Petrov's Defence

Petrov's Defence
Petrov's Defence
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black knight  black bishop  black queen  black king  black bishop  black king  black rook 8
7  black pawn  black pawn  black pawn  black pawn  black king  black pawn  black pawn  black pawn 7
6  black king  black king  black king  black king  black king  black knight  black king  black king 6
5  black king  black king  black king  black king  black pawn  black king  black king  black king 5
4  black king  black king  black king  black king  white pawn  black king  black king  black king 4
3  black king  black king  black king  black king  black king  white knight  black king  black king 3
2  white pawn  white pawn  white pawn  white pawn  black king  white pawn  white pawn  white pawn 2
1  white rook  white knight  white bishop  white queen  white king  white bishop  black king  white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Moves 1.e4 e5 2.Nf3 Nf6
ECO C42–C43
Named after Alexander Petrov
Parent Open Game
Chessgames.com opening explorer

Petrov's Defence (also called Petroff's Defence or the Russian Game) is a chess opening characterised by the following moves:

1. e4 e5
2. Nf3 Nf6

Though this symmetrical response has a long history, it was first popularised by Alexander Petrov, a Russian chess player of the mid-19th century. In recognition of the early investigations by the Russian masters Petrov and Carl Jaenisch, this opening is called the Russian Game in some countries.

The Petrov has a reputation of being dull and uninspired. However, it offers attacking opportunities for both sides, and a few lines are quite sharp. Often a trade occurs, and Black after gaining a tempo gains a well placed knight. Pillsbury's game in 1895[1] against Emanuel Lasker testifies to this. The Black counterattack in the centre also avoids the Ruy Lopez, Giuoco Piano (and other lines of the Italian Game), and the Scotch Game. Grandmasters Karpov, Yusupov, Marshall, Kramnik, and Pillsbury have frequently played the Petrov as Black.

Contents


White's third move

White has four main choices for his third move:

White usually prefers 3.Nxe5, 3.Nc3 or 3.d4.

3.Nc3

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black king h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black pawn e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 __ b6 __ c6 black king d6 __ e6 __ f6 black knight g6 __ h6 __ 6
5 a5 black king b5 black king c5 black king d5 black king e5 black pawn f5 black king g5 black king h5 black king 5
4 a4 _ b4 _ c4 _ d4 black king e4 white pawn f4 __ g4 black king h4 black king 4
3 a3 black king b3 black king c3 white knight d3 black king e3 black king f3 white knight g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 black king c1 white bishop d1 white queen e1 white king f1 white bishop g1 black king h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
After 3.Nc3

If White defends his attacked king pawn with 3.Nc3, Black can obtain equal chances by transposing into the Four Knights Game with 3...Nc6 or by entering the Petrov's Three Knights Game with 3... Bb4.

3.Bc4

Another possibility is 3.Bc4 Nxe4 4.Nc3, the Boden-Kieseritzky Gambit. It is not considered wholly sound, since Black has several viable options. He can accept the gambit with 4...Nxc3 5.dxc3 f6, although he must play carefully after 6.0-0 (for example 6...Bc5?? 7.Nxe5! is disastrous; 6...d6 and 6...Nc6 are good). Another, more aggressive try is 6.Nh4, where White goes for a quick assault on Black's king, but Black can maintain a small advantage if he plays cautiously via 6...g6 7.f4 Qe7 8.f5 Qg7 9.Qg4 Kd8. Another possibility is returning the gambit pawn with 4...Nxc3 5.dxc3 c6 6.Nxe5 d5, which equalises. A third possibility is transposing to the Italian Four Knights Game with 4...Nc6, and if 5.Nxe4, d5. If 5.Bxf7+?, Kxf7 6.Nxe4 d5 gives Black the bishop pair and control of the center. If 5.0-0, Black plays 5...Nxc3 6.dxc3 and now Black can play 6...Qe7!, after which Fischer wrote that "White has no compensation for the Pawn",[2] or 6...f6 transposing to the main line of the Boden-Kieseritzky.

3.Nxe5

After 3.Nxe5, Black should not continue to copy White's moves and try to restore the material balance immediately with 3...Nxe4? because after 4.Qe2 White will either win material (4...Nf6?? 5.Nc6+ wins Black's queen, and after 4...d5 5.d3 Qe7 6.dxe4 Qxe5 7.exd5 Black loses a pawn), or obtain a superior position (4...Qe7 5.Qxe4 d6 6.d4 f6 7.Nc3 dxe5 8.Nd5 Qd6 9.Bf4 Nd7 10.0-0-0 and White has a big advantage). Black usually plays 3...d6. White now must retreat the knight, or sacrifice it.

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black knight c8 black bishop d8 black queen e8 black king f8 black bishop g8 black king h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black king e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 __ b6 __ c6 black king d6 black pawn e6 __ f6 black knight g6 __ h6 __ 6
5 a5 black king b5 black king c5 black king d5 black king e5 white knight f5 black king g5 black king h5 black king 5
4 a4 _ b4 _ c4 _ d4 black king e4 white pawn f4 __ g4 black king h4 black king 4
3 a3 black king b3 black king c3 black king d3 black king e3 black king f3 black king g3 black king h3 black king 3
2 a2 white pawn b2 white pawn c2 white pawn d2 white pawn e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 white king f1 white bishop g1 black king h1 white rook 1
Solid white.svg a b c d e f g h Solid white.svg
After 3.Nxe5 d6
  • 4.Nf3 – Main line
  • 4.Nc4 – Paulsen's Variation
  • 4.Nd3 – Karklins Attack
  • 4.Nxf7 – Cochrane Gambit

More often, White follows the main line 4.Nf3 Nxe4 5.d4 d5 6.Bd3, where he will try to drive Black's advanced knight from e4 with moves like c4 and Re1. White can instead force simplification with Lasker's 5.Qe2 Qe7 6.d3. This is generally only good enough for a draw, which Black should be satisfied with. Another possibility, explored by Keres, is 5.c4, known as the Kauffmann Attack.

A completely different approach is to meet 4...Nxe4 with 5.Nc3 Nxc3 6.dxc3, with rapid development and queenside castling. For instance, White can plan a quick Be3, Qd2, and 0-0-0, and play for a kingside attack, trusting that his doubled c-pawns will help protect his king and that his initiative and attacking potential will offset the long term disadvantage of having doubled pawns. In the 5.Nc3 line, Black must avoid 5...Bf5?? 6.Qe2! which wins a piece due to the pin (if 6...Qe7 7.Nd5), Viswanathan Anand resigned after only six moves after falling for this against Alonso Zapata at Biel in 1988[3].

3.d4

Wilhelm Steinitz favoured 3.d4. Black can capture either white pawn. After 3...exd4 4.e5 (4.Bc4 transposes into the Bishop's Opening) Ne4 5.Qxd4 d5 6.exd6 Nxd6 7.Nc3 Nc6 8.Qf4 the game is approximately equal. After the other capture, 3...Nxe4, 4.Bd3 d5 (amazingly, 4...Nc6!? 5.Bxe4 d5, intending 6.Bd3 e4, is also possible) 5.Nxe5, either 5...Nd7 or 5...Bd6 gives roughly equal chances.

ECO codes

The ECO codes for Petrov's Defence are C43 (for 3.d4 exd4 4.e5 Ne4 5.Qxd4) and C42 for all other lines.

See also

Notes

References

Further reading

  • Raetsky, Alexander; Chetverik, Maxim (2005). Petroff Defence. Everyman Chess. ISBN 1-85744-378-0 
  • Kotronias, Vassilios; Tzermiadianos, Andreas (2005). Beating The Petroff. Batsford. ISBN 978-0-7134-8919-4. 

External links


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