Glitching

Glitching

Glitching is the practice of finding and exploiting flaws or glitches in video games to achieve something that was not intended by the game designers. Gamers who engage in this practice are known as glitchers. Glitches can help or disable the player.

"Glitching" is also used to describe the state of a video game undergoing a glitch. The frequency in which a game undergoes glitching is often used by reviewers when examining the overall gameplay, [cite web |url=http://rr.ps2.ign.com/rrview/ps2/espn_college_hoops_2k5/683882/23375/ |title=ESPN College Hoops 2K5 Review |accessdate=2008-06-29 |last=ethikal1 |date=February 8, 2005 |work= |publisher=IGN |quote=Fun, until it started glitching] or specific game aspects such as graphics. [cite web |url=http://uk.psx.ign.com/articles/064/064422p1.html |title=Tekken 3 vs. The Rest |accessdate=2008-06-29 |last=IGN Staff |date=March 13, 1998 |work= |publisher=IGN |quote=GRAPHICS, Bloody Roar: Solid graphics, little glitching]

Video game glitches that go to "out of bounds" areas are mostly performed by either moving through walls or corners or jumping to places in the map that don't have invisible walls.

In "out of bounds" areas, many maps have hollow objects that the player can move through freely. These objects usually are in the distance and are for decoration. The floor or terrain can also be hollow. The floor can appear the same as a normal floor but moving over it will cause the player to fall as if it doesn't exist. Depending on the game, after falling a certain distance the player will freeze, die, respawn on the map again or just keep falling.

References


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