- Social computing
Social computing is a general term for an area of
computer science that is concerned with the intersection ofsocial behavior andcomputational system s. It is used in two ways.In the weaker sense of the term, social computing has to do with supporting any sort of social behavior in or through computational systems. It is based on creating or recreating social conventions and social contexts through the use of software and technology. Thus,
blogs ,email ,instant messaging ,social network service s,wiki s,social bookmarking and other instances of what is often calledsocial software illustrate ideas from social computing, but also other kinds of software applications where people interact socially.In the stronger sense of the term, social computing has to do with supporting “computations” that are carried out by groups of people, an idea that has been popularized in
James Surowiecki 's book, "The Wisdom of Crowds ". Examples of social computing in this sense includecollaborative filtering ,online auctions ,prediction market s,reputation systems , computationalsocial choice , tagging, and verification games. TheSocial Information Processing page focuses on this sense of social computing.Social computing has become more widely known because of its relationship to a number of recent trends. These include the growing popularity of
social software andWeb 2.0 , increased academic interest insocial network analysis , the rise ofopen source as a viable method of production, and a growing conviction that all of this can have a profound impact on daily life. AFebruary 13 ,2006 paper bymarket research companyForrester Research suggested that:Rationale
Social computing begins with the observation that humans — and human behavior — are profoundly social. From birth humans orient to one another, and as they grow they develop abilities for interacting with one another ranging from expression and gesture to spoken and written language. As a consequence, people are remarkably sensitive to the behavior of those around them, and make countless decisions that are shaped by their social context. Whether it's wrapping up a talk when the audience starts fidgeting, choosing the crowded restaurant over the nearly deserted one, or crossing the street against the light because everyone else is doing so, social information provides a basis for inferences, planning, and coordinating activity.
The premise of social computing is that it is possible to design digital systems that support useful functionality by making socially produced information available to their users. This information may be provided directly, as when systems show the number of users who have rated a review as helpful or not. Or the information may be provided after being filtered and aggregated, as is done when systems recommend a product based on what else people with similar purchase history have purchased. Or the information may be provided indirectly, as is the case with Google's page rank algorithms which orders search results based on the number of pages that (recursively) point to them. In all of these cases, information that is produced by a group of people is used to provide or enhance the functioning of a system. Social computing is concerned with systems of this sort and the mechanisms and principles that underlie them.
Social computing can be defined as follows:
Social Computing" refers to systems that support the gathering, representation, processing, use, and dissemination of information that is distributed across social collectivities such as teams, communities,organizations, and markets. Moreover, the information is not "anonymous" but is significant precisely because it is linked to people, who are in turn linked to other people.
Examples
Web 2.0
A generation of internet applications was developed implementing aspects of social computing developed in the early 21st century.
Enterprise social software
Of particular interest in the realm of social computing is social software for enterprise. Sometimes referred to as "Enterprise 2.0", [A term coined by Andrew McAfee of
Harvard Business School in the Spring 2006MIT Sloan Management Review . McAfee, Andrew (2006). "Enterprise 2.0: The Dawn of Emergent Collaboration", "MIT Sloan Management Review" Vol. 47, No. 3, pp. 21-28] a term derived fromWeb 2.0 , this generally refers to the use of social computing in corporate intranets and in other medium- and large-scale business environments.Electronic negotiation and electronic markets
Electronic negotiation represents an important and desirable coordination mechanism for
electronic market s. Negotiation between agents (software agents as well as humans) allows cooperatiove and competitive sharing of information to determine a proper price.Recent research and practice has also shown that electronic negotiation is beneficial for the coordination of complex interactions among organizations. Electronic negotiation has recently emerged as a very dynamic, interdisciplinary research area covering aspects from disciplines such asEconomics ,Information Systems ,Computer Science ,Communication Theory ,Sociology andPsychology .Collaborative filtering
Collaborative filtering is the method of making automatic predictions (filtering) about the interests of a user by collecting taste information from many users (collaborating).
Recommender systems often use it as a "social approach" in order to obtain music, movie, product, web site etc. recommendations.ee also
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Human-based computation
*Human-centered computing
*Social Choice
*Game Theory
*Knowledge networking
*Open Innovation
*Social Information Processing
*Sociology
*Symbiotic intelligence
*Web 2.0
*Multi-agent system
*Social network References
External links
* [http://www.technologyreview.com/read_article.aspx?ch=infotech&sc=&id=14664&pg=1 Social Machines - Computing means connecting] - Wade Roush, MIT
Technology Review , August 2005
* [http://research.microsoft.com/scg/ Microsoft Research - Social Computing Group Home]
* [http://www.research.ibm.com/SocialComputing/ IBM Research Social Computing Group]
* [http://www.hpl.hp.com/research/scl/ HP Labs Social Computing Lab]
* [http://lisc.lincoln.ac.uk/ University of Lincoln Social Computing Research Centre]
* [http://www.icrossing.co.uk/fileadmin/uploads/eBooks/What_is_social_media_Nov_2007.pdf iCrossing ebook "What is Social Media"? - Antony Mayfield, 2007]
* [http://www.wikipatterns.com/ WikiPatterns - how to grow your wiki]
* [http://www.socialtext.com/node/80 Case study on wikis at Dresdner Kleinwort Wasserstein] , viaSocialtext
Wikimedia Foundation. 2010.