- Guerrilla Games
Infobox Company
company_name = Guerrilla Games
company_
company_type =Subsidiary
foundation =2000
parent =Sony Computer Entertainment
location =Amsterdam ,Netherlands
industry =Computer and video game industry
num_employees = ~130
key_people =Hermen Hulst , Managing DirectorArjan Brussee , Development Director
homepage = [http://www.guerrilla-games.com www.guerrilla-games.com]Guerrilla Games is a first party
video game developer and wholly ownedsubsidiary ofSony Computer Entertainment . The company is based out ofAmsterdam in theNetherlands , currently employs approximately 130 individuals, and is headed by Managing DirectorHermen Hulst and Development DirectorArjan Brussee .The developer is best known for its "
Killzone " series of video games, of which they are currently developing the third entry in the franchise, "Killzone 2 " for thePlayStation 3 .History
Prior to the acquisition of Guerrilla by
Sony Computer Entertainment , the developer was a subsidiary of the large Dutch multimedia conglomerate Lost Boys, and operated under the moniker Lost Boys Games. The developer was formed as a result of a merger between 3 separate Dutch-based developers, includingOrange Games , founded byArjan Brussee , andDigital Infinity , founded by Arnout van der Kamp. Over the next 3 and a half years, Lost Boys Games would release four titles, two each for Nintendo'sGame Boy Color andGame Boy Advance handheld gaming consoles.In mid 2003, due to a variety of mergers and corporate reshuffling, the gaming unit was sold off to
Media Republic , a new media venture by original Lost Boys' founderMichiel Mol , and in July of that year was renamed to Guerrilla Games. Shortly thereafter, the developer began work on its first two titles, "Killzone ", in development for Sony Computer Entertainment for thePlayStation 2 , and "", in development forEidos Interactive , also for thePlayStation 2 as well as Microsoft'sXbox and the PC.Both titles would release the following year to lukewarm reviews and reception, however "
Killzone " enjoyed immense pre-release hype and anticipation, and despite the backfire effect much of this media coverage caused and the lackluster reviews the title received, went on to sell over a million copies worldwide, earning Greatest Hits and Platinum status inNorth America andEurope respectively. Thanks in part to this success, Guerrilla signed an exclusive development agreement withSony Computer Entertainment in late 2004, that would see future development at the company exist solely for Sony's line of video game consoles, thePlayStation 2 ,PlayStation Portable and the then yet-to-be releasedPlayStation 3 .In May 2005, the developer enjoyed yet another massive influx of attention and interest, both positive and controversial, after the release of a rendered CG trailer of its upcoming "
Killzone " sequel, "Killzone 2 " for thePlayStation 3 , at the unveiling of the new console at Sony's press conference during theE3 video game trade show that year. The hysteria and skepticism surrounding both the game and its initial unveiling still resonates to this day, and has vaulted Guerrilla to the forefront of developers withinSony Computer Entertainment , despite the company's short history and small catalog of past titles.In December of that year,
Sony Computer Entertainment announced the acquisition of Guerrilla Games from then parent companyMedia Republic , making the developer a wholly owned first party studio within the publisher. Guerrilla has since gone on to release "" for thePlayStation Portable in October 2006, and is currently still in development on "Killzone 2 " for thePlayStation 3 .Games developed
* "
Killzone 2 " — PS3 (2009, in development)
* "" — PSP (2006)
* "" — PC, PS2, XBX (2004)
* "Killzone " — PS2 (2004)As Lost Boys Games
* "
Black Belt Challenge " — GBA (2002)
* "Invader" — GBA (2002)
* "Rhino Rumble " — GBC (2002)
* "" — GBC (2001)External links
* [http://www.guerrilla-games.com/ Guerrilla Games Official Website]
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