- Soma Bringer
Infobox VG
title= Soma Bringer
caption=
developer=Monolith Soft
publisher=Nintendo
distributor=
designer=Tetsuya Takahashi
composer =Yasunori Mitsuda
engine=
version=
released= vgrelease|JP=February 28, 2008
genre= Cooperation action RPG
modes=Single-player ,Multiplayer
ratings=
platforms=Nintendo DS
media=Nintendo DS Game Card
requirements=
input= nihongo|"Soma Bringer"|ソーマブリンガー is a video game software developed byMonolith Soft and published byNintendo for theNintendo DS . It was released inJapan onFebruary 28 , 2008, while there has been no word as to whether or not that it will be released anywhere else.Gameplay
The player's party consists of three members. Combat is in real time and takes place on the same map as exploration (a similar combat system to
Secret of Mana , although magical attacks are also in real-time).Classes
Battlers - Uses one-handed and two-handed weapons, can dual-wield. This class has the most HP and is melee focused.
Koas - Uses one-handed weapons and spears, can equip shields. This class is balanced between offense and defense, and uses holy magic as support.
Darks - Uses two-handed weapons and spears. This class uses dark arts and can sacrifice the user's HP to deliver additional damage.
Gunners - Uses bows and guns. This class focuses on range combat and status attacks, while relying on traps and survival skills.
Kanbus - Uses hand-to-hand combat and two-handed polearms, and can dual wield. This class is for melee combatants that prefer using combo attacks and assassination skills.
Somas - Uses Staves. This class is a magician class that uses mainly spells to target elemental weaknesses.
Weapons Specialities
Each class has its own limitations on what weapons can be equipped. At the start of the game you will pick one of those weapon specialities to start with, which determines your starting equipment. Each weapon speciality has its own skills that can be learned. They are divided into ranks, and once you reach the required rank in that class, you will be able to learn the skills in that rank for the weapon specialities available to that class. As you level up in the game you will gain AP (Ability Points), and you will use these points to learn and enhance the skills available to you. It only takes 1 point to learn a skill, but the more points you put into a skill, the more effective it is. Each skill has a maximum of 20 levels. The different weapon specialities are One-handed Weapons, Two-handed Weapons, Dual Wielding, Spears, Bows, Guns, Hand-to-hand, Two-handed Polearms, and Staves.
Character Points
Besides gaining AP as you level up, you also gain CP (Character Points), which can be used to increase the character's four base statistics. These base statistics determine the strength of physical and magical attacks, as well as maximum HP/SP, defensive power and so on. The statistics that can be boosted are Strength, Magic, Health and Skillfulness. Stats are maxed at 255, life and SP at 9999, attack speed at 170%, run speed at 180%. Any equipment that has extra stats does not go over 255. You will lose out if you put 255 in that stat and are wearing an item that adds +10 to the stat as an example.
Battle System
The combat in Soma Bringer is meant to be simple to execute yet extremely customizable and strategic for the player. Each of the four buttons on the DS (X, Y, A, B) is mapped to an action. This action can be a normal attack, an attack skill, a non-attack ability or a spell. Simply by pressing that button, the mapped move will be executed. Up to five sets of actions can be customized, and the player switches between the five sets using the R button, though any set not having something allocated will be skipped. Items are also mapped onto the four buttons, and by pressing the L button, the game toggles between battle mode and pocket mode. In pocket mode pressing a button will consume the item type mapped to it. The select button toggles between 5 different camera modes of zoom, and the start button will brings up the menu. While you can bring up the menu to change mapped actions at any time, the game does not pause when you access the menu, so it would not be wise to do so while in the middle of combat.
Break System
When combos and consecutive attacks are pulled off on a single enemy, an exclamation mark (!) will appear over the enemy. Continuing to pummel the enemy in this state will lead to a (!!), and finally when 3 exclamation marks appear (!!!) the enemy will be in a "break" state and any attacks in this period will result in tremendous extra damage. Certain forms of attack and timed combos can more effectively bring an enemy into break state than others. Although, just as enemies can be put into break states, so can the player.
Plot
Characters
WeltThe newest member of the 7th Division. He was selected for the elite combat unit that is the 7th Division because of his enthusiasm. He is also affectionate and has a strong sense of responsibility.
IdeaA mysterious girl under the protection of the 7th Division. She was found in a large pod, with no memories of her past other than her own name.
EinsatzThe commanding officer of the 7th Division, with the rank of captain. He has a calm demeanor, and is flexible leader that isn't bound by rules and regulations. He is extremely popular with his subordinates.
JadisThe vice-commander of the 7th Division. His personality is a complete opposite of his large physique, and he's always made fun of by his subordinates. But when it comes to the crunch, he's always there as the superior officer.
MillersHer speciality is martial arts, and is an accommodating person who thinks of her companions. She's always looking out for Welt as he's a new member.
CadenzaHe is calm and gentle, but is also very alert. He's protective of Welt and Idea, while always playing mediator when Millers and Forte argue.
GranadaShe's the silent type who doesn't share her feelings openly. Seen as a possible candidate for a commander role. She also has a knack for origami.
ForteShe has a cheerful personality and is generally the mood maker of the team. She has a natural connection with the flow of Soma energy, and is also in charge of the team's equipment. Whenever she's with Millers, they always find a way to start up an argument.
tory
In a world where the a magical energy source known as Soma drives the technology and daily lives of all its inhabitants, there lies a huge continent named Barnea. In recent years, the natural balance of Soma has been disrupted by the arrival of mysterious beings called Visitors. To investigate these occurrences, Secundadeians - the organization that regulates Soma in the world, creates a military division to deal with these Visitors - the Pharzuph. The story follows the seven members of the 7th Division of the Pharzuph. What they discover on one of their missions will determine the fate of the world....
Acts
The game contains a prologue, 6 primary acts, a bonus act, and 3 randomly generated extra dungeons:
Prologue - Soma Forest
Act 1 - Meadows/Ruins
Act 2 - City
Act 3 - Desert
Act 4 - Snowy Plains
Act 5 - Lava Plains
Act 6 - Sky Jungle/Beaches
Bonus Act - Soma Tree (Displays after Act 3; available After Act 4)
Extra Act 1 - Espiral Wind Cave (エスピラル風穴)
Extra Act 2 - Mermaid Cove (マーメイド コーヴ)
Extra Act 3 - Winnipeg Mountain (ウィネペグ山)
Reception
Famitsu magazine scored the game at 8/8/8/8 (32/40)
Reviewer(1): Story’s great but the customization is the heart of the game. Rare item drops invokes feelings of Diablo. Orbs can be used to enhance weapons. The motivation in the game is to build a solid character. Together with the action elements of the game, the tempo is great.
Reviewer(2): While the story and gameplay is nothing really new, it is something that anyone can enjoy with a depth in the character selection and abundance of items. It is balanced such that you require some skill to play. I feel that some maps are a little too big.
Reviewer(3): In additional to the main quest, there are lots of other quests in the game. You can develop your own character by picking what battle style and abilities suit you best. Whether you play alone or with friends, the game scenario is the same. When playing multiplayer, being able to separate from the screen your friends are on is a very welcome addition.
Reviewer(4): You can easily execute complex attacks with easy control, even so the strategy level is high. The interface and IU is very well designed and leaves the player stress free. From character development to leveling up, there are lots of areas to enjoy for the player. The combat is extremely enjoyable.
References
External links
* [http://www.nintendo.co.jp/ds/ybsj/index.html Official Nintendo website] ja icon
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