Andrew Glaister

Andrew Glaister

Infobox Writer


imagesize = 150px
name = Andrew Glaister
caption =
pseudonym =
birthname =
birthdate = birth date and age|1967|7|4|mf=y
birthplace = Marlow, England
deathdate =
deathplace =
occupation = Video game programmer
nationality = British
period = 1981
genre =
subject =
movement =
notableworks =
influences =
influenced =


website = http://www.glaister.com/

Andrew Glaister, born July 4, 1967 in Marlow, England, is a video game programmer.

He initially started programming games on the ZX81 and ZX Spectrum between 1981 and 1987 [ [http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Andrew+Glaister$&loadpics=on Andrew Glaister] at World of Spectrum] , forming a company called Programmers Development Systems Ltd.

Andrew then worked as a developer for Viacom New Media, Kinesoft Development and FASA Interactive in the US. When Microsoft Game Studios acquired FASA in 1999, Andrew continued to work for them as a Development Manager, in later years particularly for the Windows Graphics and Gaming team working on Direct X 10, display drivers and other features for Windows Vista [ [http://www.mobygames.com/developer/sheet/view/developerId,151965/ Andrew Glaister] at MobyGames] .

Work history

Andrew first started playing with electronics at age 10, and had built his first computer at age 12 [ [http://www.glaister.com/History/Andy/Andy%20History.htm Andy Glaister's Work History] at his personal website] . This was a simple design based on the SC/MP 8060, in a wooden box with 8 LEDs, 8 input switches and 32 bytes of RAM from 4 74LS89 16x4 chips.

inclair projects

In 1980 he acquired his first 'real' computer, a Microtan 65, and spent time using his friend's ZX80.

In 1981 his parents purchased a ZX81 for Andrew, and within months he began selling his own games. This was done at first through one of the first computer stores in England–the Buffer Micro Shop in Streatham. Duplication was performed on C15 cassette tapes after school, with photocopied inserts. Andrew would then go by train from Crawley to Streatham and return with his profits. After meeting an employee from Silversoft in the shop one day, Andrew decided to let that company publish the games instead.

1982 saw the release of the ZX Spectrum. One of Andrews first games, "Orbiter", sold 30,000 copies over Christmas. He started working with Softek (started by Tim Langdell), writing a number of games such as "Ostron".

Using the money from those games, Andrew purchased an Osborne 1 and started to use Z80 assemblers to try and produce code for the Spectrum. He also used the built-in 300 baud modem to play with friends Jez San and Fouad Katan a new game called "MUD" - Multi User Dungeon, remotely logging into Essex University. Andrew is credited for becoming the second external 'Wizard' in the game (Jez San of Argonaut Games being the first [ [http://www.mud.co.uk/richard/mamar85.htm Richard A. Bartle: Mud's wonderful wizards ] ] .)

In the late 80s, he worked on the development of an early IBM PC clone, the Apricot PC. It was sold under the name Programmers Development Systems Ltd., a company founded with Jacqui Lyons and Fouad Katan. Due to the Apricot's programming tools and connectivity with home computers like the ZX Spectrum, Commodore 64 and Amstrad CPC, it became popular with many developers, such as Richard Alpin [ [http://tacgr.emuunlim.com/interviews/interviews.php?interview=1 Richard Aplin] interview at the Amstrad CPC Games Resource] and the Oliver twins [ [http://www.blitzgames.com/olivertwins/earlyyearsp2.htm The Oliver twins] history at the Blitz Games website]

During this time he was writing both Spectrum ports (of Konami games "Jail Break" and "Salamander" for example) and original games ("Empire!").

In 1989 Andrew moved to Vancouver after joining Mission Electronics as their lead firmware engineer, to help develop the first MCA laptop. In 1992 he joined Icom Simulations in Illinois, working on the official development system for the TurboGrafx-16.

Windows projects

In 1994 Icom Simulations was acquired by Viacom New Media. Andrew was retained and he worked on several projects such as "Beyond Shadowgate" and art and programming tools for many console games. During this time Andrew met Peter Sills and Mark Achler. Together they worked on converting console games to Windows as Kinesoft Development. Their conversion of "Pitfall", "", was published in time for the launch of Windows 95. This game was then used by Bill Gates at the E3 prior to the Windows 95 launch to show off the 'Direct X Gaming Technologies' in Windows, even though "Pitfall" contained no DirectX technology.

These converions led to a Windows 95 'gaming shell' called Exodus Technologies and other emulation technology.Kinesoft was approached by a number of companies to buy or license the technology, eventually signing a deal with GameBank, a company setup by SoftBank and Microsoft to bring console titles to Windows. Kinesoft, expanding, had 30 employees at its peak, and Andrew was now developing as part of a full team rather than a sole programmer.

elected list of games

ZX Spectrum

* "Ostron" / "Joust" (1983), Softek Software–a "Joust" clone
* "Warlords" (1985), Century Software–another "Joust" clone
* "The Fourth Protocol" (1985), with Electronic Pencil Company for Hutchinson Computer Publishing
* "Empire!" (1986), Firebird Software
* "Jail Break" (1987), Konami–Spectrum port of the arcade game
* "Salamander" (1987), Konami–Spectrum port of the arcade game

Windows 95

* "" (1994), Activision
* "Earthworm Jim" (1995), Shiny Entertainment

References


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