Katekyo Hitman Reborn! (video game)

Katekyo Hitman Reborn! (video game)

Infobox VG
title = Katekyō Hitman Reborn!


developer =
publisher = Marvelous Interactive
distributor =
designer =
engine =
version =
released = flagicon|JapanPlaystation 2 - August 30, 2007flagicon|JapanNintendo Wii - January 10,2008
genre = Fighting Game
modes = Single player
ratings = CERO: All Ages (A)
platforms = Wii, Playstation 2
media = Wii Optical Disc
requirements =
input = Wii Remote, Wii Nunchuk
preceded by =
followed by =

"Katekyō Hitman Reborn!" Dream Hyper Battle is an action/combat title for the Wii [ [http://www.jeux-france.com/news20627_reborn-dream-hyper-battle-en-images.html Reborn ! Dream Hyper Battle en images ] ] and Playstation 2 based upon the manga “Katekyō Hitman Reborn!”. There are two versions of the game: the Playstation 2 version, released earlier, covers the Kokuyo arc, while the Wii version covers through the Vongola Rings arc. [http://community.livejournal.com/hitman_reborn/] There are no plans to release the game outside of Japan at this time.

Characters

Battle Characters (both versions)

* Tsunayoshi Sawada (Dying Will/Hyper Dying Will)
* Hayato Gokudera
*Takeshi Yamamoto
*Kyoya Hibari
*Dino Cavallone
*Mukuro Rokudo
*Ken Joshima
*Chikusa Kakimoto
*Lanchia
*XANXUS

Battle Characters (Wii only)

*Reborn
*Ryohei Sasagawa
*Lambo (adult)
*Chrome Dokuro
*Superbia Squalo
*Belphegor
*Marmon

Game Modes

*EPISODE: This is an interactive story mode where the player(s) take on the role of being Tsuna.
*DREAM HYPER BATTLE: [1 PLAYER VS. COM] or [1 PLAYER VS. 2 PLAYER] for fighting action .
*MAFIA RANKING: Defeat other opponents to rise from the underworld.
*VONGOLA ART: View profiles of the characters and their statistics. This also includes a BGM section which is shaded until it is unlocked.

At the outset of a match, the player is to chose a hero and then two other supporters who make up a "family". They are to provide offensive support during a match to perform a combination attack. There are 100 different types in the game. There are little available characters in the start but additional choices are unlocked during the course of gameplay.

During "Episode Mode", the player(s) watch as others speak with Tsuna. After a scene is finished, the player will be instructed to chose a path to bring Tsuna to another character. This is to be done until the player encounters an opponent, which will trigger a battle. These interactive scenes with dialogue are accompanied by voice acting.

Wii Game Controls

NUNCHUCK:
*(1)Analog Stick: Movement
*(2)C-Button: Block
*(3)Z-Button: Dash

WII REMOTE:
*(1)A-Button: Standard Attack
*(2)B-Button: Strong Attack
*(3)1-Button: Pause Menu
*(4)2-Button: Call for supporting character

Hit combos are tracked by the game when attacks are chained together. When a Guard Break occurs, you can see what looks like ice cubes wafting in front of the opponent before they disappear from view.

References

[http://www.ncsxshop.com/cgi-bin/shop/RVL-P-RHRJ.html National Console Support, Inc.| Kateikyoushi Hitman Reborn! Dream Hyper Battle! Wii]


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