Game try

Game try

A game try (also called a game trial bid) in the card game of bridge is a bid that shows interest in bidding a game and asks partner to help in making the decision.

For example (using Acol or Standard American bidding) if opener, with a good 15 HCP, bids 1Hearts and partner responds 2Hearts (showing 6 – 9 support points) opener is in a quandary: if responder has the maximum 9 points, then game should be bid; otherwise, the partnership should settle for a part score.

Before game try bids opener could only bid 3Hearts (to show the additional values) and responder would then bid game with the maximum 9 points or pass with the minimum 6 points.

Game try bids permit more accurate decision-making. Following a simple raise by partner (eg 1Hearts – 2Hearts), opener bids a new suit to show extra values. By agreement, this can be a "long suit", "short suit", or "help suit" game try. Whichever method has been adopted, responder will evaluate the additional information and make one of the following choices: sign off in 3 of the agreed suit; jump to game in the agreed suit; jumped to game in NT if the suit is a minor; or make a "counter try" in yet another new suit.

With a major suit fit

Prior partnership agreement is needed to determine which variety of game try is being used:
* Long suit game try – After a single raise, opener shows extra values by bidding a second suit naturally at the lowest level (e.g. 1Hearts – 2Hearts; 2Spades or 1Hearts – 2Hearts; 3Diams). Responder can promote length and/or high-card values in that suit, or shortness combined with an extra trump, and jump to game. Conversely, responder with weakness in opener's second suit should sign off.
* Short suit game try – With this agreement, opener bids a short suit (singleton, void, or perhaps a doubleton) at the lowest level, showing extra values and, by implication, side length in the unbid suits.
* Help suit game try – This agreement is similar to the long suit game try, but slightly more precise. Responder should envision opener holding three small cards in the new suit (although the holding may in fact be better, perhaps as good as KJx). Then, regardless of point count, responder bids game with zero or one loser in that suit and signs off with three losers in that suit. With two losers in that suit, responder bids according to point count.
* Counter try – If responder cannot bid game based on opener's game try suit, but has a good holding in a different suit, this can be bid as a counter try provided it can be bid at a level below 3 of the agreed suit, thus 1Hearts – 2Hearts; 2Spades – 3Diams is allowable but 1Hearts – 2Hearts; 3Diams – 4Clubs is not. This in effect says, "I cannot accept the invitation based on your suit, but if you had asked in this suit, I would have." Opener can then re-evaluate based on this new information and either sign off or bid game.
* 2NT game try – a less common alternative method is to use the rebid of 2NT as a game try. By agreement, this may be natural, or may be a game try showing solid holdings in the side suits and a weak trump suit, or may have some artificial meaning.

With a minor suit fit

Because 11 tricks are required for a minor suit game, most players prefer to investigate the possible optimum contract of 3NT before settling for a minor suit contract (game or part score) thus a trial bid new suit shows a stop in that suit for NT purposes, eg: 1Diams – 2Diams; 2Spades shows game going strength and a stop in spades

If opener has a weak hand

When using any of the above methods of game tries, it is common that a rebid of 3 of the agreed suit is not a game try, but simply an attempt to block the opponents from entering the bidding at a low level. Responder will then pass. As an example (1Hearts – 2Hearts; 3Hearts – pass)

If opener has a very strong hand

If opener has such a good hand that a slam seems possible even following a single raise by partner, then more information about responder's hand can be obtained by using a game try bid. If responder rejects the game try, opener can sign off in game. If responder accepts the game try, then opener can further investigate the slam.

Other methods of "trying" for game

* Fourth suit forcing (conventional and forcing) – When one of the players (normally responder) can see that game looks likely (25 HCP having been shown by the bidding) but no obvious contract is apparent, bidding the fourth suit can be used to elicit more information from partner. Thus holding: BridgeHandInline|Qxxxx|Ax|Qx|AJx and with this unopposed Acol bidding: 1Hearts – 1Spades; 2Clubs – ? game should be possible but is it 4Spades (if partner has a 3-card spade suit, yes) or 4Hearts (if partner has a 6-card heart suit, yes) or 3NT (if partner has A10x in diamonds, yes)? Bidding the fourth suit (1Hearts – 1Spades; 2Clubs – 2Diams; ?) asks partner to give new, useful information to clarify the situation.
* Invitational bids (natural limit bids, non-forcing) – Either as part of, or following, suit agreement, bids at a level one below game are generally considered to be invitational, thus in Acol: 1Hearts – 2Hearts; 3Hearts – ? and 1Hearts – 3Hearts; ? are both invitational to a 4Hearts game contract. The invitation should be accepted (game should be bid) with maximum points and declined (by passing) with minimum. For suit contracts this method has largely been supplanted by game try bids as above. However, it is still widely used for NT contracts, thus 1NT – 2NT is invitational to bid game in 3NT
* Stayman convention – At its simplest a 2Clubs response is used following an opening bid of 1NT to enquire whether opener has a 4-card major suit. Depending on the answer, responder will pick the best game contract.


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