- White Wolf, Inc.
Infobox Company
company_name = White Wolf, Inc.
company_
company_type = Role-playing game publisher
foundation = 1991
location =
key_people =
industry = Role-playing games
products =
revenue =
operating_income =
net_income =
num_employees =
parent =
subsid =
homepage = http://www.white-wolf.com/
footnotes =White Wolf, Inc. is an American gaming company, most famous for the "" roleplaying game. The company began in
1991 as a merger between Lion Rampant [http://www.rpg.net/columns/briefhistory/briefhistory10.phtml A Brief History of Game #10: Lion Rampant: 1987-1990] , RPGnet (Retrieved14 June ,2007 )] and "White Wolf Magazine", and was led byMark Rein·Hagen of Lion Rampant and Steve andStewart Wieck from the magazine. Taking their name from the fiction ofMichael Moorcock , they have become one of the world's most successfulrole-playing game companies.White Wolf publishes a line of several different but overlapping games set in the "
World of Darkness ", which generally resembles our world with addedsupernatural elements, and whose tone is generally described as "modern gothic." In the World of Darkness,vampire s, werewolves, mummies, mages,changelings ,wraiths , and other creatures of the night exist and fight with and alongside each other while remaining hidden from normal humans. The company also publishes the high fantasyExalted RPG, the modern mythicScion (role-playing game) , andd20 system material under theirSword & Sorcery imprint, including such titles as theDungeons & Dragons gothic horror campaign settingRavenloft , andMonte Cook 'sArcana Unearthed series.To complement the World of Darkness game lines, there is a LARP system dubbed
Mind's Eye Theatre . Many grassroots gaming groups have sprung up to play games based on this system.White Wolf has also released several series of novels based on the
Old World of Darkness . All game books and novels set in the Old World of Darkness are currently and indefinitely out of print.White Wolf has a mixed record in the
collectible card game market with Arcadia, Rage, and (formerly 'Jyhad'). V:TES, perhaps the most successful of the bunch, was originally published byWizards of the Coast in1994 but was abandoned just two years later after a revamped base set and name change (V:TES) and three expansions. White Wolf acquired the rights to the game in2000 , despite no new material having been produced for the game in over 4 years. Since then,VTES has released several expansions, and is the only official source for material for theOld World of Darkness .Video game s such as ', and ', are based on White Wolf's role-playing property, . There are also several .Merger
On Saturday,
11 November 2006 , White Wolf andCCP Games , the Icelandic MMO development company responsible forEVE Online jointly announced a merger between the two companies during the keynote address at the EVE Online Fanfest 2006. [http://www.white-wolf.com/index.php?line=news&articleid=629 White Wolf Press Release]11 November 2006 , "Gaming Industry Innovators CCP and White Wolf to Merge" (Retrieved11 November 2006)] It was also revealed that a World of DarknessMMORPG was already in the planning stages. [http://www.ccpgames.com/press/press_releases.asp?pressReleaseID=26 CCP Press Release]11 November 2006 , "Gaming Industry Innovators CCP and White Wolf to Merge" (Retrieved12 November 2006)]The "Old" World of Darkness game lines
The games of this series use White Wolf's
Storyteller System for game mechanics.*
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*Kindred of the East
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*OrpheusIn
2003 , the company announced the "Time of Judgment ", which brought an end to their current series of World of Darkness game lines. This move concerned many fans who had become used to the existing setting.A revamped series of World of Darkness games were launched
August 21 ,2004 , beginning with "The World of Darkness" (a set of core rules, akin to the D&DPlayer's Handbook ) and . Later, White Wolf also released "Werewolf: The Forsaken" and "Historical variants
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*Mind's Eye Theatre (
LARP )*
Laws of the Night (Vampire)
*Laws of the Wild (Werewolf)
*Oblivion (Wraith)
*Laws of the Hunt (Mortals)
*The Shining Host (Changeling)
*Laws of Ascension (Mage)
*Laws of the Reckoning (Hunter)
*Laws of Resurrection (Mummy)
*Laws of the East (Kindred of the East)
*The Long Night ()
*Laws of the Wyld West ()The "New" World of Darkness game lines
The games of this series use White Wolf's new
Storytelling System for game mechanics.*
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*Age of Sorrows
*Exalted
Trinity Universe
*"Trinity" (
science fiction and psychics)
*"Aberrant " (near-futuresuperhero es)
*"Adventure! " (1920s pulp heroes)Other
* "Pendragon"
* "Scion"
* ""
* "Engel"Imprints and Labels
White Wolf has different imprints under which various books are published, notably:
* Arthaus - products for which White Wolf serves as publisher, not developer
* Black Dog Game Factory - adult themed products (defunct)
* Sword & Sorcery - products compatible with the d20 system byWizards of the Coast Black Dog Game Factory was also a fictional company in White Wolf's "World Of Darkness". This is detailed in the "Subsidiaries: A Guide to Pentex" game supplement.
ee also
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List of World of Darkness articles
*Sword & Sorcery
*The Camarilla is the official worldwide fan club of White Wolf games.
*The Midnight Academy official webcasts for Vampire: The Eternal Struggle, produced byShroudFilm External links
* [http://www.white-wolf.com/ White Wolf Online] - Official web site.
* [http://www.white-wolf.com/Games/ The official "Old" World of Darkness page]
* [http://www.pen-paper.net/rpgdb.php?op=showpublisher&publisherid=2 White Wolf's publication list on Pen & Paper]References
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