Design science revolution

Design science revolution


A socio-economic revolution accomplished through the use of Design Science instead of weaponry. The term, Design Science revolution was coined by R. Buckminster Fuller.

Fuller's answer to the various dilemmas caused by an imbalance in the availability of material advances to all involved promotion of a concerted effort by design engineers to anticipate the needs of humanity and meet them before it was (is) too late[clarification needed].

"There is now plenty for all. War is obsolete. It is imperative that we get the word to all humanity — RUSH — before someone ignorantly pushes the button that provokes pushing of all the buttons." R. Buckminster Fuller, Grunch of Giants (1983)

Fuller revered nature for its technological complexity, stating "In it's [sic] complexities of design integrity, the universe is technology."[attribution needed]

Fuller stressed that by utilizing these natural principles of technology, mankind could become ultimately sustainable. Operatively, design science would be the continued utilization of these natural principles.

"Amongst other grand strategies for making the world work and taking care of everybody is the design science revolution of providing ever more effective tools and services with ever less, real resource investment per each unit of end performance. For instance, a communications satellite, weighing only one-quarter of a ton is now out-performing the transoceanic communication capabilities of 175 thousand tons of copper cable" World Game by R. Buckminster Fuller-How It Came About, April 1968
http://challenge.bfi.org/sites/challenge.bfi.org/files/pdf_files/world_game_series_document1.pdf

References

External links

Inventory of World Resources Human Trends and Needs, Document Two
World Design Science Decade 1965-1975,Phase 1
World Design Initiative by R. Buckminster Fuller, Pp. 1 - 103
World Industrialization Chart, Pg. 5
http://bfi-internal.org/design_sc_decade_docs/wdsd_phase1_doc2.pdf
http://challenge.bfi.org/sites/challenge.bfi.org/files/pdf_files/world_game_series_document1.pdf

Pg. 20 (30/167), 40 (49/167), 176 (161/167),