Cee-lo (dice game)

Cee-lo (dice game)

Cee-lo (also known as "Dice", "See-Low," "Four-Five-Six," "The Three Dice Game," "Chinchirorin," and by several alternative spellings) is a gambling game played with three six-sided dice. A variety of rules have been described . However, there are some constants that hold true to all sets of rules.

The constants include the number of dice used, which is always three. All rules describe certain winning combinations that can be rolled, and 4-5-6 is always treated as a winning combination for the first player who rolls it (though in some variants without a banker, it may be possible for several players to make a "winning combination," requiring a second shootout). Besides the winning combinations, all Cee-lo rules include certain rolls that establish a "point," and there are situations where two or more players will roll and compare their points to determine a winner. The various sets of rules can be divided into two broad categories according to how betting is handled. In "Banking Games," one player serves as a banker, who covers the individual bets of the other players, each of whom competes directly with the bank. In "Non-Banking Games," each player has essentially equal status, and rules must exist for the players to pool their bets and attempt to win from a common pot.

Described here is one variant of a Banking Game, followed by some rules for Non-Banking Games, and other common variants.

Cee-lo With A Bank

This variant includes a description of the mechanics of betting. By definition, it is a "banking game," meaning that the players bet against an established banker, and it is a "point game," meaning that some dice rolls establish a "point" for the player (similar to the popular dice game craps).

Banking

In this game, one participant is established as the Banker, and all other players make even money bets against the Bank. If a player makes a $10 bet, then he stands to either win or lose $10 depending on the roll of the dice. The Banker has a slight advantage relative to the other players (amounting to 2 1/2 percent of the amount bet). [http://members.aol.com/dicetalk/rules/four56.txt] The privilege of being the banker can pass from one player to another throughout a playing session according to specific rules.

When a player is established as the Banker, he puts up an initial stake known as the "Bank," or "Center Bet." Once he has placed his stake, and announced the amount, the other players have a chance to cover or "fade" his bet. Starting with the player to the Banker's left, and proceeding clockwise around the circle, each player in turn can fade a portion of the bank, as much as he likes, until the entire bank is covered or every player has had a chance to make a bet.

If the initial stake is $100.00, the first player might choose to fade $20, the next player $20, and the next player $60. Then the entire bank is covered and no more bets are placed this round. Or, if the initial stake is $100.00, six players choose to fade $10 each, and no one else wishes to bet, then the Banker pockets the unfaded portion of the bank ($40) and plays for only the stakes that were covered.

After all the bets are settled according to the roll of the dice (explained below), if the same player maintains control of the bank, he may add as much money as he wishes to his stake, or let the bank stand at whatever amount remains after all the bets are settled. A new round begins, the players fade again just as above, and so the game continues.

Control of the bank can change under certain circumstances. If all the players beat the Banker in one round, they break the bank, and control of the bank then passes to the next player to the Banker's left, who establishes his own initial stake as above. Otherwise, the first player to beat the banker by rolling 4-5-6 or triples will become the new Banker (after the existing Banker settles the remaining bets and pockets whatever remains of his bank).

The Banker rolls the dice

When all the bets have been established, the Banker then rolls the dice.

;If he rolls 4-5-6, or "triples" (all three dice show the same number), then he instantly wins all bets.

;If he rolls 1-2-3 he instantly loses all bets and breaks the bank.

;If he rolls a pair and a singleton, then the singleton becomes his "point." E.g. a roll of 2-2-4 gives the dealer a point of "4."

Typically A point of "6" instantly wins all bets. If determined by banker. This is called a "Two Alike Six High."

In a game of multiple players, If dealer rolls a pair and an ace, dealer continues to roll until other point is reached. Some variants also allow the dealer to "push" on triple aces.Any other point stands and then players roll to try to beat the Banker's point.

In a two player game, the dealer or player who rolls a "1" on the odd die is considered to have been "aced out", losing automatically. If the odd die is a "6," or "head crack", the player wins automatically.

;If the dice don't show any of the above combinations, then the Banker rolls again and keeps rolling until he gets an instant win, instant loss, or makes a point.

The Players roll the dice

In any case where the Banker rolled a point of 2, 3, 4, or 5, each player then rolls the dice to settle his individual bet against the Banker. He wins with a 4-5-6, triple, or any point higher than the Banker's. He loses with a 1-2-3, or any point lower than the Banker's. If he ties the Banker's point, then it's a "push," no winner or loser, and the player pockets his stake. If he doesn't roll a meaningful combination, then he continues to roll the dice until he wins, loses, or pushes.

Remember also, that the first player to win with a 4-5-6 or triple gets the privilege of being the next banker after all the bets of this round are settled.

Variations in rules for the Banking Game

Some variants of Cee-lo have been described that reverse the rules of winning and losing rolls for the player who is not a banker, making a 1-2-3 a win for the player, and 4-5-6 a loss. One example is presented at dice4everyone [http://www.dice4everyone.com/dice-three.shtml] . If such a rule is followed to the extent that triples become a losing roll for the player, then this slightly increases the advantage to the Banker.

A Non-Banking Variant

In this version of the game, each round involves two or more players of equal status. A bet amount is agreed upon and each player puts that amount in the pile or pot. Each player then has to roll all three dice at once and must continue until a recognized combination is rolled. Whichever player rolls the best combination wins the entire pot, and a new round begins. In cases where two or more players tie for the best combination, they must have a shoot out to determine a single winner.

The combinations are similar to those described above, and can be ranked from best to worst as:

; 4-5-6 : The highest possible roll.; "Trips" : Rolling three of the same number is known as rolling "trips". Higher trips beat lower trips, so 4-4-4 is better than 3-3-3.; "Point" : Rolling a pair, and another number, establishes the singleton as a "point." A higher point beats a lower point, so 1-1-3 is better than 6-6-2.; 1-2-3: The lowest possible roll.

Any other roll is a meaningless combination and must be rerolled until one of the above combinations occurs.

In most cases there will be a single winner with the best roll.

Other Variations in Rules for Non-Banking Games

Some players rule that a 4-5-6 is an instant win for the first player who rolls it, and it can't be tied. In such cases, of course it has to be established who will roll first. Other rules allow for a 4-5-6 to be tied, which may be referred to as "catch up" rules.

Some Non-Banking Games treat 1-1-1 as a losing roll, just as in the standard Banking variation, and may refer to this as an "ace out."

One variant rules that if a player wins with "trips" or 4-5-6, all players must pay double the original bet. This is known as "doubling down."

Some players designate a limited surface where players can roll, instead of throwing the dice off a wall, such as a table or a cardboard box. If the dice roll off the surface, it is called a "Loose Roll" or "Sloppy Dice," resulting in an automatic loss for the player.

Some rule that if a player rolls the dice 3 times without getting a meaningful combination, they are out.

One variation assigns a point based on the pair rolled, rather than the singleton. I.e., a 5-5-2 gives a "pair of fives" (also known by various slang terms such as "fevers"), which beats a 3-3-6 "pair of threes" (a.k.a. "treys").

A variation described as a "West Coast Version" ranks the combinations somewhat differently. It ranks pairs according to the highest pair, ignoring the singleton (as described immediately above), then treats all "trips" as an instant loss. 1-2-3 is treated as just another meaningless roll.

In a two player game, dealer/player who rolls a "1" on the odd die is considered to have been "aced out", losing automatically. If the odd die is a "6," or "head crack", the player wins automatically.

History, and Origins

Cee-lo is related to a Chinese dice game known as "Strung Flowers," or Sz'ng Luk, [http://members.aol.com/dicetalk/rules/four56.txt] which may indicate the name's origin.

Recently Cee-lo has had a resurgence in popularity in American urban settings. A 2003 Associated Press article presented by CBS News as "Kids Gambling - And Losing" identified Cee-lo as a current fad at inner-city schools in New Jersey, "played for money even by preteens." [http://www.cbsnews.com/stories/2003/07/14/health/main563015.shtml]

A variant of Cee-lo has been sold under the name Chinchirorin [http://www.boardgamegeek.com/game/23392] , which is described in detail at BoardGameGeek. According to the rules of this game, Chinchirorin is a traditional Japanese Game. Whatever renown this game may have, it has been attributed to the inclusion of a Chinchirorin "mini-game" in a popular Playstation Game, Genso SuikodenFact|date=October 2008.

References

cite web
url = http://members.aol.com/dicetalk/rules/four56.txt
title = Four-Five-Six
coauthors = Skip Frey
publisher = The International Bone Rollers' Guild
quote = derives from a Chinese dice game called "Strung Flowers" ("Sz'ng luk")

cite news
first = David
last = Crary
author = David Crary
title = Kids Gambling - And Losing
url = http://www.cbsnews.com/stories/2003/07/14/health/main563015.shtml
publisher = The Associated Press
date= July 14, 2003
quote = ...played for money even by preteens.

cite web
url = http://www.boardgamegeek.com/game/23392
title = Chinchirorin
publisher = BoardGameGeek
quote = Chinchirorin... also known by other names, including See-Low

cite web
url = http://www.dice4everyone.com/dice-three.shtml
title = Dice Games: The Three Dice Game
publisher = dice4everyone
quote = The player will lose if he rolls a banker’s winning bet

External links

* [http://members.aol.com/dicetalk/rules/four56.txt Rules according to The International Bone Rollers' Guild]
* [http://homepage.ntlworld.com/dice-play/Games/ThreeDiceGame.htm dice-play: The Three Dice Game]
* [http://www.dice4everyone.com/dice-three.shtml dice4everyone: The Three Dice Game]
* [http://www.boardgamegeek.com/game/23392 BoardGameGeek description of Chinchirorin]


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