- Book of Challenges
Infobox Book
name = Book of Challenges
image_caption = Cover of "Book of Challenges"
author = Daniel Kaufman, Gwendolyn Kestrel, Mike Selinker, Skip Williams
genre =Role-playing game
publisher = Wizards of the Coast
release_date = June 2002
media_type = Print (Trade Paperback )
pages = 128
isbn = ISBN 0-7869-2657-0"Book of Challenges" (ISBN 0786926570) is a supplemental rulebook for the "
Dungeons & Dragons "role-playing game that presents a number of ready-made dungeon encounters that aDungeon Master can insert into a scenario. The book was published as a paperback,perfect-bound edition in 2002 byWizards of the Coast in 2002. It was authored byDaniel Kaufman ,Gwendolyn Kestrel ,Mike Selinker , andSkip Williams .The encounters range from straightforward traps (such as a domed room with a hinged floor that serves as the hidden lair for a
beholder ), to challenging logic puzzles, riddles and even roleplaying encounters where combat or skill mechanics take a secondary role to the players' own wits and intelligence. All are categorized bychallenge rating and run from CR 1 to CR 22. The book also includes advice for DMs on constructing similar traps to the ones presented, including tutorials on basic logic puzzles.Currently, as with all books in support of the 3.0 rules, "Book of Challenges" has been discontinued.
Description of sample traps
All of the Treasure, None of the Traps A series of already-sprung traps in a spiral corridor that automatically reactivate once the players reach the center.
Fire and Water A logic puzzle that connects the pulling of colored levers with musical tones to prevent the players from accidentally unleashing either lava or rushing water.
Curse of Iron A magically-locked door that bears a riddle, the solution to which is the only sure means of entry.
Medusa's Traveling Casino Not a trap "per se", but a series of gambling games meant to part the PCs and their gold. (the segment is rated at CR 12, only as the potential combat NPCs equal that.)
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