Football Manager Live

Football Manager Live

Infobox VG
title = Football Manager Live


developer = Sports Interactive
publisher = SEGA
designer =
series = Football Manager
engine =
version =
release = October 2008
genre = Sports simulation
modes = Massive multiplayer online game
ratings =
platforms = PC, Mac/Apple-Intel
media =
requirements =
input =
requirements =

"Football Manager Live" is a massively multiplayer online game developed by Sports Interactive set to be released in October 2008 for Microsoft Windows and Mac OS X. [http://www.footballmanagerlive.com/en/article/89/1526.html Football Manager Live - The Official Website ] ]

Sports Interactive has announced that the game will require a monthly subscription fee, the prices have now been announced and will be 3 months £22.99, 6 months £43.99, 12 months £72.99. [http://www.footballmanagerlive.com/en/article/89/1527.html Football Manager Live - The Official Website ] ]

Gameplay

"Football Manager Live" differs significantly from previous "Football Manager" titles, whilst keeping the same match engine and many of their fundamental concepts.

Users are assigned to a "game world" of up to 1000 players and create their club and fill their roster with real players, similar to fantasy football. Players are signed via a proxy bidding system with the player signing with the highest-bidding club. [http://blogs.guardian.co.uk/games/archives/2008/03/17/football_manager_live_how_the_ultimate_management_sim_became_an_mmorpg.html Football Manager Live: How the ultimate management sim became an MMORPG] , The Guardian, March 17, 2008] Players age one year for every month in their game world. Whilst the game's database uses players from the real world, after one year in a game world a majority of the real players will disappear, as they will have aged by 12 years and will probably have retired.

Clubs can then choose a football association based on the number of matches the user wants to play ("Casual" FAs for casual players and "Xtreme" ones for more dedicated managers) and which play times are most convenient. Each FA has its own ladder system with a premier league and several lower leagues which are linked via promotion and relegation. Matchmaking for league fixtures is done through a "resolve by" system in which users have to finish a game by a certain deadline instead of having to meet online at a specific time. If a player cannot meet the deadline, an AI "assistant manager" takes over his or her team for that match.

The game also adds a role playing game-like skill training system for users. Managers can impove their skills over time in coaching, tactics, physiotherapy, finance and scouting to become more specialized or to suit their style of play.

On the 29th of September 2008 Sports Interactive released this release plan:

Release Plan:

Cantona – 27th October

Fernandez – 28th October

Clough – 28th October

Fowler – 29th October

Saunders – 29th October

Shearer – 29th October

Lineker – 29th October

Blissett – 30th October

Butcher – 30th October

Keane – 30th October

St. John - November

Sharp - November

Toms - November

Jackett - November

References

External links

* [http://www.footballmanagerlive.co.uk/ Official site]
* [http://community.sigames.com/eve/forums/a/frm/f/2342058213 Official Football Manager Live forum]
* [http://www.footballmanagerlive.com/en/article/89/1527.html Football Manager Live FAQ]


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