case — [keɪs] noun [countable] 1. TRANSPORT a large box or container in which things can be stored or moved: • packing cases full of equipment case of • a case of 10,000 cigarettes and several cases of spirits see also … Financial and business terms
Test-driven development — (TDD ) is a software development technique consisting of short iterations where new test cases covering the desired improvement or new functionality are written first, then the production code necessary to pass the tests is implemented, and… … Wikipedia
Test automation — Compare with Manual testing. Test automation is the use of software to control the execution of tests, the comparison of actual outcomes to predicted outcomes, the setting up of test preconditions, and other test control and test reporting… … Wikipedia
case — noun 1 example ADJECTIVE ▪ classic, textbook, typical ▪ clear, obvious, simple ▪ It was a simple case of mistaken identity … Collocations dictionary
case — I [[t]ke͟ɪs[/t]] INSTANCES AND OTHER ABSTRACT MEANINGS ♦ cases 1) N COUNT: oft in N, N of n A particular case is a particular situation or incident, especially one that you are using as an individual example or instance of something. Surgical… … English dictionary
Business continuity planning — life cycle Business continuity planning (BCP) “identifies [an] organization s exposure to internal and external threats and synthesizes hard and soft assets to provide effective prevention and recovery for the organization, whilst maintaining… … Wikipedia
Case Western Reserve University — Motto Thinking Beyond the Possible Established WRU: 1826 CIT: 1880 CWRU: 1967 Type … Wikipedia
Case Western Reserve University School of Medicine — Established 1843 School type Private Dean Pamela B. Davis, MD, PhD Location … Wikipedia
Business simulation game — Business simulation gamescite book|last=Rollings|first=Andrew|authorlink=|coauthors=Ernest Adams|title=Andrew Rollings and Ernest Adams on Game Design|publisher=New Riders Publishing|date=2003|location=|pages=417… … Wikipedia
Test and learn — is a set of practices followed by retailers and consumer focused companies to test ideas in a small number of locations or customers to predict impact. The process is often designed to answer three questions about any tested program before… … Wikipedia