- Softimage 3D
Infobox Software
name = Softimage3D
caption = Screenshot of Softimage3D 3.9.2
developer = Softimage, Co.
latest_release_version = 4.0
latest_release_date = August 2001
operating_system = Windows,IRIX
genre =3D computer graphics
license = Proprietary
website = [http://www.softimage.com/ www.softimage.com]Softimage|3D was a high-end 3D graphics application developed by "Softimage, Co.", a subsidiary of "Avid Technology, Inc.", which was used predominantly in the
film , gaming andadvertising industries for the production of 3D animation. It has been superseded by Softimage|XSI.History
Softimage|3D was originally released at
Siggraph in 1988 as the Softimage Creative Environment. Developed solely forSilicon Graphics workstations, it was a fast, integrated animation package that became highly regarded for its powerful animation capabilities. It was also quite expensive: an SGI workstation running Softimage cost upwards of $50,000.The Softimage Creative Environment evolved a comprehensive and innovative toolset with particular strength in animation, and it was the first commercial 3D package to feature
inverse kinematics . In a large visual effects studio environment, 3D models were typically created with NURBS in Alias|Wavefront'sPowerAnimator , animated in Softimage, and rendered withPixar 'sPhotoRealistic RenderMan . This process was often facilitated through the use of custom-made software like file converters and pipeline management tools.A widely popular commercial 3D package by the mid 1990's, Softimage was used by
Industrial Light and Magic to animate the dinosaurs in Jurassic Park, by Cyan to create the adventure gameRiven , and by many other companies for scores of film, television and video game projects. In 1994, Microsoft acquired theSoftimage Corporation and renamed the package Softimage|3D, releasing aWindows NT port a year later. As the first high-end 3D package on the NT platform, it marked the beginning of the end of SGI's dominance in the computer animation industry. In 1996, Microsoft began offering Softimage|3D Extreme 3.5, which includedparticle effects and themental ray renderer. [ [http://www.microsoft.com/presspass/press/1996/may96/upgrdpr.mspx "Microsoft Introduces Major Upgrade to Softimage 3D"] ,Microsoft , May 16, 1996] 3D paint functionality was added a year later in version 3.7. [ [http://www.microsoft.com/presspass/press/1997/apr97/3dwnntpr.mspx "Softimage 3D Version 3.7 for Windows NT and IRIX Platforms Now Shipping"] ,Microsoft , April 7, 1997]By the late 1990's, faster processors and cheap memory heralded the next generation of extensible, object-oriented 3D animation packages. Highly customizeable environments like Maya and Houdini became the vanguard of studio-level 3D software. The
Softimage Corporation, whichMicrosoft sold toAvid in 1998, was unable to introduce its next generation package before Maya established a firm hold on the market. By the end of the decade, Softimage|3D had reached the end of the line with the release of version 4, concurrent with the debut of its replacement Softimage|XSI. XSI is still in active development as of 2007 but has yet to regain the popularity of its predecessor.Features
Menus in Softimage|3D are divided between five modules: Model, Motion, Actor, Matter and Tools.
The following is not an exhaustive list of features: [ [http://www.erimez.com/misc/Softimage/Softimage3D_Brochure.pdf "On Powerful Wings, Imagination Soars"] ,
Microsoft , 1996]Model
*Geometrical Objects: Face, polygonal mesh, polygon, patch, Bezier/Linear/Cardinal/Free Form/B-spline/
NURBS spline.
*Meta-Clay Modeling: Density-based modeling for organic, sculpted objects.
*2D/3D Primitives: Arc, circle, cone, cylinder, cube, dodecahedron, grid, icosahedron, null, octahedron, square, sphere, spiral, torus, tetrahedron.
*Operations: Animation-based dupication, alignment, bevel, convert, clean-up, fractalize, guided extrude, breakup, local lattice, shrinkwrap, polyskin, edit point/coordinate, freeze, inverse, merge mesh, merge surface, order, plane clipping, rotate, round, scale, subdivision, symmetry, tag, translate zip patches, extrude, skin, revolution, four-sided patches, proportional modeling.
*Boolean: Intersection, difference, union.
*Polygonal Operations: Polygon as object, three-point planar constraint, assignable centroid reference, multiple polygon select, rounding, extrusion, revolution.
*Animated Modeling Operations: Animated bevel, bridge, bumpmap, duplicator, guided extrude push, shrinkwrap, duplicator, branch, Cometa, Shock, Shock3D.
*Modeling Effects: Mosaic, Nebula, Wakeup, Zzot, ResetTransf, Boolean2D, ChangeInfo, Eater.
*Instantiation: Reference one set of geometry or hierarchy many times.
*Relational Modeling: Relate an object with its operator: extrusion, revolution, skin, four-sided, zip patches.
*Polygon Reduction: Rule-based polygon reduction with decimation optimization by percent of reduction or specific polygon count.Motion
*Animation: Constraints, dynamics, explicit path, function curves, keyframing, inverse kinematics, lattices, shape, skin distortion, spline/patch deformation, motion capture.
*Animation Editors: Function curves, DopeSheet.
*Constraints: Position, orientation, direction, bounding plane, tangency to animation path, camera/object up vector, normal to polygon surface, object to cluster, cluster to object, three-point planar, two-point linear.
*Object Attributes: Color, transparency, self-illumination, shininess.
*Functions: Deform, rotate, scale, stretch, translate.
*Deformations: Cluster, control point, effector, lattice, patch, spline, vertex.
*Q-Stretch: Automatic "squash and stretch" deformation based on speed and acceleration.
*Expressions: Define relationships between objects using expressions and math functions. Modify existing function curves or channel input/output.
*Animation Effects: Flock, wave, explode, glue flake, jitter, limit, lockdown, magnet, polyshrink.Actor
*Kinematics: 3D ball joints with angle limits, inverse/direct kinematics.
*Dynamics: Collision, density, elasticity, fan, friction, force, gravity, kinetic/static roughness, mass, nail, wind.
*Skin: Automatic/local/global/weighted/rigid envelopes.
*Weighted Envelopes: Automated weighting of vertices, Skeletal memory is maintained when a new skin is applied.
*Rigid Envelopes: Transformation-based envelopes.Matter
*Shading Types: Blinn, constant, Lambert, Phong, shadow object.
*Illumination: Ambient, diffuse, specular.
*Color Systems: RGB, HLS, HSV.
*Material Attributes: Refraction, reflectivity, transparency, static blur.
*Mapping: 2D/3D textures, bump, cylindrical, raytraced/non-raytraced, reflection, reflectivity, spherical, transparency, UV, XY/XZ/YZ.
*3D Solid Textures: Cloud, marble, wood.
*Masks: Alpha channel, RGB intensity.
*Rendering Options: Field, frame, wireframe, solo-region, tags, z channel.
*Effects: Ambience, depth cue, depth fading, layer fog, motion blur.
*2D Image Retoucher: Integrated 2D paint program accessed from texture editor.
*UV Texturing: Edit and save UV texture coordinates on mesh objects. UV coordinates lock to vertices.Tools
*Autotrace, composite, flipbook, file management, hidden line, import/export images, input/output frames on film/video recorder, output to PostScript, print in line-rendered format, shell, scan images, database resource editor.
*Import/Export Image Formats: Artisan, Alias, Aurora, Everest, RGB, RGBA, SGI, Targa, TIFF, PIC, Verigo, Wavefront, YUV, AVI, DIB.
*Import Image Formats: JPEG, GIF, IFL, DMP, FLC, FLI, CEL.
*Import/Export Object Formats: DXF, IGES (including NURBS entities).
*3D Studio: Import 3D Studio objects, animation and textures to Softimage|3D.
*Color Reduction: Color quantize single image or sequence using a color palette or specific number of colors.Projects Made with Softimage|3D
A partial list of productions that used Softimage|3D:
Film
*Jurassic Park
*The Mask
*Jumanji
*Casper
*Starship Troopers [ [http://www.microsoft.com/presspass/press/1998/feb98/nmneespr.mspx "SOFTIMAGE|3D Used in All Three Motion Pictures Nominated for Achievement in Visual Effects"] ,Microsoft , Feb. 11, 1997]
*Titanic
*
*Men in Black
*Godzilla
*The Matrix
*
*Gladiator
*Harry Potter and the Philosopher's Stone
*Pearl HarborTelevision
*
Walking with Dinosaurs
*ReBoot
*Liquid Television
*
*Let's Get Rocked - Def Leppard Music VideoVideo Games
*
Super Mario 64 [ [http://www.microsoft.com/presspass/press/1997/apr97/gmedevpr.mspx "Softimage Used by Game Developers to Create Award-Winning Games"] ,Microsoft , April 28, 1997]
*Wave Race 64 [http://spong.com/article/2061/Softimage%20GameCube%20Development%20tools%20complete?cb=633 Softimage GameCube Development tools complete - News ] ]
*
*Luigi's Mansion
*Super Smash Bros Melee
*Pikmin
*Virtua Fighter
*Wipeout
*Riven
*NBA Live
*Tekken 2
*Resident Evil
*Dark Chronicle (US: Dark Cloud 2)References
External links
* [http://www.softimage.com/ Official Website for Softimage]
* [http://www.erimez.com/misc/Softimage/tutorials/si_help/si_uk_softimage.htm Softimage|3D Interactive Interface]
* [http://archives.itg.uiuc.edu/softimage/ Softimage User's Site (and archive)]
* [http://www.uni-duesseldorf.de/URZ/hardware/parallel/local/softimage/Soft3D_html/tutorial/navig/main.htm Softimage|3D Tutorials]
* [http://www.edharriss.com/ 3D tutorials at "Ed Harriss.com"]
* [http://www.3drender.com/ 3D tutorials at "Jeremy Birn's" web site]
* [http://www.byte.com/art/9712/sec13/art3.htm BYTE Magazine: 3-D Animation Blossoms on NT]
* [http://design.osu.edu/carlson/history/lesson8.html A Critical History of Computer Graphics and Animation]
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