- Top Gun (video game)
The popularity of the
1986 film "Top Gun" resulted in a number of licensedvideo games that have been released since the film's theatrical debut:Top Gun
"Top Gun" was released in
1987 for the PC,Commodore 64 ,ZX Spectrum andNintendo Entertainment System (NES) (with an equivalent version forNintendo Vs. Series arcade cabinets). The Commodore and Spectrum versions were developed by Ocean while Thunder Mountain handled the PC version of the game.Konami developed the Nintendo versions.A sequel, "Top Gun: The Second Mission", was developed for the NES by Konami in
1990 .Gameplay
The NES game
Piloting an
F-14 Tomcat fighter, the player, as Top Gun's main character Maverick, has to complete four missions:*Mission 1 - Training for the next mission.
*Mission 2 - Destroy an enemyaircraft carrier .
*Mission 3 - Destroy an enemy base.
*Mission 4 - Destroy an enemySpace Shuttle .All four missions require the player to land on an aircraft carrier upon completion. Missions 2, 3 and 4 require the player to refuel in the middle of the mission. Mission 4 is the most surreal, involving combat with land, sea, air, and space targets.
There are three
missile types available to the player:*Hound (quantity: 40)
*Wolf (quantity: 20)
*Tiger (quantity: 10)The Hound is the best missile for training, since there are no targets on Mission 1 strong enough to withstand it, but it is a weak choice for the other missions.
A commonly overlooked fact is that during landing sequences and refueling, the A and B buttons are used to control speed. Keeping the speed in the 280-320 knots window while following the other instructions (Left! Left!, etc.) is sufficient to bring the plane to a successful landing; however, one must keep in mind that the direction the plane is pointed in while accelerating will affect altitude. For instance, if the player accelerates while pointing the nose down, it will cause the plane to descend, not the best thing to do when the computer is urging "Up! Up!".
The computer game
The version for computers is a one-on-one dogfighting simulator with wireframe 3D graphics (opposed to more traditional sprite-based graphics and straightforward gameplay of the NES version). The game features a two player mode, in single player mode the other aircraft is maneuvered by the computer.
Top Gun: Fire at Will
"Top Gun: Fire at Will" was released for PC by
MicroProse in1996 . A version for thePlayStation was released later that year bySpectrum Holobyte ."Fire at Will" is notable for including
full motion video cut scenes featuringJames Tolkan , who played Maverick's commanding officer Hondo in the original film. The live video scenes were directed by Eli Noyes and produced by Brian Sullivan. Bill Zarchy served as Director of Photography.Top Gun: Hornet's Nest
"Top Gun: Hornet's Nest" was released for PC by
Atari andZipper Interactive in1998 . It was considered to be a complete washout and received bad reviews for its noticeably lackluster design and gameplay.Top Gun: Combat Zones
"Top Gun: Combat Zones" was released for the
PlayStation 2 in2001 . It was developed by the now-defunct English developer Digital Integration, and published by similarly defunct French publishersTitus Software .It was later released for PC and
Nintendo GameCube the following year.Gameplay
The game is composed of 36 missions spread over 3 "eras" (distinct periods in history), intended to illustrate the history of the Top Gun combat school and its near future. In each era, missions are located both at the Top Gun academy at Miramar and in a live combat zone. Upon gaining access to each era the academy missions must be performed before moving to the combat zone itself, but whilst the former do introduce new game concepts, aircraft and weapons they are not simple training missions - players must face tough opponents and live fire to succeed.
Only the first era is accessible from the outset, and is set in
South East Asia , towards the end of theVietnam War (erroneously showing the F-14 engaging in combat with North Vietnamese forces, despite never having fired a shot in anger during that conflict). During the second era, the action is set in thePersian Gulf States circa1990 ; although the game story does not make direct reference, parallels can be drawn to the real-world Gulf conflicts of that time (such as hunting forSCUD missiles and protecting oil refineries). The final era is set within theArctic Circle and depicts a future conflict based around disputed borders and a global fuel crisis.Top Gun DS
"Top Gun" for the
Nintendo DS was released onFebruary 23 ,2006 in Japan andMay 3rd ,2006 in North America. The game was developed by Interactive Vision, and published by Mastiff Inc in North America, andTaito in Japan.The game lets players play through a story-driven campaign (featuring appearances by characters from the film) as well as a set of solo missions and a multiplayer mode that supports up to 4 players. [ [http://gamespot.com/ds/action/topgun/review.html Top Gun for DS Review - DS Top Gun Review ] ] The bottom screen is used as a map and weapons readout. There are two control schemes offered, but there seems to be no difference between them. However, the game was not well received. [ [http://www.gamerankings.com/htmlpages2/928414.asp Top Gun Reviews ] ]
Mobile phone games
Mobile game publisher Hands-On Mobile (formerly known as Mforma) have published three
mobile phone games based around "Top Gun". The first two were top-down scrolling arcade shooters. The third game takes a different approach as a third-person perspective game, similar toSega 's "After Burner " games.References
External links
*moby game|id=-group/top-gun-licensed-games|name="Top Gun" licenses
*WoS game|id=0005332|name=Top Gun
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