Ken Perlin

Ken Perlin

Ken Perlin is a professor in the Department of Computer Science at New York University. His research interests include graphics, animation, multimedia, and science education. He has developed or been involved with developing techniques such as Perlin noise, Hypertexture, Real-Time Interactive Character Animation, and computer-user interfaces such as Zooming User Interfaces and stylus-based input Fact|date=February 2007.

His invention of Perlin noise in 1985 has become a standard that is used in both computer graphics and movement.

Perlin was founding director of the NYU Media Research Laboratory and also directed the NYU Center for Advanced Technology from 1994–2004. He was the System Architect for computer generated animation at Mathematical Applications Group, Inc. 1979-1984, where he worked on "TRON". He has served on the Board of Directors of the New York chapter of ACM SIGGRAPH, and currently serves on the Board of Directors of the New York Software Industry Association. Perlin received his Ph.D. in Computer Science from New York University, and a B.A. in theoretical mathematics from Harvard University. He is a professor in the Department of Computer Science at NYU.

Dr. Perlin is an accomplished pianist and classical guitarist. He is fluent in French and Portuguese, and he is a vegan.

Awards

August 11, 2008, Dr. Perlin received the Computer Graphics Achievement Award from SIGGRAPH.

In 2006 he received the TrapCode award for achievement in computer graphics research.

In January 2004 he was the featured artist at the Whitney Museum of American Art.

In 2002 he received the Mayor's Award for Excellence in Science and Technology and the Sokol award for outstanding Science faculty at NYU.

In 1997 he won an Academy Award for Technical Achievement from the Academy of Motion Picture Arts and Sciences for his noise and turbulence procedural texturing techniques, which are widely used in feature films and television.

In 1991 he received a Presidential Young Investigator Award from the National Science Foundation.

ee also

*Perlin noise

External links

* [http://mrl.nyu.edu/~perlin/ Ken Perlin's NYU home page]
* [http://blog.kenperlin.com/ Ken Perlin's WebLog]


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  • Ken Perlin — es un profesor en el Departamento de Ciencias de la Computación en la Universidad de Nueva York. sus intereses de investigación incluyen gráficos, animación, multimedia, y la educación científica. Ha desarrollado o ha estado involucrado con el… …   Wikipedia Español

  • Perlin noise — is a procedural texture primitive, used by visual effects artists to increase the appearance of realism in computer graphics. This is a type of Gradient noise. The function has a pseudo random appearance, yet all of its visual details are the… …   Wikipedia

  • Perlin — may refer to:Places*Perlin, Germany, municipality in Mecklenburg Vorpommern, Germany People*Marshall Perlin, lawyer *Ken Perlin, computer scientistThings*Perlin (falconry), hybrid between a peregrine falcon and a merlin *Perlin noise, computer… …   Wikipedia

  • Perlin noise — Bruit de Perlin Image générée par bruit de Perlin Le bruit de Perlin est une texture procédurale utilisée comme effet visuel pour augmenter le réalisme apparent dans la synthèse d image. La fonction a une apparence pseudo aléatoire, et pourtant… …   Wikipédia en Français

  • Perlin-Noise — zweidimensionaler Perlin Noise Perlin Noise ist eine fraktale Rauschfunktion auf der Basis von pseudozufälligen Gradientwerten. Durch das scheinbar zufällige Erscheinungsbild von Perlin Noise wird dieser häufig in der Bildsynthese eingesetzt um… …   Deutsch Wikipedia

  • Perlin (falconry) — For the computer scientist, see Ken Perlin. The word perlin is a falconer s term for a hybrid between a peregrine falcon and a merlin. It is bigger and faster than a merlin, but does not fly as far as a peregrine, and thus is less likely to fly… …   Wikipedia

  • Ruido Perlin — Saltar a navegación, búsqueda El Ruido Perlin es una función matemática que utiliza interpolación entre un gran número de gradientes precalculados de vectores que construyen un valor que varía seudo aleatoriamente en el espacio o tiempo. Se… …   Wikipedia Español

  • Bruit de Perlin — Image générée par bruit de Perlin Le bruit de Perlin est une texture procédurale utilisée comme effet visuel pour augmenter le réalisme apparent dans la synthèse d image. La fonction a une apparence pseudo aléatoire, et pourtant tous ses détails… …   Wikipédia en Français

  • Simplex noise — is a method for constructing an n dimensional noise function comparable to Perlin noise ( classic noise) but with a lower computational overhead, especially in larger dimensions. Ken Perlin designed the algorithm in 2001 [Ken Perlin, Noise… …   Wikipedia

  • Шум Перлина — Двумерный срез трёхмерной разновидности шума Перлина. Perlin noise (Шум Перлина, также иногда Классический шум Перлина) математический алгоритм по генерированию процедурной текстуры псевдо случайным методом. Используется в компьютерной графике… …   Википедия

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