- EXperience112
Infobox VG
title = Experience 112 (The Experiment)
developer =Lexis Numérique
publisher =Micro Application
designer =Nicolas Delaye
engine =
released =September 17 ,2007 (EU)February 5 ,2008 (NA)
version = 1.1 (November 9 ,2007 )
genre =Adventure
modes =Single player
ratings =ESRB : TPEGI : 16+USK : 12+
platforms =Microsoft Windows
media =DVD-ROM ,CD-ROM
requirements =Windows 98 /ME/2000/XP
800MHz Pentium III
64 MBRAM
64 MBDirectX 9.0c compatiblegraphics card
DirectX 9.0 compatiblesound card
Keyboard, mouse, andspeakers
input = Keyboard, mouse"eXperience 112" ("The Experiment" in North America, New Zealand and Australia) is an adventure
video game where the player does not directly control the in-gameavatar ; instead, the player helps to guide the avatar via a system of cameras and remotely controlled equipment as a person who is sitting in front of a computer. Created byNicolas Delaye withLexis Numérique , the game was published byMicro Application inSeptember 2007 for theMicrosoft Windows platform. Outside of Europe, the game was released inFebruary 2008 byThe Adventure Company .Synopsis
The setting is a derelict ship stranded on a beach in the middle of the ocean. The player, an anonymous person, is mysteriously locked in the operations room with doctor Lea Nichols, the only survivor of the said ship.
The player first finds Lea Nichols through the camera lens when she wakes up from her room. After a brief introduction of herself, she is reluctant to trust the player with valuable information (such as the login details to her computer account). However, since the player is the only person still alive beside her, she has to rely on them for her survival. During exploration with Nichols on the ship, she finds the remains of her old colleagues and occasionally, recollects some memory fragments of a project called "112".
Gameplay
With the use of a sophisticated security system the player helps the main character, Lea Nichols by telling her where to go, by turning lights on and off, opening doors, entering codes, controlling helper robots, and reading the torrent of files, email, and codes you are given. Not all the e-mail contain helpful information, neither are all the cameras useful, some having fallen objects obscure the view or being otherwise non-functional. The game keeps a log of real world play time with Lea noting how many days long you've kept her waiting since last playing.Cite journal| last = Wells
first = Darren | title = The Experiment | journal = Hyper | pages = p. 59 | date = May 2008]Reception
GamingShogun called the game a "very rewarding and challenging adventure/puzzle game which manages to create a hodgepodge of voyeurism, lateral thinking, and atmosphere that will surely give you the willies if played by yourself in a dark room". [cite web | url=http://www.gamingshogun.com/Article/1062/The_Experiment_Review | title=The Experiment Review // PC /// GamingShogun | last=Paxton | first=Jerry | publisher=GamingShogun| date=2008-01-03] Brett Todd ofGameSpot said that the title "overcomes its clichéd beginnings with original gameplay." [cite web | url=http://www.gamespot.com/pc/adventure/experience112/review.html | title=The Experiment for PC Review // PC /// GameSpot | last=Todd| first=Brett| publisher=GameSpot| date=2008-21-2]
Hyper said the "videogamepostmodern ism" style of voyeuristic play creates, "a truly bizarre feeling...rather than working against it, it contributes to its success."In North America, the Lea's appearance on the box art was changed considerably however, her appearance ingame was unaltered. [ [http://ecx.images-amazon.com/images/I/51B8tjjF8RL._SS500_.jpgFrench cover art] vs. [http://ecx.images-amazon.com/images/I/51DIvSFrYyL._SS400_.jpgNorth American cover art] ]References
External links
* [http://www.experience112.com/ Official site]
* [http://www.adventurecompanygames.com/tac/experiment/ The Adventure Company Official site]
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