F-19 Stealth Fighter

F-19 Stealth Fighter

Infobox VG| title = F-19 Stealth Fighter


developer = MicroProse
publisher = MicroProse
designer = Andy Hollis, Sid Meier
engine =
released = 1987-1990
genre = Combat flight simulator
modes = Single player
ratings =
platforms = Amiga, Atari ST, C64, IBM PC, ZX Spectrum
media = Floppy disk
requirements =
input = Keyboard, joystick

"F-19 Stealth Fighter" is a combat flight simulator released in 1988 (DOS) and 1990 (Amiga and Atari ST) by MicroProse, featuring a fictional United States military aircraft. It was the 16-bit version of the 1987 game "Project Stealth Fighter", which was released for the Commodore 64 and ZX Spectrum.

The aircraft

At the time of the game's release there was heavy speculation surrounding a missing aircraft in the United States Air Force's numbering system, the F-19. This game was based on an educated guess about what the new "Stealth fighter" would be like. The MicroProse offices were even visited by U.S. intelligence personnel to make sure that MicroProse did not have access to classified documents. And once the game was released the Soviets bought several copies of the game.

Subsequent revisions of the game incorporated the actual F-117 Nighthawk as well as the F-19.

The game

In the game, the player takes on the role of a fictional fighter pilot flying missions of varying difficulty over four geographic locations: Libya, the Persian Gulf, the North Cape, and Central Europe. Set in the present-day of 1988, the player was immersed in a Cold War era battlefield, flying missions against Iranian, Libyan, Soviet or Warsaw Pact opponents. The game could be played under conditions of Conventional Warfare, Limited Warfare, or Cold War - in the latter, even being detected by the enemy could lead to a major diplomatic incident.

Allowing the player to choose appropriate ordnance from a wide range of realistic armaments, the game set standards for realism and authenticity in military aviation simulations, and was noted for the convincing behaviour of AI controlled units such as enemy aircraft, SAM sites and radar stations. These would behave in accordance with the situation - patrolling at first, but launching into a highly aggressive search if the player was detected. Other impressive features of the game were the highly realistic system of radar detection, where the player's varying radar signature was visually compared with the energy of incoming radar pulses at different ranges and powers, and a well thought-out variety of endings appropriate to the outcome of each mission. These included the player being rescued by an V-22 Osprey, a Tass newspaper proclaiming the capture of the pilot, or an outraged ally or neutral nation protesting the destruction of their aircraft. The Pilot Roster in the pre-game menu kept track of the missions, rank, score and medals awarded to each player. Pilot fatalities were permanent, which contributed to the extended campaign feeling of the game.

The original boxed version of the game came with a range of impressive accessories - such as various keyboard overlays, a comprehensive manual covering stealth and fighter tactics, and detailed maps of each warzone that were very useful to the player.

equel

The game was followed by "" in 1991.

References

External links

* [http://www.flightsimbooks.com/f19stealthfighter/ The Official F-19 Stealth Fighter Handbook] at FlightSimBooks.com
*
* [http://hol.abime.net/478 "F-19 Stealth Fighter" on the Amiga] at the [http://hol.abime.net/ Hall of Light (HOL)]
* [http://www.gamespot.com/pc/sim/f19stealthfighter/player_review.html?id=348678 A review of the PC version]
* [http://www.lemon64.com/reviews/view.php?id=398 A review of the C-64 version]


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