- The King's Quest Companion
"The King's Quest Companion" is a book by
Peter Spear that serves as both hint book/walkthrough and partial novelization of theKing's Quest series of games by the originalSierra On-Line company.The first edition covered the first four games, and each new edition added the most recent game. The [http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?z=y&EAN=9780078824012 fourth and last edition] covered up to the seventh game in the series.
The walkthroughs are written from the point of view of various fictional narrators, such as Derek Karlavaegen, who also was used in manual for King's Quest 6, as well as other characters mentioned in the games or manuals. These characters serve to provide the hints in story form, giving the walkthrough a novelized feel.
Description
In The King's Quest Companion, Spear claims that the World of Daventry exists in a different plane of reality. The creatures of magic and mythology withdrew to this other world to protect their existence as science and technology took over in our world.
Spear says he gets his information from Derek Karlavaegen, a scribe from the World of Daventry. After Karlavaegen interviewed Prince Alexander about his escape from the wizard Manannan, he traveled to
Llewdor and took up shop in Manannan's house. It was here that he discovered "The Eye Between the Worlds", a device that allows him to communicate to other dimensions. It is through this that he has supposedly sent messages to Spear, including the story versions of King Graham and his family's adventures from the King's Quest games.Spear even suggests that the Eye can be seen in the actual King's Quest III game, pointing out an object on the bookshelf in Manannan's study that looks like a computer screen.
External links
* [http://kingsquest.wikia.com/wiki/King%27s_Quest_Companion The King's Quest Companion] entry on the King's Quest Omnipedia.
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