Big Buck Bunny

Big Buck Bunny

Infobox Film
name=Big Buck Bunny



caption=Movie Poster
director=Sacha Goedegebure aka "Sago"
producer=Ton Roosendaal
writer=Sacha Goedegebure aka "Sago"
starring=
music=Jan Morgenstern
distributor=
released= April 10 2008 (Amsterdam premiere) [cite web |url=http://www.bigbuckbunny.org/index.php/premiere-big-buck-bunny-today/ |title=Premiere Big Buck Bunny today! |accessdate=2008-05-30 |publisher= |date=2008-04-10 ]
May 20 2008 (physical release) [cite web |url=http://www.bigbuckbunny.org/index.php/the-release/ |title=The release! |accessdate=2008-05-30 |publisher= |date=2008-05-11 ]
May 30 2008 (digital release) [cite web |url=http://www.bigbuckbunny.org/index.php/big-buck-bunny-movie-files-released/ |title=Big Buck Bunny movie files released! |accessdate=2008-05-30 |publisher= |date=2008-05-30 ]
runtime= 9 minutes 56 seconds
language=
rating=
budget=
website=http://www.bigbuckbunny.org/
imdb_id=1254207

"Big Buck Bunny" (code-named Peach) is a short computer animated film by the Blender Institute, part of the Blender Foundation. [Dahna McConnachie: [http://www.computerworld.com.au/index.php/id;1111810628;fp;2;fpid;4 "Open source on the big screen: Matt Ebb tells tales of Elephants Dream"] , "Computerworld", January 15, 2008] [Rui Paulo Sanguinheira Diogo: [http://www.linux-magazin.de/heft_abo/ausgaben/2007/12/modelling_2_50 "Modelling 2.50"] , "Linux-Magazin", 2007/12 ] Like the foundation's previous film "Elephants Dream", the film is made using free software. Work began in October 2007, the film was officially released in an April 10 2008 première in Amsterdamcite web|url=http://peach.blender.org/index.php/bbb-premiere/|title=BBB Premiere|work=Peach Open Movie|publisher=Blender Foundation|accessdate=2008-03-04] while online movie downloads and files were released on May 30 2008.cite web|url=http://www.bigbuckbunny.org/index.php/big-buck-bunny-movie-files-released/|title=BBB Files released|work=Peach Open Movie|publisher=Blender Foundation|accessdate=2008-06-06]

The film will be followed up with an open game titled Yo Frankie!, in August 2008.

Plot

The plot follows a day of the life of Big Buck Bunny when he meets three bullying rodents, Frank, Rinky and Gamera. The rodents amuse themselves by harassing helpless creatures of the forest by throwing fruits, nuts and rocks at them. After the deaths of two of Bunny's favorite butterflies, and an offensive attack on Bunny himself, Bunny sets aside his gentle nature and orchestrates a complex plan for revenge.

Technical information

Following "Elephants Dream", the short movie is the first project by the Blender Foundation to be created by the Blender Institute, a division of the foundation set up specifically to facilitate the creation of open content films and games.cite web|url=http://peach.blender.org/index.php/about|title=About|work=Peach Open Movie|publisher=Blender Foundation|accessdate=2008-02-04] cite web|url=http://www.blender.org/blender-institute|title=Blender Institute|publisher=Blender Foundation|accessdate=2008-02-04] The film was funded by the Blender Foundation, donations from the Blender community, pre-sales of the film's DVD and commercial sponsorship. Both the final product and production data, including animation data, characters and textures are released under the Creative Commons Attribution License. It was rendered on Sun Microsystems' grid computing facility network.com. [cite news | url=http://www.sun.com/aboutsun/pr/2008-06/sunflash.20080602.1.xml | title=Sun's Network.com Renders Computer-Animated Movie "Big Buck Bunny" | publisher=Sun Microsystems | accessdate=2008-06-22] [cite news | url=http://www.bigbuckbunny.org/index.php/our-renderfarm-and-how-it-works/ | title=The Renderfarm (how it works) | publisher=Blender Foundation | accessdate=2008-06-22]

Improvements to Blender for Big Buck Bunny

As in the original Elephants Dream movie project, Blender developers worked extensively to improve the software in accordance with the needs of the movie team. Improvements were made in hair and fur rendering, the particle system, UV mapping, shading, the render pipeline, constraints, and skinning. Also introduced during the project was approximate ambient occlusion. These features were released to the public with Blender v. 2.46. [ [http://www.blender.org/development/release-logs/blender-246/ Blender Changelog for 2.46, with BBB-added features.] ]

Images

ee also

* Elephants Dream
* Yo Frankie!
* Blender

References

External links

* [http://www.bigbuckbunny.org/ Official site]
* [http://www.bigbuckbunny.org/index.php/download/ "Big Buck Bunny" Official downloads and streams]
* [http://peach.blender.org/index.php/trailer/ "Big Buck Bunny" Trailer]
* [http://www.clipland.com/Summary/800008297/ "Big Buck Bunny" Credits and media]
* [http://graphicall.org/bbb/index.php "Big Buck Bunny" Production repository]
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