- Jonathan Morin
Jonathan A. Morin (born 1970) is a computer game developer, a programmer and senior programmer on the popular "Diablo" games series.
Biography
Morin was born in 1970 in Santa Clara, California, the youngest of three children to Betty J. Morin and Clayton A. Morin. His mother a onetime school teacher turned house wife and his father an engineer at Applied Materials. He attended Pioneer High School and graduated in 1989.
In 1996, he started in the game industry at
Blizzard North as a programmer. He was a programmer on "Diablo", most notably working on the theme rooms for the game. He was also a Senior Programmer on "Diablo II ", where he worked on the items system, inventory system, graphics loading system, compositing system and various other systems for the game.In 2004, he left Blizzard North to go live in the Philippines with his then fiance, now wife.
In 2005, after getting bored of not programming he co-founded [http://www.flipsidegames.net/ FlipSide Games, Inc.] in Manila, Philippines.
In 2006, he then came back to the US and had a brief stint at
Monolith Productions . Unfortunately the weather was not agreeable to his wife, so he moved back to San Jose, California in 2007.In 2007, he then met up with some of his fellow Blizzard North friends, Michio Okamura and Eric Sexton, and was asked to be the Director of Technology for their newly formed company
U.I. Pacific Games , Inc.He is now the Director of Engineering for U.I. Pacific Games.
Works
* "" (2001 expansion pack), Blizzard Entertainment Inc.
* "Diablo II " (2000)
* "Diablo" (1997)References
*
* [http://www.mobygames.com/developer/sheet/view/developerId,11652/ Profile] at Moby Games
* [http://www.flipsidegames.net/fsg_aboutus.html http://www.flipsidegames.net/fsg_aboutus.html]
* http://www.gamespot.com/pc/rpg/diablo2/tech_info.html
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