Super Star Wars

Super Star Wars

Infobox VG| title = Super Star Wars


developer = Sculptured Software LucasArts
publisher = JVC/Nintendo (US Version 1.1)
designer =
engine =
released = NA 1 June 1992 JPN 18 December 1992 EU 22 April 1993
genre = Run and gun
modes = Single player
ratings =
platforms = Super NES
media =
requirements =
input =

"Super Star Wars" is the first of a series of three Super Nintendo games based on the original three films of the "Star Wars" series. The term "Super Star Wars" can refer to the first game or to all three games collectively. All three are essentially platform games, although they all have stages which feature other challenges, such as driving a landspeeder or piloting an X-wing. All three games also feature multiple playable characters with different abilities.

Gameplay

"Super Star Wars" is a remake of "Star Wars", a lesser-known game released in 1991 for the Nintendo Entertainment System, Sega Master System, Game Boy and Game Gear.

Originally, the game design was planned to give the characters a dark black outline around their bodies, similar to "". However, this idea was abandoned, as it was thought to make the characters too cartoonish-looking.

The final boss in the game is Darth Vader in his TIE Advanced x1.

There was a trash compactor level that was deleted from the game due to memory constraints. An image was published in an issue of Electronic Gaming Monthly around the time of the game's release.

Plot

"Super Star Wars" generally follows the plot of "", although some allowances must be made to adapt the story to suit a platform action game. For example, instead of simply buying C-3PO and R2-D2 from the Jawas, Luke Skywalker must fight his way to the top of a Jawa sandcrawler while leaping from a series of moving conveyor belts. Later stages allow the player to control smuggler and pilot Han Solo or Chewbacca the Wookiee.

Reception

The entire "Super Star Wars" series earned mostly acclaim from both critics and fans. Its graphics were considered cutting-edge for their time, with the driving stages employing Mode 7 graphics, a primitive form of 3D of which the Super Nintendo hardware was capable. Particularly well-received was the game's lush sound, with its accurate representation of the film's famous John Williams soundtrack. On the negative side, the entire series would develop a sort of notoriety for its unforgiving difficulty, which would often frustrate all but the most skilled players.

equels

The sequels were also released on the SNES. Both similar games, but with improved graphics.

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References

External links

*GameFAQs|type=/console/snes|num=563218|name="Super Star Wars"
* [http://pcgtw.retro-net.de/index.php?id=games:starwars Information on the cancelled PC port]
*moby game|id=/super-star-wars|name="Super Star Wars"


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