Double Talk

Double Talk
Double Talk
Also known as Celebrity Double Talk
Genre Game show
Created by Bob Stewart
Presented by Henry Polic II
Narrated by Bob Hilton
Johnny Gilbert
Country of origin  United States
Production
Running time 30 minutes
Broadcast
Original channel ABC
Original run August 18 – December 19, 1986

Double Talk is an American game show that aired on the ABC network in 1986. Henry Polic II hosted this word game created by Bob Stewart, which contained elements of the previous Stewart-produced game show Shoot For the Stars. Bob Hilton was the announcer for the show's first two weeks and was replaced starting on the third week by Johnny Gilbert.

Near the end of its run, the show was retitled Celebrity Double Talk. However, unlike most other games that added Celebrity or All-Star to their title like Whew!, Bullseye and Hot Potato, the format did not change when Double Talk changed its name. But like the afformentioned game shows, Double Talk did not recover.

Contents

Main game

Two teams, each consisting of a contestant and celebrity competed. The object was for the team to work together and decipher puzzles that are written "in other words" style. For example, "Twice / Speak" translated to "Double Talk", the show's title. The slash represented a break in the puzzle, and each partner had to solve half of the puzzle to score.

The game board had four hidden puzzles on it, each worth ten points if correctly solved by the team in control. The controlling team could continue to solve puzzles until they solved all four puzzles on the board or made a mistake. If either partner could not solve their half, control passed to the other team, who could score five points and end the round by providing the correct response to the puzzle missed by their opponents. If the second team provided an incorrect response in their attempt to steal, play continued with the original team and any remaining unrevealed puzzles.

Round One ended after both teams played one board. In Round Two, each team again attempted four puzzles on their own board, with correct responses worth twenty points, but still only five points for a steal.

The team with the higher score at the end of Round Two won the game and played the bonus round for $10,000. If both teams were tied at the end of Round Two, the scores were reset to zero and teams attempted to solve additional puzzles by buzzing-in and responding in the same manner as before. Each puzzle was worth ten points, but if the team was unable to solve the puzzle after buzzing-in, ten points were awarded to the other team. The team that reached twenty points first won and played the bonus round.

Jackpot Puzzle

If a team was able to solve all four puzzles on the board, they were shown a fifth, harder puzzle. If the team solved the puzzle, the contestant won a jackpot that started at $1,000 and increased by that amount each day until won.

Game format changes

Later, teams were only required to solve three of the four puzzles in order to obtain a chance at the Jackpot Puzzle. Additionally, after stealing a puzzle and winning five points, play continued with the original team until they had played three of the four puzzles on that board. However, missing a puzzle forfeited the chance at the Jackpot Puzzle.

Bonus round

The contestant chose whether to give or receive clues prior to the start of the round. The giver attempted to get the receiver to say nine common phrases within 60 seconds by asking questions whose response was the common phrase.

The receiver was shown the initial letters of each word in the common phrase (e.g., "G________ C_________"). The giver viewed the entire common phrase on a monitor out of the receiver's line of sight, then provided an open-ended phrase with the desired response as a result (e.g., for "George Carlin", the giver might say "He's a comedian who listed the seven words you can't say on television, and his name is...").

Givers could pass a phrase if they were stuck. If the giver used their hands or said a key word in the common phrase (as an illegal clue), that phrase was disqualified and the chance at $10,000 was forfeited.

Each correct answer revealed a letter on the game board in the show's title. At the start of the round, the D in "Double" was revealed and the team attempted to reveal the remaining nine letters in the logo. If they were successful, the contestant won $10,000. Otherwise, the contestant won $100 for each letter revealed, including the D given at the onset of the bonus round.

Returning champions

Two complete games were played each episode, with players switching celebrity partners after the first game. The contestant who won more money in the bonus round returned on the next episode. If both players won the same amount of money, both players returned on the next episode to play again. Champions stayed on the show for a maximum of 5 days.

Broadcast History

Debuting on August 18, 1986, Double Talk struggled in the ratings against the second half of The Price Is Right on CBS and Scrabble on NBC and failed to find an audience. The series ended its run on December 19, 1986, four months and a day after its debut.

External links

References


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Look at other dictionaries:

  • double-talk — double talker, n. /dub euhl tawk /, n. 1. speech using nonsense syllables along with words in a rapid patter. 2. deliberately evasive or ambiguous language: When you try to get a straight answer, he gives you double talk. v.i. 3. to engage in… …   Universalium

  • double talk — 1938, from DOUBLE (Cf. double) + TALK (Cf. talk) …   Etymology dictionary

  • double-talk — n [U] speech that is complicated and can have more than one meaning, sometimes used deliberately to deceive or confuse people British Equivalent: double speak ▪ legal double talk …   Dictionary of contemporary English

  • double talk — ☆ double talk n. 1. ambiguous and deceptive talk 2. deliberately confusing or unintelligible talk made up of a mixture of real words and meaningless syllables * * * …   Universalium

  • double talk — ☆ double talk n. 1. ambiguous and deceptive talk 2. deliberately confusing or unintelligible talk made up of a mixture of real words and meaningless syllables …   English World dictionary

  • double-talk — talk that appears to have meaning but does not He gave the audience a lot of double talk so nobody knew what he wanted to say …   Idioms and examples

  • double-talk — [n] nonsense communicated amphibiology, balderdash, baloney*, bull*, drivel, equivocation, flimflam*, gibberish, jazz*, mumbo jumbo*, rigmarole; concept 278 Ant. sense, straight talk …   New thesaurus

  • double talk — index jargon (unintelligible language) Burton s Legal Thesaurus. William C. Burton. 2006 …   Law dictionary

  • double talk — double ,talk noun uncount a way of saying things that make it impossible for people to understand, used by people in official positions when they want to hide the truth …   Usage of the words and phrases in modern English

  • Double-talk — For Pig Latin like code , double talk, see Gibberish (language game). Not to be confused with Doublespeak. Double talk is a form of speech in which inappropriate, invented or nonsense words are used to give the appearance of erudition and so… …   Wikipedia

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