- ReplicaNet
Infobox_Company
company_name = Replica Software.
company_type = Privately held company
foundation =2001
company_slogan = "Multiplayer Game Development API"
location =London, UK
industry = Video games
products = ReplicaNet, RNLobby
homepage = http://www.replicanet.com/A brief introduction to the subject
Distributed computing anddistributed object systems are designed to allow software modules or objects to work together where the objects can be located on different computers connected by a network. Interactive computer simulations andcomputer games can useobject-oriented programming languages such asC++ to maintain adatabase of entities, player characters, monsters, tanks or just about anything that can exist in a simulated world. [ [http://yag2002.berlios.de/dsec/index.php/Framework:overview Framework:overview - Yag2002-DevDocs ] ] [ [http://www.charlesriver.com/books/BookDetail.aspx?productID=124036 C++ for Game Programmers, Second Edition] ] [ [http://www.charlesriver.com/resrcs/chapters/1584504323_1stChap.pdf Game Programming in C++] ]How ReplicaNet works
Using an object description language or by programmatically registering filter classes each machine knows how to create and update each
C++ class object. Each object is then treated as a potential network shareable object on the machine that allocates it. This machine has control over the C++ classes and can change variables or call member functions as normal. Once the object is ready to be shared to other machines the object is published on to the ReplicaNet network session. The underlying ReplicaNet software detects changes in the object and automatically updates the replicated classes on the machines connected to the network session. Any changes made to the member variables of the C++ classes can be extrapolated by ReplicaNet using several pre-defined filters to reduce the amount of network traffic when transmitting changes in the object. [ [http://www.replicanet.com/about.html ReplicaNet technical information] ]
This approach of describing objects that can then be processed by other computers is similar to other systems such asCORBA ,Java remote method invocation andDistributed Component Object Model .Products using ReplicaNet include
* [http://www.freeverse.com/games/game/?id=7009] [http://www.gamasutra.com/php-bin/news_index.php?story=14669]
* [http://vice.d-a-s.com/ Virtual Interactive Combat Environment]
* [http://www.gamasutra.com/php-bin/news_index.php?story=9524]
*Universal Combat [http://www.3000ad.com/products/UC_2004_VS_UCCE_2007.PDF]
*Sector 13
*Airburst Extreme XBLA [ [http://www.strangeflavour.com/page14/files/tag-replicanet.html ReplicaNet ] ]Book references to ReplicaNet
Game Programming in C++ Start to Finish by Erik Yuzwa http://gameprogrammingstarttofinish.wazooinc.com/
Massively Multiplayer Game Development 2 - Page 220 - Charles River Media.
References
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