- Conversation tree
A conversation tree is a gameplay mechanic that is used throughout many
adventure games [ [http://pc.ign.com/articles/164/164528p1.html IGN: Escape From Monkey Island Review ] ] [ [http://www.godpatterns.com/adventure-games/adventure-game-design-patterns/ Adventure Game Design Patterns at God Patterns ] ] [ [http://home.comcast.net/~ervind/sierrademos.html Strange Things in Sierra's Adventure Game Demos ] ] [ [http://videogames.yahoo.com/printview_feature?eid=1068735 Dreamfall: The Longest Journey Hands-On - Printable View - Yahoo! Video Games ] ] [ [http://www.gamedev.net/reference/articles/article247.asp GameDev.net - NPC Conversation Techniques ] ] [ [http://www.adventuregamers.com/article/id,508/ Adventure Gamers : Callahan's Crosstime Saloon ] ] (includingaction-adventure games [ [http://starcontrol.classicgaming.gamespy.com/history/fford.shtml The Pages of Now & Forever - All About Star Control ] ] and, occasionally,role-playing games ). When the player encounters anon-player character , a conversation begins. The player is allowed to select a choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond. The whole conversation is actually atree structure , with players deciding which branches to explore. Players who are aware of the underlying interaction structure may refer to a conversation as "navigating the conversation tree".References
See also
*
Digital conversation
*Adventure game
*Action-adventure game
*Sierra Entertainment
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