Ultima Underworld

Ultima Underworld

"Ultima Underworld" is a series of two computer role playing games published by Origin Systems in the early 1990s. It is a spin-off from the successful "Ultima" series. The games were created by Looking Glass Technologies (originally known as Blue Sky Productions).

*""
*""

Gameplay

The gameplay for both titles is nearly identical. Both games are set entirely indoors, requiring the player to explore various dungeons and caverns. Progression is event driven and non linear. The player can explore and revisit areas at will and many obstacles encountered often have multiple solutions. Richard Garriott considers the "Underworld" series to be more action-oriented than the regular "Ultima" series.cite web | url = http://www.gamespot.com/features/ultima/g18.html | title = The Ultima Legacy | work = GameSpot.com | accessmonthday = August 10 | accessyear = 2006]

The player views the game world from a first-person perspective. A point-and-click interface is used to interact with the game world. Items can be picked up and kept in the player's inventory as long as there is sufficient carrying capacity. Dropped items will persist throughout the course of the game. The game world is highly interactive. The player must be kept fed. Weapons and other items wear with use. Torches, for example, eventually extinguish after prolonged use, but can also be replenished with oil. Other examples of interactivity include using corn on a lit torch to create popcorn.

While many inhabitants of both "Underworld" games are hostile monsters, the player will also encounter more intelligent inhabitants who may be conversed with. The combat system is mostly focused on melee combat; ranged weapons are present but are limited in availability. Spellcasting is done by selecting an appropriate combination of runestones. There is a wide selection of spells, from offensive spells, such as fireball, to utility spells, such as night vision.

Technology

The 3D engine used was advanced for its time, featuring a texture mapped environment and polygonal objects. Lighting featured prominently in both games.

An enhanced version of the engine used in the games was later used for "System Shock".

Legacy

"The Elder Scrolls" series was initially inspired by "Ultima Underworld". cite web|url=http://www.elderscrolls.com/tenth_anniv/tenth_anniv-arena.htm |title="The Elder Scrolls" Tenth Anniversary Site |accessdate=2007-09-28 |work=elderscrolls.com |publisher=elderscrolls.com ]

The 2002 game "Arx Fatalis" was heavily influenced by the "Ultima Underworld" series. The developers of "Arx Fatalis", Arkane Studios, have stated that the game was actually intended to be third game in the "Ultima Underworld" series, however they could not obtain a license for the "Underworld" name.

References

External links

*moby game|id=-group/ultima-underworld-series|name="Ultima Underworld" series
* [http://www.uo.com/archive/uw.html Ultima Web Archive - Underworld series section]
* [http://www.stygianabyss.com/uw/index.htm TTLG's Ultima Underworld Series Central Chamber]
* [http://www.traducaoultima.net Patch to translate to Portuguese]


Wikimedia Foundation. 2010.

Игры ⚽ Нужна курсовая?

Look at other dictionaries:

  • Ultima Underworld — ist der Titel einer zweiteiligen Reihe von Computer Rollenspielen, die zwischen 1992 und 1993 von Blue Sky Productions (später in Looking Glass Studios umbenannt) entwickelt und von Origin Systems veröffentlicht wurde. Sie ist als offizieller… …   Deutsch Wikipedia

  • Ultima Underworld — Ultima Underworld: The Stygian Abyss   Éditeur Origin Systems Développeur Looking Glass Studios …   Wikipédia en Français

  • Ultima Underworld II — Ultima Underworld II: Labyrinth of Worlds Éditeur Origin Systems Développeur Looking Glass Studios Concepteur   Date de sortie 1992 Genre rôle …   Wikipédia en Français

  • Ultima Underworld I: The Stygian Abyss — Ultima Underworld ist der Titel einer zweiteiligen Reihe von Computer Rollenspielen, die zwischen 1992 und 1993 von Blue Sky Productions entwickelt und von Origin Systems veröffentlicht wurde. Sie ist als offizieller Nebenarm der Ultima Serie zu… …   Deutsch Wikipedia

  • Ultima Underworld II: Labyrinth of Worlds — Ultima Underworld ist der Titel einer zweiteiligen Reihe von Computer Rollenspielen, die zwischen 1992 und 1993 von Blue Sky Productions entwickelt und von Origin Systems veröffentlicht wurde. Sie ist als offizieller Nebenarm der Ultima Serie zu… …   Deutsch Wikipedia

  • Ultima Underworld II – Labyrinth of Worlds — Ultima Underworld ist der Titel einer zweiteiligen Reihe von Computer Rollenspielen, die zwischen 1992 und 1993 von Blue Sky Productions entwickelt und von Origin Systems veröffentlicht wurde. Sie ist als offizieller Nebenarm der Ultima Serie zu… …   Deutsch Wikipedia

  • Ultima Underworld I – The Stygian Abyss — Ultima Underworld ist der Titel einer zweiteiligen Reihe von Computer Rollenspielen, die zwischen 1992 und 1993 von Blue Sky Productions entwickelt und von Origin Systems veröffentlicht wurde. Sie ist als offizieller Nebenarm der Ultima Serie zu… …   Deutsch Wikipedia

  • Ultima (series) — Ultima franchise The most commonly used logo in the series Genres Role playing video game Developers Origin …   Wikipedia

  • Ultima (video game series) — Ultima is a series of fantasy computer role playing games from Origin Systems, Inc. Ultima was created by Richard Garriott, a.k.a. Lord British. Several games of the series are considered seminal games of their genre. Today, Electronic Arts holds …   Wikipedia

  • Ultima — Жанры RPG MMORPG Разработчик Origin Systems Издатель Origin Systems Создатель Ричард Гэрриот Платформы IBM PC NES …   Википедия

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”