- Bastra
Bastra is a popular
card game inCyprus that is similar toCassino . The name is the Greek deformation of the Arabic Basra, which is a similar game, played in Egypt, Lebanon and other Middle-Eastern countries. The game was probably introduced to the Cypriots through the Turks during the Ottoman occupation.Who|date=January 2008 In Turkey, the game is known as Pishti. There are also variations of the game played in Greece, such as Diloti and Kseri. The game has been exported by the Cypriot diaspora and is played in Cypriot communities inAustralia ,Canada ,England and theUnited States , usually passed on by the first generation of immigrants to their children and grandchildren. Despite this, the game is virtually unknown outside of the Cypriot and Greek communities of these countries.Who|date=January 2008The game
The game is played with a 52 card deck and can involve two, three or four players, although the game is most interesting in the two or four player versions. In the four player version, the players can play for themselves or divide into two, two player teams.
The first team or player to score 100 points is the winner.
The object of the game is to record points by collecting the most cards or specific cards that are worth points.
coring
The scoring is as follows:
1. The aces, which have a numeral value of 1, are worth 1 point each.
2. The jacks are worth 1 point each.
3. The two of clubs is worth 2 points.
4. The ten of diamonds is worth 3 points.
5. The player or team that collects the most cards in a given hand receives 3 points. In the event of a tie, each player or team receives 3 points.
6. The player or team that collects all the cards in play without benefit of a jack receives 10 points, or a bastra.
The play
The dealer starts by dealing 1 card to each player, starting with the player on his left, until each player has 4 cards. He then places 4 cards in the middle of the table (this is called the board). If 1 or more of the 4 cards is a jack, he returns the jack(s) to the bottom of the deck and replaces it or them with the next card(s) from the top of the deck. The play begins with the player to the dealer’s left until all cards are played out. The players either collect (fish) cards from the board or add a card to the board if they cannot fish any cards. After the cards are exhausted, the dealer then deals each player 4 more cards from the remaining deck. The dealer, however, does not deal 4 cards onto the board as he does for the opening hand. The hands are played out until there are no remaining cards to be dealt.
In the two player version, each round has six hands, in the three player version, each round has four hands, and in the four player version, each round consists of three hands.
Value of the cards
The cards are worth their numeral value of 1 to 10. The ace is worth 1. The face cards have no numerical value.
Collecting cards
The object of the game is to collect total cards and cards that are worth various points. Cards are collected as follows:
Pairing: Any card may be used to take another card or cards of the same denomination (a 7 takes a 7, a king takes a king, a 6 takes two 6s, etc.).
Combining: Multiple cards may be collected through adding the numeral value of the cards together. For example, let’s say that the board shows 2, an ace, 5 and 4. A player with a 3 could take 2 and the ace (2+1=3) or a player holding a 9 could take 5 and 4 (5+4=9) or a player holding a 7 could take 2, the ace and 4 (2+1+4=7). A player may also collect combinations of the same sum. For example, if the board shows 5, 4, 2 and 7, a 9 would take all 4 cards (5+4 and 2+7=9).
Pairing and combining: Taking cards through pairing and combining can occur on the same play. For example, if the board showed 3,6,5,4 and 9, a 9 would take all the cards (3+6 and 5+4=9, plus the 9 would be paired with the 9).
On the last hand, there are often uncollected cards left on the board. These cards are awarded to the last player or team to collect a card.
The jack
The jack is the most powerful card because it can collect all the cards on the board. However, if a jack is played onto an empty board, it is lost and remains in play until one of the players can collect it (usually with another jack).
Bastra
The bastra is the most important scoring play of the game since it is worth 10 points. A bastra occurs when a player succeeds in clearing the board without benefit of a jack. For example, if the board shows just a 7 and a player collects it with another 7, that player or team receives 10 points. In another scenario, if the board shows 3 and 2 and a player collects them with a 5, that player or team also receives 10 points. In the rare event that a jack takes a solitary jack, no bastra is awarded.
Placement of collected cards
The players place the collected cards close to their position at the table. To record bastras, the player places the bastra card face up, sticking out of his pile of collected cards. The dealer should be careful to place his collected cards away from the deck, so as to avoid confusion. Players are not allowed to look at their collected cards until the end of the hand. At the end of the hand, the players count their total cards and points.
End of game
The game ends when one player or team reaches 100 points. In the rare event of a tie (2 players or teams finish even beyond the 100 point mark) there are various tie-breaking options, determined by the players by mutual consent. The game can be declared a draw, or an extra hand or hands can be played until the tie is broken. Or the players can extend the game to a fixed number of points (20, 30 or 50).
trategy
Although the rules and play of the game are relatively simple, the strategy is much more complex. The bastra is the most crucial element of the game, as a 20 or 30 point lead or deficit can be quickly frittered away or overturned by conceding or taking bastras.
Remembering which cards have been played
The most important element of the game is remembering which cards have been played. This way, if you are forced to play into an open board, you have an idea of the probability of which cards remain. For example, if you know that two 6s have been played and you hold a 6 in your hand, there is a good chance your opponent may not hold a 6 (as there is only one 6 remaining). It is also important to remember which point cards have been played. For example, if you are holding two 10s (one of which happens to be the 10 of diamonds, worth 3 points) and you know that the other 10s have been played, you could throw down the other 10 and have a good chance of collecting it with the 10 of diamonds later in the hand.
When to play point cards
The general rule of thumb is to hold the point cards to the end, especially if you are in position to play the last card, since your opponents will in all likelihood hold onto their point cards as well. An ace played early in the hand will almost always be lost, usually through combining. The same applies to the 2 of clubs.
Use of the jacks
The jacks are very powerful cards. Although they are worth only 1 point each, they can lead to more points elsewhere. It is generally considered good strategy to hold the jacks to the end of the hand. This serves 2 purposes. On the one hand, if your opponents are holding point cards, you will collect them. On the other hand, you clear the board and increase your chances of getting a bastra by forcing your opponent to play into an open board at the start of the next hand, when you will have 4 fresh cards in your hands. You may, however, play the jack earlier in the hand, especially if there are points sitting on the board. You may also play the jack if there are a lot of cards on the board (even if there are no point cards), in order to enhance your chances of winning the 3 bonus points for most cards (if you feel you have enough cards to do so). If you have 2 jacks in your hand, you should play one at the beginning of the hand. There is no point playing them back-to-back at the end. For the last hand, you have to be careful to play your jack early enough so as not to lose it. If you play the jack onto an open board at the end, your opponent will get it if he was the last player to collect cards.
Use of the face cards
The face cards appear to have little value, since they do not bring points. But they can be used as a tactic to prevent bastras. For example, if you are faced with a board that has just a 3, and your numeral cards risk giving a bastra (you have 4,6 and a king for example), it would be a safe play to drop the king, thus preventing your opponent from having a bastra opportunity (playing one of the numeral cards would set up a bastra if your opponent has 9 or 7). It is also wise to drop the face cards in order to conserve numeral cards for later in the hand, in the event that your opponent plays a point card.
Using low cards to set up bastras
Sometimes it is good strategy to play a low card when facing an empty board if you are not sure of which cards have been played. For example, if you are holding 2, 6 and 8, you may want to drop the 2, forcing your opponent to set you up for a bastra himself if he does not have a 9, jack or a face card.
Order of playing cards
It is generally wise to build the hand by playing lower numeral cards ahead of the higher ones since combining is used to collect cards. For example, if you have 3, 4, 7 and 9, it would be wiser to start with the 3 and 4 and work your way up. Otherwise, it will be harder to collect cards if you start with the 9 and 7. As well, the higher cards can be used to collect aces in combination with other cards. In any scenario where you have the 2 of clubs and another 2, or the 10 of diamonds and another ten, never play the card with the point value first – if you lose the other 10, at least you are not losing any points!
Defensive strategies
As a general rule, a board with high cards and face cards will yield fewer opportunities for bastras. A very conservative tactic to prevent bastras is to play a jack into an open board (since a jack that takes a jack does not get the 10 points). Although this is considered an unusual tactic, it can be justified near the end of a close game, where a bastra could change the balance of the scores. It is usually unwise to play point cards into an open board because the bastra conceded will be doubly painful (10 points plus the point value of the card). Winning the race to collect the most cards (worth 3 points) is not that crucial, since the game is almost always decided by the number of bastras taken and conceded. It is more important to collect point cards and bastras than total cards.
Be alert if your opponent drops a 2 or a 10, or tries to build combinations adding to 10 – he may be trying to fish them out with the 2 of clubs or the 10 of diamonds. If you cannot fish these cards out yourself, you may want to collect other cards that will force your opponent to leave you with a bastra opportunity if he decides to go ahead and collect the point card. For example, let’s say your opponent plays the 10 of hearts and the board now shows 3, 8 and 10. If you had an 8, it would be wise to fish out the 8, that way, if your opponent did indeed have the 10 of diamonds, he would leave you a potential bastra with the 3 should he decide to go ahead and fish out the 10. You could also solve this problem by clearing the board with a jack. In the same vein, try to avoid playing combinations that add up to 10, if the 10 of diamonds remains to be played.
External links
*Card games in Greece [http://www.pagat.com/national/greece.html]
* [http://www.pagat.com/fishing/basra.html Rules of Basra] atpagat.com
Wikimedia Foundation. 2010.