Gauntlet (NES)

Gauntlet (NES)

Infobox VG| title = Gauntlet (NES)


developer = Tengen
publisher = Tengen
producer =
engine =
released = 1987
genre = Action, Adventure
modes = One player or Two players
ratings =
platforms = Nintendo Entertainment System
media = Cartridge
requirements =
input =

Gauntlet the Nintendo Entertainment System version is an original game based on the "Gauntlet" with a unique storyline and 100 levels.

tory

In a land known as Rendar, Morak, a hooded devil-like creature, has stolen the Sacred Orb that protected the lands. He hid this along with other treasures he stole in the Gauntlet which is protected by his evil creatures. Of the four heroes from the original Gauntlet only two were able to enter the portal and go after the Sacred Orb.

Game Play

As with most early Gauntlet games the player is seen from above, keys must be found to open doors, and closed treasure chests. Potions and keys can be found throughout the levels, however unlike the Arcade version the doors will not unlock on their own, after a period of time has passed. Although the Unlicensed version states "The #1 Arcade game!", there are many differences between the Arcade and NES versions, one of the biggest being the helpful hints provided from a Dungeon Master type voice are missing from the NES version; however, the grunts and "Ummm" sounds of players getting hurt or enjoying food can still be heard.

The player can choose any of the original four players that were in the arcade version, Thor, Thyra, Merlin, and Questor; each varies with respect to magic power, shot power, hand-to-hand fighting skill, armor and movement speed. Gathering gold can increase these powers like experience points, and there are also specialized potions that permanently increase these abilities slightly. Temporary abilities can also be acquired from box shaped items that grant enemy-repulsing power, invisibility, invulnerability, super shots and reflective shots.

A map of each land is shown between the stages. There are five worlds to journey through: Castle, Forest, Caverns, Water, and Volcano. In each area the walls are made to look like different kinds of blocks; trees, brick, rock, crystal rock, and invisible (water levels). A new addition to the Gauntlet style of play is that the NES version has pushable walls.

Besides the normal fighting maze levels there are also two other types of rooms. In treasure rooms, collecting treasures will build up the players' experience and allow them to have more maximum health points, stronger attacks, and greater speed. These abilities grow every 50, 100, 200, 400, 800, 1600 treasures, but if the player gets more than 2,000 treasures the password they are given won't work. [Instruction booklet, unlicensed version, page 15, 22] No enemies are in the treasure rooms, but health is regained only when the exit is found before time runs out, thus limiting the amount of treasures that can be collected. A password will appear after exiting the treasure room if the room is exited before the timer expired. The other type of room is the "Clue Room", of which there are eight throughout the game. Once inside these rooms the player must find a question mark '?' tile and exit before a timer runs out, in order to get a part of a combination that will unlock the 100th level. After finding the '?' and exiting, "Morak will appear and give you a clue." [Instruction booklet, unlicensed version, page 21] The player must navigate around stun tiles, trap floors which flash and cause walls to disappear when stepped on, and teleporters that send them to different places depending on which direction the player enters them from. The password system proved troublesome for players as some characters, such as 'h' and 'k', 'S' and '5', and 'l' and '1', looked very similar. [Instructions, unlicensed version page 27 "Trouble-Shooting".] [How to Win at Nintendo Games #2 by "Jeff Rovin".]

Releases

There are two different versions of "Gauntlet" for the NES, a licensed version and an unlicensed version. Both have the same programming code, levels, and box art, by Joseph Chiodo. The Lynx, Genesis, and handheld LCD games reused the same box art painting as their cover art.

ee also

* Game Player's Strategy Guide to Nintendo Games, Vol. 1 No.2, and Vol. 1 No. 3, for reviews.
* Nintendo Power Vol. 1 July/August 1988, pages 70-73 with article art work, by Katsuya "TERRA" Terada .
* Doc's 1 Minute Encyclopedia of Nintendo Game Instructions.

References


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