of the primary inhabitants of the plane of Arcadia, the Outer Plane of borderline Lawful Neutral/Lawful Good alignment.

In the "Dungeons & Dragons" third edition "Monster Manual", formians were adapted to the new edition's core rules, in which they are presented as the exemplar species of the Lawful Neutral alignment. In the third edition version of the "Manual of the Planes", formians are implicitly described as being the primary inhabitants of both Arcadia and the Lawful Neutral Outer Plane of Mechanus, which is in contrast to the earlier "Advanced Dungeons & Dragons" Second Edition, where the Modrons were the exemplar Lawful Neutral race and the primary inhabitants of Mechanus.

The Taskmaster caste of Formian was added in the most recent addition. This man sized Formian lacks the combat abilities of the Warrior but is able to use Dominate Creature as a spell like ability and is encountered with a slave creature.

Formians are absolutely bound by the law of their queen. Due to this, all but the highest ranking Taskmasters and Memnarchs are merely slave-like pawns. Formians are very difficult to use in a campaign setting, due to the complexity of their hives, and the enormous fluctuation in challenge ratings between the workers (1) and the queen (17). Adding to this difficulty, Formians communicate with a hive mind and are instantly able to alert other formians of danger.

References

*cite book| last=Gygax| first= Gary| title=Monster Manual II| publisher=TSR, Inc.| year=1983| authorlink=Gary Gygax
*McComb, Colin and Wolfgang Baur. "Planes of Law" (TSR, 1995).
*cite book| authorlink=Skip Williams| last=Williams| first= Skip| coauthors= Jonathan Tweet, and Monte Cook| title=Monster Manual| publisher=Wizards of the Coast| year=2000


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