- Nights of Reckoning
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Nights Of Reckoning (NoR) is the tenth expansion of White Wolf, Inc.'s trading card game Vampire: The Eternal Struggle released on April 10, 2006. The expansion's theme are the Imbued, mortal vampire hunters in the fictional world of Vampire: The Masquerade. The background for this expansion is actually the role playing game Hunter: The Reckoning. Nights Of Reckoning is different from any other expansion since it didn't feature any vampires at all and contained a whole new set of card types resembling the Imbued setting in play. In that sense the expansion is like a spin-off from the regular vampire-dominated game.
Contents
Contents
This expansion consists only of booster packs with 11 cards each (6 common, 3 uncommon (= Imbued), 1 rare and 1 rule card). The five different rule cards contain different portions of new rules (instead of rule book). The rules cards are also common cards legal for tournaments. There are 60 new cards in total, i.e. 20 common, 20 uncommon (= Imbued), and 20 rare cards.
Mechanics
- Imbued -- a new crypt card, which can be brought into play like vampires. They represent mortal vampire hunters.
- Creed -- similar to vampires clan an Imbued an Imbued belongs to a Creed representing a group of similar minded individuals.
- Virtue -- similar to vampires discplines (powers) an Imbued have a number of different Virtues which allows him to use cards which require that Virtue.
- Power -- an action card which give an Imbued a permanent ability. After performing that action the Imbued untaps automatically.
- Conviction -- each Imbued gets one Conviction card during their controllers untap phase, which they can use for a one-time-effect later.
- Incapacitated -- instead of going to torpor like or vampire or being burned like an ally, an Imbued goes to the Incapacitated region when having no life. He can leave the region by burning three Convictions, thereby also gaining one life.
- Monster -- a term for all vampires and non-mortal, non-animal allies.
There are also a large number of clarifications how certain cards now interact with the Imbued.
Notable Cards
- Champion -- an Imbued with this power can effectively block any action regardless of the stealth/intercept ratio.
- Determine -- a reaction card which allows an Imbued to redirect a bleed or to cancel an action card.
- Edge Explosion -- an event card which gives an Imbued an extra Conviction after he performs a successful action.
External links
Categories:- Vampire: The Eternal Struggle
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