- Reference (C++)
In the
C++ programming language , a reference is a simple reference datatype that is less powerful but safer than thepointer type inherited from C. The name "C++ reference" may cause confusion, as in computer science a reference is a general concept datatype, with "pointers" and "C++ references" being specific reference datatype implementations.Syntax and terminology
The declaration of the form:
& where
is a type and
is anidentifier is said to define an identifier whose type is reference to
.Examples:
#int A = 5;
#int& rA = A;
#extern int& rB;
#int& foo ();
#void bar (int& rP);
#class MyClass { int& m_b; /* ... */ };
#int funcX() { return 42 ; }; int (&xFunc)() = funcX;
Here,
rA
andrB
are of type "reference toint
",foo()
is a function that returns a reference toint
,bar()
is a function with a reference parameter, which is reference toint
,MyClass
is aclass
with a member which is reference toint
,funcX()
is a function that returns anint
,xFunc()
is an alias forfuncX
.Types which are of kind "reference to
" are sometimes called reference types. Identifiers which are of reference type are called reference variables. To call them "variable", however, is in fact a misnomer, as we will see.Relationship to pointers
C++ references differ from pointers in several essential ways:
* It is not possible to refer directly to a reference object after it is defined; any occurrence of its name refers directly to the object it references.
* As a consequence of the first point, neither arithmetic, casts, nor any other operation can be performed on references except copying their binding into other references.
* Once a reference is created, it cannot be later made to reference another object; we say it cannot be "reseated". This is often done with pointers.
* References cannot be "null", whereas pointers can; every reference refers to some object, although it may or may not be valid.
* References cannot be uninitialized. Because it is impossible to reinitialize a reference, they must be initialized as soon as they are created. In particular, local and global variables must be initialized where they are defined, and references which are data members of class instances must be initialized in the initializer list of the class's constructor.e.g
There is a simple conversion between pointers and references: the address-of operator (
&
) will yield a pointer referring to the same object when applied to a reference, and a reference which is initialized from the dereference (*
) of a pointer value will refer to the same object as that pointer, where this is possible without invoking undefined behavior. This equivalence is a reflection of the typical implementation, which effectively compiles references into pointers which are implicitly dereferenced at each use.A consequence of this is that in many implementations, operating on a variable with automatic or static lifetime through a reference, although syntactically similar to accessing it directly, can involve hidden dereference operations that are costly.
Also, because the operations on references are so limited, they are much easier to reason than pointers and are more resistant to errors. While pointers can be made invalid through a variety of mechanisms, ranging from carrying a null value to out-of-bounds arithmetic to illegal casts to producing them from random integers, a reference only becomes invalid in two cases:
* If it refers to an object with automatic allocation which goes out of scope,
* If it refers to an object inside a block of dynamic memory which has been freed.The first is easy to detect automatically if the reference has static scoping, but is still a problem if the reference is a member of a dynamically allocated object; the second is more difficult to assure. These are the only concern with references, and are suitably addressed by a reasonable allocation policy.Uses of references
* Other than just a helpful replacement for pointers, one convenient application of references is in function parameter lists, where they allow passing of parameters used for output with no explicit address-taking by the caller. For example:
Then, the following call would place 9 in "y":
However, the following call would give a compiler error, since reference parameters not qualified with
const
can only be bound to addressable values:* Returning a reference also allows a surprising syntax in which function calls can be assigned to:
* In many implementations, normal parameter-passing mechanisms often imply an expensive copy operation for large parameters. References qualified with
const
are a useful way of passing large objects between functions that avoids this overhead:Iff_slow()
actually requires its own copy of "x" that it can modify, it must create a copy explicitly. While the same technique could be applied using pointers, this would involve modifying every call site of the function to add cumbersome address-of (&
) operators to the argument, and would be equally difficult to undo, if the object became smaller later on.Quotes
References are defined by the ISO C++ standard as follows (excluding the example section): epigraph
quote = In a declaration T D where D has the formand the type of the identifier in the declaration T D1 is “"derived-declarator-type-list"T
,” then the type of the identifier of D is “"derived-declarator-type-list" reference toT
.” Cv-qualified references are ill-formed except when the cv-qualifiers (const
and "volatile") are introduced through the use of atypedef
(7.1.3) or of a template type argument (14.3), in which case the cv-qualifiers are ignored.[ "Example": inthe type of
aref
is “reference toint
”, not “const
reference toint
”.] ["Note": a reference can be thought of as a name of an object. ] A declarator that specifies the type “reference to "cv" void” is ill-formed.It is unspecified whether or not a reference requires storage (3.7).
There shall be no references to references, no arrays of references, and no pointers to references. The declaration of a reference shall contain an "initializer" (8.5.3) except when the declaration contains an explicit
extern
specifier (7.1.1), is a class member (9.2) declaration within a class declaration, or is the declaration of a parameter or a return type (8.3.5); see 3.1. A reference shall be initialized to refer to a valid object or function. ["Note": in particular, a null reference cannot exist in a well-defined program, because the only way to create such a reference would be to bind it to the “object” obtained by dereferencing a null pointer, which causes undefined behavior. As described in 9.6, a reference cannot be bound directly to a bitfield. ]
cite = ISO/IEC 14882:1998(E), the ISO C++ standard, in section 8.3.2 [dcl.ref]External links
* [http://www.parashift.com/c++-faq-lite/references.html References in the C++ FAQ Lite]
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