Mary Shelley's Frankenstein (pinball)

Mary Shelley's Frankenstein (pinball)
Mary Shelley's Frankenstein
MSF promo.jpg

Manufacturer Sega Pinball
Release date January 1995
System DataEast/Sega Version 3b
Design Designer: John Borg
Programmers Neil Falconer, Orin Day, John Carpenter
Dots/Animation: Jack Liddon, Kurt Andersen, Scott Melchionda
Artwork: Paul Faris
Music: Brian Schmidt
Sounds: Brian Schmidt
Production Run 3,000 (confirmed)

Mary Shelley's Frankenstein is a 1995 pinball machine released by Sega Pinball. It is based in the film of the same name.

Layout

The game feaures three full sized flippers. two of these are at the bottom in the normal position and the other one is located further up the table. It has two regular sized triangular slingshots at the bottom and features an 'alive' kickback ball save feature on the left outlane. There are no under-the-playfied tunnels but the game features two scoops; the Geneva (lower) scoop and the Sarcophagus (upper) scoop. There are four pop-bumpers found on the left side and near them is the 'Ice-cave'; a small hole which, if shot, will give the player a random bonus as well as relighting the alive kickback if unlit. There is a ramp at the back of the table which feeds the left inlane. Next to that there is the "North Pole" VUK (Vertical up Kicker) which kicks up into a ramp that feeds the right inlane. The toy in this game is a model of Frankenstein which, during 'Creature Multiball,' will throw a ball down onto the playfield.

The playfield of a 'Frankstein Pinball' game.

Gameplay

  • The purpose in the game is to finish eight scenes indicated in a circular pattern on the playfield to engage a 6-ball multiball wizard mode after of finishing all the other modes:
  • Frankenstein Millions: Shoot all 12 FRANKENSTEIN letters within 30 seconds.
  • Stoning: Shoot a total of around 50-60 switches to collect a CREATION letter.
  • Creature Feature: You have 30 seconds to spell CREATURE by shooting the ramp eight times.
  • Lynch Justine: Shoot the Left Lane for 3 consecutive hurry-ups.
  • North Pole: Shoot the North Pole VUK for a hurry-up starting at 90M.
  • Light Extra Ball: Extra ball is lit at the North Pole.
  • Voltage Mode: Shoot the ramp for 20M, then the North Pole for 30M, then the Ice Cave for 40M, then the Left Lane for 50M.
  • Graveyard: Make a monster by collecting two arms, two legs, a torso, and a head from the various holes.

As well as these modes there are also two separate multiball modes. 'Geneva multiball' is a three ball multiball, which is started by shooting the ball into the 'Geneva' scoop while the Geneva light is activated. 'Creature multiball' is started by looping the 'Creature ramp' a number of times and then shooting 'North Pole.' This triggers a two ball multiball which can be upgraded to as much as a six ball multiball by shooting 'North Pole' again followed by any jackpot shot.

External links


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