Fear Effect Inferno

Fear Effect Inferno

Infobox VG
title = Fear Effect Inferno


developer = Kronos Digital Entertainment
publisher = Eidos Interactive
designer = Stan Liu
released = Cancelled
genre = Action-adventure
modes = Single-player
ratings = vgratings|ESRB=Mature
platforms = PlayStation 2
media = DVD-ROM
requirements =
input = DualShock 2
picture format = 480i (SDTV)|

"Fear Effect Inferno" is the unreleased third game in the "Fear Effect" series. "Inferno" was originally announced for the PlayStation 2 in 2001, and the first trailer was released during the 2002 E3. The trailer depicted some of the only known footage of the game. The game's status changed rapidly towards the end of 2002 and was finally canceled in 2003. However, between the announcement and the cancellation, information was scarce.

Reports varied as to the status of the game between 2002 and 2003. While an early report by GameSpot in May 2003 described the game as simply "on hold" [cite web |url=http://www.gamespot.com/ps2/action/feareffectinferno/news.html?sid=6028687&mode=recent |title=GameSpot: Fear Effect Inferno on hold |author=Justin Calvert |publisher=GameSpot |date=2002-05-23 |accessdate=2007-08-30] , IGN broke the news during their "Missing in Action" series of articles that the game had been canceled. [cite web |url=http://ps2.ign.com/articles/490/490548p2.html |title=IGN: Fear Effect Inferno |author=IGN Staff |publisher=IGN Entertainment |date=2004-02-06 |accessdate=2007-08-30] According to IGN's report, the game "was the first of Eidos' victims to its more stringent quality assurance program." [cite web |url=http://ps2.ign.com/articles/490/490548p2.html |title=IGN: Fear Effect Inferno |author=IGN Staff |publisher=IGN Entertainment |date=2004-02-06 |accessdate=2007-08-30] Due to the game's poor progress, it was either given more development time or cancelled. Unfortunately, only the development staff knew of the game's status following this condemnation. According to IGN, "at some point in late 2002 or early 2003, Kronos did indeed shop it to various publishers. Nobody, however, bit." [cite web |url=http://ps2.ign.com/articles/490/490548p2.html |title=IGN: Fear Effect Inferno |author=IGN Staff |publisher=IGN Entertainment |date=2004-02-06 |accessdate=2007-08-30]

tory

While story details have been scarce, IGN editors promised that "the fusion [of] Asian myth and freaky modern themes" would be prominent like the previous two titles. [cite web |url=http://ps2.ign.com/articles/360/360684p1.html |title=Fear Effect Inferno |author=IGN Staff |publisher=IGN Entertainment |date=2006-09-09 |accessdate=2007-08-30] Through the few Demonstration clips that Kronos released during the game's development, fans have pieced together a portion of the game's plot.

"Fear Effect Inferno" is based on the best ending the player could achieve in the original "Fear Effect". Therefore, the demons set forth by Jin have been killed, Glas' arm has been "reattached," and Deke's body and soul have been restored. According to the videos, "Fear Effect Inferno"'s story chronicled Hana's capture by a group of demons disguised as human doctors and nurses [cite web |url=http://ps2.ign.com/articles/360/360684p1.html |title=Fear Effect Inferno |author=Video Game Blogger Staff |publisher=Video Game Blogger |date=2006-09-09 |accessdate=2007-08-30] . Hana is placed in an asylum where tests are performed on her [cite web |url=http://www.videogamesblogger.com/2006/09/09/fear-effect-inferno-trailer-and-demonstration-videos.htm |title=IGN: Fear Effect Inferno |author=IGN Staff |publisher=IGN Entertainment |date=2002-05-23 |accessdate=2007-08-30] . During this time, she has several hallucinations, which range from Hana's completion of ancient tasks to her friends, including Hana herself, getting slaughtered by beasts. As she completed more challenges, Hana gained power from these ancient beings, allowing her to escape the grasp of the asylum's demons and experiments. Meanwhile, Deke is working from the inside, possibly as a "patient," killing any and all individuals that get in his way while searching for Hana. By the end of the journey, the four bounty hunters would once again face the fires of Hell, and fight the remaining demons [cite web |url=http://ps2.ign.com/articles/360/360684p1.html |title=Fear Effect Inferno |author=Video Game Blogger Staff |publisher=Video Game Blogger |date=2006-09-09 |accessdate=2007-08-30] . Besides the demons themselves, their previously-human experiments, henchmen with sunglasses, and a woman that vaguely resembles Wee Ming, no "main enemy" was ever highlighted. However, "Fear Effect Inferno" promised more characterization during the course of the adventure.

Many drastic changes to the characters were expected to take place during the events of "Fear Effect Inferno". As the trailers and demonstration clips explained, Glas and Rain would begin a sexual relationship. At the same time, Hana and Glas would develop closer bonds, which would have created a love triangle for the three bounty hunters. The fates of the characters themselves is unknown; It was never revealed if any of the deaths witnessed by Hana or the player would be permanent.

Gameplay and graphics

Only a few screenshots exist that hint at the gameplay style of "Fear Effect Inferno". Based on these images, it was concluded that the gameplay would have been nearly identical to the previous two games. However, a new weapon system would have allowed players to map a firearm to the "X" (Cross) button and another to the "O" (Circle) button on the DualShock 2 controller [cite web |url=http://ps2.ign.com/articles/360/360684p1.html |title=Fear Effect Inferno |author=Video Game Blogger Staff |publisher=Video Game Blogger |date=2006-09-09 |accessdate=2007-08-30] . This would have allowed numerous weapon combinations. In addition, updated diving moves could be executed to quickly evade enemy fire. The environment itself would have allowed players to hide from hazards, such as bullets, and function as a way to avoid detection. It was rumored that players could control certain actions during scripted in-game fight scenes, requiring the player to execute timed button combinations to fight certain opponents. "Fear Effect Inferno" would have introduced the separation of the "Health" and "Fear" Meters [cite web |url=http://ps2.ign.com/articles/360/360684p1.html |title=Fear Effect Inferno |author=Video Game Blogger Staff |publisher=Video Game Blogger |date=2006-09-09 |accessdate=2007-08-30] . However, it is not known how the "Fear" Meter would have affected gameplay since the "Health" Meter functioned as both in the previous two titles.Graphically, "Fear Effect Inferno" would have resembled the previous two titles with a "next-gen facelift." Using the PlayStation 2's graphical capabilities, pre-rendered scenes, which would have shown the characters talking and performing more animation-intensive actions, would have been rendered at a higher resolution. Like the previous two games, the background environments would have been short, pre-rendered animations, using a technique utilized by some portions of "Final Fantasy X". The polygonal characters would have been rendered using a cel-shaded method similar to the ones used in the previous two "Fear Effect" titles for the PlayStation. Other gimmicks, such as Hana frequently changing clothes, would have been prominent in the game, as well; In the existing clips alone, Hana dons no fewer than 4 different "outfits."

Cancellation

News of the cancellation did not come to fans until 2004, years after the game's initial announcement and quiet absence [cite web |url=http://ps2.ign.com/articles/490/490548p2.html |title=IGN: Fear Effect Inferno |author=IGN Staff |publisher=IGN Entertainment |date=2004-02-06 |accessdate=2007-08-30] . Even Sandy Abe, Chief Operating Officer of Kronos, hinted that Eidos might give the series a second chance under a new developer, such as Crystal Dynamics, but this was only true for the "Tomb Raider" franchise [cite web |url=http://www.freewebs.com/feareffect/feareffect3.htm |title=Fear Effect Inferno |author=Steve Pollack |publisher=Steve Pollack |date=2003-08-03 |accessdate=2007-08-30] . According to an e-mail by Sandy Abe, "Unfortunately Fear Effect probably will not get picked up." [cite web |url=http://www.freewebs.com/feareffect/feareffect3.htm |title=Fear Effect Inferno |author=Steve Pollack |publisher=Steve Pollack |date=2003-08-03 |accessdate=2007-08-30] Many fans continued to go to Kronos', GameSpot's, and related message boards to keep the memory alive until interest in a resurrection finally waned in late 2005. The announcement of the movie, which will be available in theaters 2008, has given hope to a new game from an existing Eidos subsidiary. This potential title would be a video game-adaptation of the movie's plot. Rumors of a "true sequel" involving any of the original development staff members have been dissolved.

Opinions of the thought of a sequel from one of Eidos' remaining studios have been mixed. Devoted fans of the first two PlayStation titles predict that, if a new game is developed, it will not follow Kronos' storyline for "Fear Effect Inferno". Early reports suggest that, if a game is released, it will follow the movie plot, which has already promised to have little relation plot-wise to the situations introduced by the video games. Therefore, only the first two games, which were developed by Kronos, are considered "canon" among fans.

References


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