- Hasbro Interactive
Hasbro Interactive was a video game production and publishing subsidiary of
Hasbro , the largegame andtoy company.Hasbro Interactive was formed late in 1995 in order to compete in the computer and
video game arena. Several Hasbro properties, such as Monopoly andScrabble , had already been made into successful video games by licensees such asVirgin Interactive . With Hasbro's game experience, computer games seemed like a natural extension of the company and a good opportunity for revenue growth. Hasbro Interactive's objective was to develop and publish games based on Hasbro property and the subsidiary existed for six years.trong growth
In 1997 revenues increased 145% going from USD$35 million to $86 million. [http://mba.tuck.dartmouth.edu/pdf/2004-2-0021.pdf Hasbro Interactive] from
Tuck School of Business (PDF)]Hasbro Interactive embarked on both internal and external development, and acquired some smaller video game developers and publishers such as MicroProse for $70 million [ [http://www.sfgate.com/cgi-bin/article.cgi?file=/chronicle/archive/1998/08/13/BU104878.DTL "Hasbro Buying Alameda's MicroProse"] from the "
San Francisco Chronicle "] andAvalon Hill for $6 million [http://www.gis.net/~pldr/fah.html "The Fall of Avalon Hill"] from the Academic Gaming Review] both in 1998.Hasbro acquired the rights for 300 games when it purchasedAvalon Hill . With those acquisitions Hasbro Interactive revenues increased 127% in 1998 to $196 million and profits of $23 million. Hasbro Interactive was growing so fast that there was talk of reaching $1 billion in revenues by 2002. They also purchased the remaining brands and otherintellectual property rights of Atari Corp. from JTS, and engaged in some other video game licensing, such as "Frogger " fromKonami . They sought to use Hasbroboard game brands, MicroProse titles,Avalon Hill andWizards of the Coast as leverage to increase revenues.Hasbro Interactive became the #3 computer game publisher within three years of its founding. But in 1999, Hasbro Interactive lost $74 million on revenues of $237 million a growth of just 20% over the previous year. Late in 1999 with several game projects underway and dozens of new
employee s, many of who moved just to work for the company, Hasbro Interactive shut down several studios in a cost-cutting move. The studios affected included the former MicroProse offices located inAlameda, California andChapel Hill, North Carolina . In 4 years Hasbro Interactive's revenue increased 577%.Published games
Hasbro Interactive published over 160 games on several interactive media. [ [http://games.ign.com/objects/025/025143.html Games published and developed by Hasbro Interactive] from
IGN ] Included among them are:
* "" —Sony PlayStation (PS)
* "" — Windows
* "Boggle " — Windows
* "Centipede" — Windows
* "Clue" — Windows
* "Candy Land Adventure " — Windows
* "Daytona USA" — Sega Dreamcast
* "Glover" —Nintendo 64 , PS,Microsoft Windows
* "H.E.D.Z. " — Windows
* "Monopoly" — Windows, PlayStation 2
* "Nerf Arena Blast " — Windows
* "NASCAR Heat " — Windows
* "Pong " — PS
* "RISK " — Windows
* "RollerCoaster Tycoon" — Windows
* "Scrabble " — Windows
* "" — Windows
* "Tonka Search & Rescue " — Windows
* "Trivial Pursuit Millennium" — Windows
* "X-COM " series, Windows version
* "" — WindowsHasbro Interactive sold to Infogrames
By the middle of 2000, the
Dot.com bubble had burst, Hasbro share price had lost 70% of its value in just over a year and Hasbro would post a net loss the first time in two decades.Faced with these difficulties in
29 January [http://www.armory.com/~spectre/tech.html "8-Bit Operating Systems"] ] , 2001, Hasbro sold 100% of Hasbro Interactive to French software concernInfogrames . The sale included nearly all of their video game related rights and properties, theAtari brand and Hasbro'sGame.com division, legendary developer MicroProse and over 250 software titles, but didn't includeAvalon Hill property. Hasbro Interactive's sale price was $100 million being $95 million as 4.5 million common shares of Infogrames and $5 million in cash [ [http://query.nytimes.com/gst/fullpage.html?res=9F00E4DC1E3FF933A05752C0A9679C8B63&n=Top/News/Business/Companies/Hasbro%20Inc "Company News; Hasbro Completes Sale Of Interactive Business"] from "The New York Times "] [http://phx.corporate-ir.net/phoenix.zhtml?c=68329&p=irol-newsArticle_Print&ID=137281&highlight= Infogrames Entertainment to Acquire Hasbro Interactive and Games.com] press release archive fromThomson Financial ] . Under the terms of the sale agreement, Infogrames gained the rights to develop games based on Hasbro properties for a period of 15 years plus an option for an additional 5 years based on performance. Hasbro Interactive became Infogrames Interactive and after May 2003 was renamed to Atari Interactive Inc, a wholly owned subsidiary of Infogrames Entertaiment SA (IESA). [ [http://www.allgame.com/cg/agg.dll?p=agg&sql=3:23597 Atari Interactive, Inc.] fromAllgame ] [http://biz.yahoo.com/e/070918/atar10-k.html Summary of Atari Inc.] from Yahoo! Finance] Infogrames still maintains ownership of the original Atari properties received through Hasbro which are kept in their Hasbro Interactive originated placeholder, Atari Interactive, Inc.Buy-back
In 2005, Hasbro bought back the digital gaming rights from Atari for $65 million. [ [http://www.mcvuk.com/news/280/Hasbro-buys-back-digital-rights-from-Infogrames Hasbro buys back digital rights from Infogrames] from MCVUK.com] In the deal, Atari's parent company acquired a 10 year exclusive deal to produce video games based on 10 key Hasbro franchises, including
Dungeons & Dragons , Monopoly,Scrabble ,Game of Life , Battleship, Clue,Yahtzee , Simon, Risk andBoggle . Hasbro bought back the digital rights toTransformers ,My Little Pony ,Tonka , ,Connect Four , Candyland andPlayskool .ee also
*
Vicious Cycle Software , a game development company started by employees laid off in theNorth Carolina Hasbro Interactive studio closing.References
External links
* [http://www.mobygames.com/company/atari-interactive-inc/history "Hasbro Interactive" History] at
MobyGames
* [http://mba.tuck.dartmouth.edu/pdf/2004-2-0021.pdf Hasbro Interactive] by William Achtmeyer fromTuck School of Business (PDF)
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