- Border Zone
Infobox VG
title = Border Zone
developer =Infocom
publisher = Infocom
designer =Marc Blank
engine = ZIL
released =October 8 ,1987
genre =Interactive fiction
modes =Single player
ratings = n/a
platforms =Amiga , Apple II,Atari ST ,Commodore 64 ,DOS , Macintosh
media = 3½" or 5¼" disk
requirements = No special requirements
input = Keyboard"Border Zone" is an
interactive fiction computer game written byMarc Blank and published byInfocom in1987 . It was released for most popularpersonal computer s of the day, such as the IBM PC,Apple II , andCommodore 64 . Unlike most other purely text-based games, however, "Border Zone" incorporated real-time aspects of gameplay. It is Infocom's thirtieth game.Plot
Mirroring the real-world tension of the
Cold War in the 1980s, "Border Zone" is set in and around Ostnitz, located on the border between theEastern Bloc nation of Frobnia and neutral Litzenburg. The celebration of "Constitution Day" in Ostnitz will include a speech by Litzenburg's Americanambassador ; there is a plot in motion, however, toassassinate the ambassador in an effort to provoke hostilities between thesuperpower s. "Border Zone" consists of three chapters, each of which places the player in the role of a different character. An American businessman, aKGB agent, and an Americanspy become entangled in the assassination plot and efforts to either stop it or ensure its success.The tension is increased by the introduction of real-time events in the game. Unusually for a text adventure, game time continues to pass even as the computer waits for the player's next input. Certain actions, such as sneaking past a guard post, must be timed carefully to succeed.
Feelies
Besides the high quality of their interactive fiction games, Infocom was also known for
feelies : extra items included in each game package related to the story, and sometimes used ascopy prevention . The "Border Zone" feelies included:
*"I Am Frobnia", a "Fortunate Tourists Guide and Phrasebook"
*Abusiness card from "Riznik's Antiques, Rare Books and Curios" (In Historic Ostnitz for 35 Years)
*Amatchbook with the logo of the Frobnia NationalRailway ("Frobniz Bourashni Rallni")
*A map of the border between Frobnia and LitzenburgNotes
The game's
working title was "Spy".Around the time of "Border Zone"'s release, Infocom stopped assigning difficulty ratings to its games. Players generally consider "Border Zone" to correspond to either Infocom's "Standard" or "Advanced" level of difficulty.
"Border Zone" was the first and only game Infocom ever published in the "
Espionage " genre.Infocom's experiment with real-time interactive fiction was not entirely successful. Many players enjoyed what had previously been a hallmark of Infocom's games: the total irrelevance of "real-world" time. Formerly, if a player had to leave the computer to eat, go to school, or run an errand, the game would still be in the same state as before. "Border Zone" removed that certainty. Additionally, this was the first Infocom game in which a speedy typist could theoretically be more successful than a slower one.
Tagline
"Action and international intrigue behind the iron curtain."
External links
*moby game|id=/border-zone
* [http://www.csd.uwo.ca/Infocom/borderzone.html "Border Zone" information and overview]
* [http://gallery.guetech.org/borderzone/borderzone.html Scans of "Border Zone" packaging, documentation and feelies]
* [http://www.infocom-if.org/games/borderzone/borderzone.html Infocom-if.org's entry for "Border Zone"]
* [http://hometown.aol.com/graemecree/infobugs/borderzo.htm The Infocom Bugs List entry for "Border Zone"]
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