Destroyer (computer game)

Destroyer (computer game)

"Destroyer" is a naval combat simulation computer game released by Epyx in 1986 [ [http://www.mobygames.com/game/destroyer Destroyer - MobyGames ] ] . It was released on several platforms, including the Amiga, Apple II, Apple IIGS, Commodore 64, and IBM-compatible PCs.

Description

"Destroyer" put the player in the role of captain of a Fletcher-class Destroyer in the Pacific theatre during World War II. The player could choose to undertake a number of different naval warfare operations, including hunting submarines, torpedoing enemy ships, fighting off airplane attacks, bombarding island installations, rescuing stranded allies, and escorting cargo vessels through enemy waters.

The game used both joystick and keyboard controls. The keyboard was used to switch between several different screens, each representing a section of the ship. Sections included

*Bridge - A series of switches used to alert stations of status or turn on certain automated functions, such as pursuant or evasive action.
*Navigation - A map of the sea where the ship was, with the ability to chart specific courses.
*Observation Deck - A 360-degree view of the ocean around the ship.
*Radar - A sweeping radar screen indicating the presence of enemy planes.
*Sonar - A sonar screen indicating the presence of enemy submarines.
*Guns Forward/Guns Aft - Two separate locations on opposite ends of the ship, each with a set of long-range guns for firing on enemy ships and island locations.
*Anti-Aircraft Guns Port/Starboard - Two separate locations on opposite sides of the ship, each with a set of anti-aircraft guns for firing on enemy planes.
*Torpedoes Port/Starboard - Two separate locations on opposite sides of the ship, each with a set of torpedoes for firing on enemy ships.
*Depth Charges - A location for dropping explosive charges to attack enemy submarines.
*Damage Control - An overview of the ship to see what sections had been damaged by enemy attacks and to what extent the damage affected them.

In each screen, the joystick is used to control the functions within that screen; for example, directing the heading and speed of the ship, or aiming and firing guns. Only one screen can be controlled at any one time; however, there is an informational ticker along each screen where certain stations could report informational updates, such as if enemy planes or submarines are sighted. Each mission was played in real-time, so the choice of screen at any given time is important, and switching between them rapidly is part of the strategy.

Attacks from enemies can disable any screen at any time. If a certain area of the ship is damaged by an enemy attack, the player can still access the screen, but all or part of the functions of that screen may be unresponsive. For example, if any of the weapons are damaged, they may not fire at all, or they may still fire but may not be able to be properly aimed. Damage to the navigation area causes the ship to sail uncontrollably in random headings. As battles progress, repairs—over which the player has no control—may restore functions. Some weapons have certain limitations that if reached could cause damage as well; anti-aircraft guns, for example, can overheat if fired continuously for too long, rendering them inoperable until they cool down. If the ship was to sustain too much damage in the course of a mission (or in certain other circumstances, such as running aground on an island), the ship was deemed sunk and the mission was a failure. Players also had the option of sending an "abandon ship" message, but in terms of gameplay, the result was the same as a sunken ship.

References


Wikimedia Foundation. 2010.

Игры ⚽ Нужен реферат?

Look at other dictionaries:

  • Destroyer (video game) — For other uses, see Destroyer (disambiguation). Destroyer is a naval combat simulation computer game released by Epyx in 1986[1]. It was released on several platforms, including the Amiga, Apple II, Apple IIGS, Commodore 64, and IBM compatible… …   Wikipedia

  • Nautilus (computer game) — Infobox VG title = Nautilus developer = Mike Potter designer = Mike Potter publisher = Synapse Software engine = released = 1982 genre = action modes = single or two player ratings = platforms = Atari 8 bit media = floppy disk, cartridge… …   Wikipedia

  • Diaspora (computer game) — Infobox VG title = Diaspora developer = Phil publisher = Altitude Productions designer = engine = version = released = Beta: 18 October 1999 Public release: June 2000 genre = MMO, Point and click modes = Multiplayer ratings = platforms = PC… …   Wikipedia

  • Destroyer (disambiguation) — Contents 1 Religion 2 Music 3 Fiction 4 Comics …   Wikipedia

  • Might and Magic VIII: Day of the Destroyer — Developer(s) New World Computing Publisher(s) …   Wikipedia

  • Nautilus (video game) — Nautilus Developer(s) Mike Potter Publisher(s) Synapse Software Designer(s) Mike Potter Platform(s) …   Wikipedia

  • Silent Service (video game) — Infobox VG title = Silent Service developer = MicroProse publisher = MicroProse designer = Sid Meier engine = released = 1985 genre = Submarine simulator modes = Single player ratings = platforms = Amstrad CPC, Apple II, Atari 8 bit, Atari ST,… …   Wikipedia

  • Champions (role-playing game) — Champions Designer(s) Steve Peterson, George MacDonald, Bruce Harlick, Ray Greer Publisher(s) Hero Games Publication date 1981 (1st edition), 1982 (2nd edition), 1984(3rd edition), 2002 (5 …   Wikipedia

  • Zumwalt class destroyer — Artist rendering of the Zumwalt class destroyer Class overview Name: Zumwalt Builders: General Dynamics …   Wikipedia

  • Omega class destroyer — An Omega leaving a jump gate showing profile of rotating section The Omega class destroyer is a fictional vessel used by Earthforce, the military branch of the Earth Alliance, in the science fiction television series Babylon 5. The CGI model of… …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”